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    Posts made by Coin

    • RE: Development Thread: Sacred Seed

      @roz said in Development Thread: Sacred Seed:

      Maybe a Seedless going Seeded doesn't just offer them the personal benefit of becoming part of the noble caste, but allows them the means to also take care of their families. Obviously their Seedless families will never be PART OF COURT, but it might be a route to better, more comfortable living among the Seedless, and it provides more incentive for people to try.

      That's kind of where I was going with "stipend" and "land". Once you have that, you can take care of your family, even if they're Seedless.

      ALSO maybe there are whole lines of cast-offs wherein people are descended from pruned royals and the magic returns to the line -- maybe it was just dormant, you know -- and now they're back and maybe they feel they have a CLAIM TO THE THRONE.

      Wouldn't be the first time.

      posted in Game Development
      Coin
      Coin
    • RE: Development Thread: Sacred Seed

      @cobaltasaurus said in Development Thread: Sacred Seed:

      @ganymede said in Development Thread: Sacred Seed:

      Once you have some of the particulars developed, maybe you should devote some time to having some volunteers write up quick stories. One of the things I've found that helps flesh out a world is to write stories from it. The fiction-bits in the World of Darkness bring a lot of light to how players are expected to act and react, and games based on books, comics, or video games have a rich background to draw from that a custom-made world doesn't start with.

      Pretty sure @Coin would be all over writing some stories / lore. XD

      God dammit, yes.

      posted in Game Development
      Coin
      Coin
    • RE: Development Thread: Sacred Seed

      @pyrephox said in Development Thread: Elements: Courts of the Sacred Seed:

      @coin said in Development Thread: Elements: Courts of the Sacred Seed:

      @pyrephox said in Development Thread: Elements: Courts of the Sacred Seed:

      Okay, the Chef element really intrigues me, because I think it could add a real meaty component, especially for Seedless. Basically, stealing from several niche anime:

      Ingredient Hunters. Maybe there are rare, dangerous ingredients out there which have boosting/altering effects on how the Sacred Fruit is metabolized in a Seeded's body - like, Fruit broth made with the heart of a newborn firedrake allows fire Seeded to cast at a reduced mana cost until it's been digested (say, 24-48 hours), and if you can add some of the milk from a wild windchaser, a flying mammal found only at the tops of the highest canopies to make that into a rich soup, you get reduced mana costs AND your flames are resistant to wind magic. Or something like that.

      Someone has to gather these ingredients, and the nobles sure aren't going to do it (note: you'll have to /enforce/ this with theme and mechanics, or else the nobles are gonna want to be mages AND chefs AND ingredient hunters), so it falls to those scrappy, hungry, fearless sorts who go out into the godawful wilderness, risk getting horribly murdered, and drag back delicacies for the meals of the nobles, selling them for enough to make comfortable livings - as long as they don't get injured or killed in the process.

      If you go off of it that way, then you can have three main entry points for 'roles in the game': Nobility, with a focus on magical adventure and intrigue and politics. Chefs, with a focus on intrigue (you can't tell me that rivals don't want to poison each other's food, or sub out high quality for fake Fruit to cripple each other), and crafting (I suggest a robust 'recipe' system that allows Chefs to really get creative with food and that rewards investment in multiple skills - like, maybe instead of just a 'cooking' skill, have several skills and/or special techniques that Chefs can purchase). And Ingredient Hunters, with a focus on wilderness adventure, combat, and weird skills like being able to use /everything/ from a beast - these guys, ideally, would be a little like Monster Hunters from the games, and swagger into town wearing bizarre equipment created from skins, horns, and teeth of their kills, dragging the broken down corpses of nightmare beasts for the market. More, two of those paths would greatly favor Seedless characters over Seeded, which should balance out the inherent I HAVE MAGIC awesomeness of being Seeded.

      Especially if you're strict about NOT letting the Seeded go in and take over the Chef academies, or become the best Ingredient Hunters. Maybe those low status Seeded can dabble in one or both of those careers, but it should cost them.

      Maybe being Seeded means you give off certain types of pheromones/whatever that wildlife are either really reticent to get close to (making it hard to hunt certain things) or predators REALLY wanna eat (making it very, very dangerous--like, 99% mortality rate for Seeded to go out Ingredient Hunting).

      The only downside there is that the burden is then on staff to a) make sure that it is as dangerous as the fluff says it is, and b) put up with the hissyfits of players who sent their Seeded prince or princess out in the wilderness and got their throat torn out, and are completely surprised and appalled that this happened.

      "If you do this, it's probable that you will loser this PC. Please state you undertstand this and that if you complain afterwards you may be removed from the game."

      "I understand."

      [PC dies.]

      "WHAAAAAA THEY KILLED MY CHAAAAAR"

      [ban]

      That's how I'd do it. >.>

      posted in Game Development
      Coin
      Coin
    • RE: Development Thread: Sacred Seed

      @pyrephox said in Development Thread: Elements: Courts of the Sacred Seed:

      Okay, the Chef element really intrigues me, because I think it could add a real meaty component, especially for Seedless. Basically, stealing from several niche anime:

      Ingredient Hunters. Maybe there are rare, dangerous ingredients out there which have boosting/altering effects on how the Sacred Fruit is metabolized in a Seeded's body - like, Fruit broth made with the heart of a newborn firedrake allows fire Seeded to cast at a reduced mana cost until it's been digested (say, 24-48 hours), and if you can add some of the milk from a wild windchaser, a flying mammal found only at the tops of the highest canopies to make that into a rich soup, you get reduced mana costs AND your flames are resistant to wind magic. Or something like that.

      Someone has to gather these ingredients, and the nobles sure aren't going to do it (note: you'll have to /enforce/ this with theme and mechanics, or else the nobles are gonna want to be mages AND chefs AND ingredient hunters), so it falls to those scrappy, hungry, fearless sorts who go out into the godawful wilderness, risk getting horribly murdered, and drag back delicacies for the meals of the nobles, selling them for enough to make comfortable livings - as long as they don't get injured or killed in the process.

      If you go off of it that way, then you can have three main entry points for 'roles in the game': Nobility, with a focus on magical adventure and intrigue and politics. Chefs, with a focus on intrigue (you can't tell me that rivals don't want to poison each other's food, or sub out high quality for fake Fruit to cripple each other), and crafting (I suggest a robust 'recipe' system that allows Chefs to really get creative with food and that rewards investment in multiple skills - like, maybe instead of just a 'cooking' skill, have several skills and/or special techniques that Chefs can purchase). And Ingredient Hunters, with a focus on wilderness adventure, combat, and weird skills like being able to use /everything/ from a beast - these guys, ideally, would be a little like Monster Hunters from the games, and swagger into town wearing bizarre equipment created from skins, horns, and teeth of their kills, dragging the broken down corpses of nightmare beasts for the market. More, two of those paths would greatly favor Seedless characters over Seeded, which should balance out the inherent I HAVE MAGIC awesomeness of being Seeded.

      Especially if you're strict about NOT letting the Seeded go in and take over the Chef academies, or become the best Ingredient Hunters. Maybe those low status Seeded can dabble in one or both of those careers, but it should cost them.

      Maybe being Seeded means you give off certain types of pheromones/whatever that wildlife are either really reticent to get close to (making it hard to hunt certain things) or predators REALLY wanna eat (making it very, very dangerous--like, 99% mortality rate for Seeded to go out Ingredient Hunting).

      posted in Game Development
      Coin
      Coin
    • RE: Development Thread: Sacred Seed

      The following are just random thoughts as I read; take'em, leave'em, do whatever (obvs, you don't need my permission)! ❤

      @cobaltasaurus said in Development Thread: Elements: Courts of the Sacred Seed:

      Breaking this out from the other thread, so other ideas can be talked about there as well.

      What Is 'Elements: Courts of the Sacred Seed'
      (One it's a working title.)

      Elements would be an original fantasy game set in a kingdom that built up around a "Sacred Fruit", that is the source of elemental magic within their world. Set in the Capital of the Kingdom, the game would be a splash of political intrigue and adventure against the outside world. Five elemental courts rule together in a typically uneasy peace. This is the Council of Elements.

      "Elements" is so generic. I'd go with just "Sacred Seed".

      What Could I Play?
      Seeded (magic-noble) or Seedless (non-magic commoner).

      Is there any other type of magic in this world? Maybe Seedless can perform minor acts of non-elemental magic at some heavy cost (divination, etc.)

      Are We Human?
      We are mostly human! Humans with magic. People could probably have weird hair and eye colors, maybe even some tapered ears, or teeth, or whatever. Small hints of "fantasy" races, but mostly human.

      Inheritable (much like the magic). It'd be pretty hard to disprove that that Seeded bastard kid from the docks isn't Lord Jarrod's son, given he has a single fucsia scar running vertically down his eye, which is the same mark every other member of Jarrod's family has, and has had, for generations.

      Would also be very awkward when Jarrod's legitimate children aren't born with it... but with green hair, like their maternal uncle DUN DUN DUN GAME OF THRONES REFERENNNNNNCE.

      What are the races/classes?
      Society is loosely defined by two castes: Seeded and Seedless. Seeded are effectively nobility, tends to run in the families. Seedless are effectively the common folk, the occasional Seeded is produced but if your family doesn't have magic ... you probably won't have it.

      Being Seeded should automatically come with a stipend (small, which means it's a lot for a commoner-turned-noble but a drop in the bucket for a noble-born) that every Seeded gets (unless they commit some crime and get stripped of it). Also, a small bit of land (again, drop in the bucket for the rich, reality-changing for the once-poor) to represent their "noble territory".

      Why "Sacred Seed"?
      Magic is worked through mana. There is a plant that produces a rare flower which is believed to be concentrated mana. Creation myths say that a great evil once threatened <insert race name>, and in desperation they sought out these plant which before hand had been poisonous to them. And planted the seed within the hearts (literally) of fifteen or twenty of their greatest warriors. Legend says only five survived, gaining the ability to wield elemental magic... Their children inherited the ability to wield magic, but with every generation the "mana" in their bodies has lessened. So a religion and economy has built around the tending, growing, and preparation of the sacred flower, so that magic may be still be used.

      This is really cool. You can model the currency based on plant terminology, too. A petal, a leaf, a stem are all terms for different amounts of money; pollen might be a slang word for money (the same way we use dough, for example, or even, lololololol, cheddar).

      Why the Five Courts?
      Legends say that the Founders of the Five Courts were the great-great-great grandchildren of those Legendary Warriors -- the First Seeds. After several generations it became apparent that the families of those legendary warriors were going to be able to spread magic through the entire civilization. But it brought with it chaos and a bit of civil unrest, because not everyone in those families had magic... And common bastards were also born with magic. A hundred years after the First Seeds saved the <insert race> from <insert legendary enemy>, they started a civil war. Commoners using magic to tear down the families that refused to acknowledge them... Until the five strongest of each "element" stepped forward, and created a new system of rule.

      Nobility was no longer >fully< a matter of blood and familial lineage, but granted to those who could prove that they were Seeded. Fast forward to present day: The Seeded rule over the Seedless. Each of the five courts guards a garden of the sacred fruit, so that the other courts cannot strip them of power. Being born Seeded means that even if your parents have no magic you are elevated after you prove your magic (though you are looked down upon, and have a lot to prove to the wealthy older families with generations of magic users). ...being born Seedless into a family known to have magic users is worth than death. Many parents will simply cast the child out when it becomes clear they have no magic.

      Can "Seeded-ness" be detected at birth or is it something you wait for to manifest? If it's the latter, you should consider there being an entire process of disownment, some ritual of ostracizing, etc. As a modern society, when we make fictional worlds, we often try to find our own sensibilities and insert them--I think this is where a lot of things go boring. Sometimes it's justified (let's create a feudal world that isn't misogynistic, yeah, sure) but other times it could lead to some really creative and interesting conflict (a society where if you are born Seedless you are publically, very systemically and legally removed from your family and cast out). There might even be pressure for them to do it even if they don't want to--Seedless sons and daughters of Seeded nobles who live in remote farms off of hidden stipends sent over by their parents, as if in hiding, because their parents loved them but had to publically ostracize them for their social health, etc. How would those people feel? Wouldn't that make for great characters?

      What Are the Courts?
      There are five courts and they are:

      • The Court of Embers, ruled by the Queen of Fire.
      • The Court of the Sea, ruled by the King of the Tide.
      • The Court of the Groves, ruled by the Monarch of the Mountain.
      • The Court of Frost, ruled by the King of Ice.
      • The Court of the Winds, ruled by The Queen of the Sky.

      I've written a few of this type of thing before and one thing I think works really well is for each Court to have it sown title-style. By this, I mean instead of each having King/Queen, they each have their own title that the others don't . For example: King/Queen of Fire; Emperor/Empress of the Tide; Monarch of the Mountain; Sovereign/Sovereigness of Ice; Tsar/Tsarina(?) of the Sky, etc.

      It makes it especially easy to later refer to these people without a) naming them every sentence and b) naming their entire court every time. Everyone knows that when I say "tsar" I am talking about the absolute authority of the Court of Winds, not someone else.

      Are All Seeded Just Those Elements?
      No! In fact one of the struggles I hope to express is fitting in non-traditional elements into the court-- or attempting to start your own court! Are you someone with control over rain but not standing water? Do you join the Court of the Sea, even though you can't move the tides or even a pond? Or do you join the Court of the Winds, even though you can't cause gales? Do you go Courtless? What do you do?

      You gon' need a customizable system and limitations 'cuz people are gonna go bonkers with this shit. I mean I am mostly reasonable, as you know (or at least, lie to me) and I am already like CAN I MAKE A COURT OF SHADOWS? WHAT ABOUT A COURT OF SOUNDS? WHAT ABOUT A COURT OF THE SMELL ORANGES LEAVE IN THE FALL? I dunno, you know, MUSHers, man.

      What is Courtless?
      Effectively rogue Seeded. There's a lot of pressure on the Seeded to join a Court at the Age of Majority, because the various rulers don't want anyone trying to take a slice of their pie. But over the ages people with non-traditional elements have tried... Some have even managed to have short lived courts.

      I am getting revolutionary vibes here. Rebel encampments, etc. Very nice.

      Becoming Seeded From Seedless?
      Oh, yes, it is possible. The leaders of each court and their trusted second knows ...some of the ritual to Seed someone. However, the majority of people who go through the process die... and the rules are loathe to grant the ritual to anyone. For when you become Seeded directly from the Sacred Flower, rather than being born... Your power is Greater than those born with magic. There are a few historical incidents where someone was Seeded, and then turned around and performed a coup upon the Court Leader that granted them the ritual.

      Probably the fate of a lot of Seedless nobles whose parents have the clout to try to pull this off. Unfortunately, since it's rare... yeah.

      Black Market & Shady Operations
      While the Five guard their gardens, it is almost impossible to completely keep anything from the masses completely. There are shady gardens where people grow less pure version of the Sacred Seed and sell it to those who do not want to go through the Courts. Some of these places offer the "Seeded Operation". There is a graveyard in <part of grid city> where bodies are found almost every other month, with gaping holes within their chest and the sacred flower growing out of it...

      Story Seed: Noble kid found in graveyard, massive hole in chest.

      How Do You Get Mana?
      All people -- even the Seedless -- are innately born with a little bit of a Mana (there are terrible cults that will sacrifice Seedless for their untapped Mana). But you have only so much of it ... But you get it back by consuming the fruit of the Sacred Seed. It can be cooked, brewed into a tea, fermented... Eating it raw gives you a lot of mana, but tends to have uncomfortable side affects... Cooking it gives you less but makes the gaining of that mana a little bit easier.

      I am thinking here that maybe some Seedless innovators/inventors have figured out, like..., you knowe, maybe if I inject this shit right into my heart (like an epinephrine injection) I can get REALLY HUGE elemental powers for TWO HOURS and then I have an 80% chance of dying.

      Cults of the Dark Seed
      There are two whispered of and feared cults of the Dark Seed. Those that abduct Seedless and sacrifice them for their untapped Mana. Either addicted to the slaughter and dark rituals, or because they cannot bear to eat the Sacred Seed because it is too harsh on their body and so they fall to their only other option: Sacrifice. The second cult is that which gains temporary access to elements other than their innate ones through the cultivation of Tainted Fruit produced from the failed Seeding attempts. ...in fact there are whispers that it's even darker: Some of this cult abduct Seedless and attempt to Seed them just to cultivate these tainted fruits, and gain access to whatever element that person would have had, had they lived.

      Mixes well with the above.

      Who Are The Rulers?
      The Five Courts are ruled by the King/Queen/Monarch of <Element>. Their children are Prince/Princess of <Element>. They typically have a "Crown <Element>" which signifies which of their children will take over ruling the court when they retire/die/move to the country/whatever.

      Gnar gnar, I went into detail on naming conventions above.

      Royal Seedless?
      Royal Seedless are Rare. Very, very rare. Because their parents tend to cast them out and immediately work on having a child to replace them, sometimes going as far to name that new child the same name. Or, in other cases when it becomes public knowledge that a Queen/King has produced a Seedless, they are usurped by their political rivals. It is used as proof that that bloodline is failing and a new one must be put in place. This is normally a cadet branch of their family, or even a first cousin-- sometimes even a sister or a brother. Very, very rarely does a King or Queen produce a Seedless child, keep them, AND manage to keep their Crown.

      See above comments por possibilities on how to handle this socially.

      New Seeded?
      What happens if you come from a Seedless family and are found to be Seeded? You petition to join a court-- typically one that aligns with your element. And they granted you the title of Seeded. Unless you do something very impressive all you are granted is this title, and a small sum of money to establish yourself within the Seeded District... If you do something impressive, have some political allies, or somehow manage to climb the rungs... You might be granted land, a higher title (say Baron, or Count, until I think of some other term). In other terms: Being a new Seeded from a Seedless family is like a commoner being granted the title of "lord" but not being granted land or any holdings. They're given enough money to move into the nobles area, but probably in the poor nobles quarter of it...

      Went into the land/holdings thing above. I think it should be small, but it should be there; you really wanna reinforce that whole "BORN SPECIAL, RECOGNIZED BY OTHER SPECIAL PEOPLE" thing. You also want to make sure it's worth the sacrifice to try Seeding yourself as an adult.

      What is the name of the Sacred Fruit?
      I don't know, maybe just something cliche like 'Manafruit'. small hand gestures I'll think of something!

      It should be the root word for whatever the name of the people is, because at some point they became completely dependent to it and in effect identify themselves by their relationship to this fruit.

      What Happens When You Eat The Fruit?
      Depends on if you're eating it raw or eating it cooked! If you eat it raw you get >a lot< of mana, I'm sure that'll have some mechanics by it once we start working on mechanics. But it also tends to fuck with you. Eating it raw damages your body, and probably gets you high as fuck. It is akin to eating opium raw. Doing a little bit of it is fine, doing a lot of it could lead to your body shutting down. Now, if it's cooked, however. You can take more of it. It provides you with less mana, but it's far less harsh on your body-- also it tastes better.

      See above for potential other things you can do with this.

      How Is It Prepared?
      The Fruit is a bit like a Citron / Buddha's Hand. It's mostly pith. Since it's mostly pith and skin the most common practice is to candy it or infuse it into broths, alcohol, or tonics. There is, however, a very small center that is full of your more typical citrus fruit. That center is very, very aromatic and highly sought after. It is where the majority of the mana resides. However, the pith and skin can be utilized for it as well. The center of the Fruit will often be cultivated in large quantities for the most elite Seeded, and the less fortunate ones may buy the pith and skin off of those cooks for their own house holds. More economically mindful houses will utilize all of it. Using the center for the heads of the house, and then the pith and skin either candied or infused into something for their children and any Seeded associates.

      Looks like you got this down.

      Can Seedless Eat The Fruit?
      Yes, too much of it gives them a mild headache. Otherwise it has not effect on them.

      OR DOES IT? I dunno, see above.

      Chefs Are Legend
      Because the world revolves around this fruit to regain mana (unless you're sacrificing people, gross)... Becoming a Chef is for the Seeded is one of the way that the Seedless gain prestige and standing within the world. It is a High High Honor to be a chef for a great house. There is a very prestigious school within the capital that teaches people who to cook, and specifically how to work the fruit into their dishes.

      Obvs. I always wanted to play a vampire chef who made all sorts of tasty dishes where the vitae's magical properties were somehow preserved, lololololol.

      posted in Game Development
      Coin
      Coin
    • RE: What Do You Want In A New Game (3-options)?

      A few things:

      #1 would work really well with the Cinematic Unisystem because of its HILARIOUS levels of customability (plus, it really kind of sounds like something our of Buffy's nightmares). I bet @Sunny would love you for it.

      #3 is neat, but you really need a way to refresh the population and justify people not being around. I mean, if the ship is humongous enough--city-sized, at the very least, which in sci-fi most Generation Ships are--then sure, it could work.

      #2 has a lot of elements in common with Exalted Dragon-Blooded (caste-system based on magical aptitude, elemental powers, the importance of breeding in nobility, inheritance, etc.,) but I do really like it. My one concern with L&L games in general, beside the 'don't really wanna research that setting historically' is that I get bored, eventually. It would be really cool if the setting was L&L but with the trappings of a more modern era (if you've seen the series Kings you might get what I mean-ish). But in general I just mean: there's no reason we can't apply modern-era trappings to a magical L&L society... it might even create something pretty unique.

      posted in Game Development
      Coin
      Coin
    • RE: Good or New Movies Review

      @lithium said in Good or New Movies Review:

      Saw Infinity War finally, was pretty good, but if you haven't been caught up on /all/ the recent marvel movies, (Black Panther, Captain America Civil War, even Iron Man 3 to an extent) it might be a little jarring and create some disconnects.

      (ETA) And Thor: Ragnarok, and Guardians of the Galaxy, etc.

      I don't know, I felt they summarized and explained quite a bit of things pretty clearly within the movie. The things it doesn't say explicitly are things that are known even to people who didn't see the movies. Cap and Tony are at odds? Yes, we know, because Civil War was three years ago and everyone remembers the promos even if they didn't see the movie.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: nWorld of Darkness 1E v 2E

      @rucket

      It wouldn't even be that big of a deal if they hurried up with Scion / Aeon.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Helpful Spellcasting Flowchart

      Best thing you can do for Mage is print out all the tables and concise rules for the things you normally do, and make yourself a slim little notebook that you can use as a cheatpad for casting--and have it physically available, not on the computer. At least, that's what i wish I had done when I played Mage. That shit would've been a godsend.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: nWorld of Darkness 1E v 2E

      Never have I seen a comparison thread so hilariously mismanaged as this one in such a short amount of posts. Congrats, @D-bone.

      P.S. I prefer 2E because the system is cleaner, the power levels are consistent, and a lot of the conceptual stuff is more to my liking.

      I just wish they'd hurry the fuck up with Changeling and Sin-Eater so people can stop making 1e games. >.>

      posted in Mildly Constructive
      Coin
      Coin
    • RE: RL things I love

      @arkandel said in RL things I love:

      Getting sort of kind of promoted at work. Something about work ethic and performance.

      I spend half my day on MSB what the hell are my coworkers doing??

      LOLOLOLOLOLOLOL

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce

      @magee101 said in Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce:

      @haven what is that even supposed to mean?

      You get trolled a lot, don't you?

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: RL things I love

      Scoring a 7 in my Syntax and Morphology exam I took last friday. If I get another 7 in the next one I don't have to take the final.

      Fuck yes. FUCK. YES.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Good TV

      @arkandel said in Good TV:

      @coin said in Good TV:

      I honestly didn't want any Bruce Wayne in Gotham. I wanted Gotham to be, basically, a GCPD series about them dealing with the mob and occasionally a wacky, out-of-sorts criminal that was particularly nasty (like the Ogre, which they handled horribly, but otherwise was a good example).

      The way I'd have preferred it would be to keep Bruce as a background character who, to the main cast, is just irrelevant. They shouldn't see what the audience does - that this kid is staring at the impossible odds they are facing, the deep rooted corruption and the need for something else he can't even name yet. He'd just show up in their investigations once in a while in a cameo-like fashion where he doesn't really belong but also not in a way that'd raise too many eyebrows, and then fade away again until a couple of episodes later.

      But what I missed was the fact Gotham can't handle itself, that the GCPD just can't do it on their own. That's the whole damn point of Batman after all... they needed a vigilante to get rid of the mob, and once he appeared then the costumed freaks also did, each time escalating the stakes until the police even with Gordon in charge had no chance of playing catch up at all. I didn't get that vibe from the show - Gordon could do it, he was doing it.

      None of this means it couldn't still be a good or great show, it'd be up to the execution, but I don't want to spend the time catching up if it didn't get better after mid-season 2 when I stopped watching.

      None of what you want can't be present in what I said. I mean, just because the show is about the city and the GCPD doesn't mean they can't be fighting a losing battle.

      The problem I have is that the writers got obsessed with the batman mythos and decided that that was way better than writing something compelling and original--so everything is sort of just derivative of what would later be Batman.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Good TV

      @arkandel said in Good TV:

      The reason I asked about those two shows is because they seemed (at least while I was watching Gotham, not sure about Krypton which I didn't even start) to abandon the traditional protagonist and focus on the rest of the cast.

      But - for me - that wasn't enough. I wanted more of a Year One feel for Bruce even if he started a bit younger, and it just felt weird seeing Gotham more or less handling themselves without Batman; isn't that the whole point, that he was needed? Nevermind the secondary point often made, that in a way he also caused the customed criminals to rise by his very existence? Because none of these things seemed to be true until season 2.

      I'm also not sure how much I care about Krypton without Superman in the picture. A comparison I heard was that it was kinda like Game of Thrones in space, but that's a high bar to set, especially on a low budget.

      I honestly didn't want any Bruce Wayne in Gotham. I wanted Gotham to be, basically, a GCPD series about them dealing with the mob and occasionally a wacky, out-of-sorts criminal that was particularly nasty (like the Ogre, which they handled horribly, but otherwise was a good example). The Wayne Murders were a good first-season arc that I would have liked but Bruce needed to go away after that. Gotham as a city needed to go downhill and the show could have used well-placed time-skips to bring in Batman during the last season, wrapping up with the beginning of the Batman era.

      This all worked absolutely perfectly with no snags or problems in my head, of course.

      I don't even know what they wanted to do with Krypton. Horrible idea and basically just Goyer wanting to wank off to his version of the planet and society.

      One thing it did do was cast shade on the whole "perfect society" schtick Krypton was known for, though, which is a good thing. Krypton in the show is so far from utopic.

      posted in Tastes Less Game'y
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    • RE: RL things I love

      I went to see Deadpool 2 on Sunday. Everyone was wearing Deadpool merchandising--t-shirts, backpacks, etc. I was not.

      I stand up after the movie's over, turn around, and see a guy with a Green Lantern t-shirt on. I, too, had my Green Lantern t-shirt on.

      We high-fived, and went our separate ways.

      This t-shirt matching shit KEEPS HAPPENING TO ME. I love it.

      posted in Tastes Less Game'y
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    • RE: Good TV

      I got way past bored by episode 3 of Krypton. I just stopped watching.

      posted in Tastes Less Game'y
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    • RE: Good TV

      @theonceler said in Good TV:

      @jaded said in Good TV:

      @coin
      I thought the original was better than Go! too.

      Being wrong is the new black.

      Oh, I just thought you were trying to bring goth back.

      posted in Tastes Less Game'y
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    • RE: Good TV

      @theonceler said in Good TV:

      Holy shit, nearly all of Teen Titans Go is on Hulu.

      Time to call in sick for three days!

      I'm still sour they canceled the original Teen Titans cartoon for Go! No. I don't care if Go! is good.

      posted in Tastes Less Game'y
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    • RE: Good TV

      @surreality said in Good TV:

      @coin @cupcake They're doing a pretty stellar job on complex characters, which is always great -- and can't really be relied on when the presumptive 'draw' of a show is going to be the wire combat. They're also still doing a really good job of keeping everyone in the land of shades of grey rather than black and white; that some of the characters are actively struggling with this and some aren't at various points is another contrast that I don't see enough of, and is something I missed dearly when Black Sails sailed off into the sunset. (Bajie wins hands-down for me on this front as the character I'd most want to hug and punch often at the same time.)

      We're seeing more and more of this, and often from the cable networks and streaming services. It's less melodramatic hand-wringing soap opera and more realistic in terms of the struggles people actually have.

      ...also, the general visual design for what I mentally dub 'the murder twins' is so damned beyond OOH SHINY to me that my inner costumer squeaks and trills any time they're on screen.

      it reminded me of the sensation I had when I watched Kung Fu Hustle for the first time and saw the Hatchet Gang roll up.

      posted in Tastes Less Game'y
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