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    Posts made by Coin

    • RE: Big city grids - likes and dislikes

      @bad-at-lurking said in Big city grids - likes and dislikes:

      I tend to like a compromise. Hub rooms to represent neighborhoods and then a few places each to represent places of interest. With exceptions for parks, hotels/housing, of course.

      I do enjoy exploring a grid, but generally, I only do it once. And nobody else ever goes to that cool room with the ocean overlook unless they decide to build a house there.

      I had a lot of fun (and suffered a lot, by turns) building Eldritch's grid. 30 rooms, one big, sprawling, metropolitan city including its suburbs and wildlife areas. The descs were sometimes poetic but always utilitarian and short by MU standards.

      I'm glad @Thenomain has it all saved. Once I move and have a little income to spare I am considering gathering up a bunch of people to pay for a joint server with various ports where were can each set up games for whatever use we want.

      posted in Game Development
      Coin
      Coin
    • RE: Big city grids - likes and dislikes

      @sunny said in Big city grids - likes and dislikes:

      I love the idea of the scenes code.

      I think it should be implemented alongside a real grid, not instead of.

      I am one of those players that needs an actual 'physical' grid for a variety of reasons that I have tried to explain until I am blue in the face, and I will not go into them again (as I'm uninterested in further thinly veiled insults directed towards my person in the form of 'anybody who likes this is stupid' that inevitably result).

      But yes, people like me do exist, and while I am sure I would (and have) try games that use a new way of doing it, I inevitably wander away because I cannot find RP with the tools provided to me. It's not how my brain works. The virtual-physicalness of it matters to me.

      In something as absolutely linked to creativity as MUing is, it would be stupid to think only one way works for all people. Anyone arguing that "if you like a big grid you're stupid" is actually being really ignorant, since the immersion (however applicable to any one person) granted by a grid to some people might be a key factor in them being able to fully integrate into the game.

      As a game dev, someone can definitely decide they don't want a grid, but they can't then turn around and go "all these people who don't come to my game because I don't have a grid are stupid" and expect people to take them seriously. If you want activity and players, you cater at least a little to their basic expectations and preferences, or you shut up and deal with the fact they don't wanna be around.

      posted in Game Development
      Coin
      Coin
    • RE: In development: pure OC superhero game

      @coin said in Interest check: pure OC superhero game:

      @runescryer said in Interest check: pure OC superhero game:

      I'd be in for an all OC game; and an M&M 3e one at that. For what it's worth, here's a couple of ideas I've been running around with for my own 'in planning stage game'...

      1. Legacy Characters. Every player gets the chance to create 1 Legacy; whether it's an alien race, a hidden nation, or a lineage of characters using the same name stretching back decades (or even centuries depending on how you want to set your game history). You can even have the legacy change 'sides' over time (example: Marvel's Black Knight, who started off as a knight to King Arthur, had a descendant fight in the Crusades, the 60's descendant became a villain because the Ebony Blade rejected him, leading up to the modern incarnation, Dane Whitman, who was given the Ebony Blade and accouterments of the Black Knight by his villainous uncle repenting on his deathbed). Other players can tie their characters into a Legacy, but only with the permission of the original PC (A PC creates an Atlantean Legacy and another player wants to create an Atlantean PC, but needs to get the permission of the first player to do that.)

      I had this idea for my comic book game Exiled to Elsewhere, which was essentially a Marvel/DC/Image/WhateverReally version of Exiles in which the omniverse (i.e. every multiverse such as Marvel and DC exist), and the Panopticon is actually at the center of it all. Players don't get to play the canon versions of their heroes, or really any version that existed in print--but they do get to make up their own!

      Show me Matt Murdock being legally adopted by Alfred after his father dies defending Martha and Thomas in Crime Alley right next to the theater where they'd gone to watch him box Crusher Creel. Who ends up Batman? Bruce, or the much more appropriately blind Matt? Do they become The Owl and the Bat? Do they fight crime together?

      The reason I bring this up is basically my idea is: you make a character special to a specific world--some are just versions of one Earth in a specific multiverse (e.g. DC) and some are mixed (like what i proposed above) but the player owns that one universe. "Earth 345234" if your Earth. You made the first character from there and now have approval on anyone else who can be from there, and you are essentially the storyteller of your Earth. You can have adventures with others based on the Panopticon all the time, or just drop in once in a while and focus your RP on your Earth.

      I'd probably put some limits on how many versions of a particular character (and what constitutes 'versions'--to account for, for example, matt Murdock as Batman) can be active at any one time. But the REAL bonus is: your character is always yours. You made that Matt Murdock. No one can replace HIM. They can be some OTHER Matt. But not that one.

      posted in Game Development
      Coin
      Coin
    • RE: In development: pure OC superhero game

      @runescryer said in Interest check: pure OC superhero game:

      I'd be in for an all OC game; and an M&M 3e one at that. For what it's worth, here's a couple of ideas I've been running around with for my own 'in planning stage game'...

      1. Legacy Characters. Every player gets the chance to create 1 Legacy; whether it's an alien race, a hidden nation, or a lineage of characters using the same name stretching back decades (or even centuries depending on how you want to set your game history). You can even have the legacy change 'sides' over time (example: Marvel's Black Knight, who started off as a knight to King Arthur, had a descendant fight in the Crusades, the 60's descendant became a villain because the Ebony Blade rejected him, leading up to the modern incarnation, Dane Whitman, who was given the Ebony Blade and accouterments of the Black Knight by his villainous uncle repenting on his deathbed). Other players can tie their characters into a Legacy, but only with the permission of the original PC (A PC creates an Atlantean Legacy and another player wants to create an Atlantean PC, but needs to get the permission of the first player to do that.)

      I had this idea for my comic book game Exiled to Elsewhere, which was essentially a Marvel/DC/Image/WhateverReally version of Exiles in which the omniverse (i.e. every multiverse such as Marvel and DC exist), and the Panopticonis actually at the center of it all. Players don't get to play the canon versions of their heroes, or really any version that existed in print--but they do get to make up their own!

      Show me Matt Murdock being legally adopted by Alfred after his father dies defending Martha and Thomas in Crime Alley right next to the theater where they'd gone to watch him box Crusher Creel. Who ends up Batman? Bruce or Matt? Do they fight crime together?

      The reason I bring this up is basically my idea is: you make a character special to a specific world--some are just versions of one Earth in a specific multiverse (e.g. DC) and some are mixed (like what i proposed above) but the player owns that one universe. "Earth 345234" if your Earth. You made the first character from there and now have approval on anyone else who can be from there, and you are essentially the storyteller of your Earth. You can have adventures with others based on the Panopticon all the time, or just drop in once in a while and focus your RP on your Earth.

      posted in Game Development
      Coin
      Coin
    • RE: In development: pure OC superhero game

      @lemon-fox said in Interest check: pure OC superhero game:

      I think a sponsored superhero who does it for fame and money like Booster Gold sounds really fun.

      Look to the Luna Brothers' Ultra.

      posted in Game Development
      Coin
      Coin
    • RE: Interest Gauge: City of Mist Game

      @wizz said in Interest Gauge: City of Mist Game:

      @surreality

      I was just thinking in a similar vein (no pun intended)! The cities themselves could be patchy, with neighborhoods that are full-on Spookyville and others that are super mundane. ("Oh Jesus Kevin, lock the doors and drive faster, we're passing through Hell's Kitchen and I just saw Beelzebub.")

      @surreality said in Interest Gauge: City of Mist Game:

      "If there's one thing about Santa Carla I never could stomach, it's all the damn vampires."

      This reminds me of a throw-away line from Buffy, where this band is loading up after playing a set at the Bronze: "Man, I hate playing vampire towns."

      It would make for a much weirder take on The Warriors. >.>

      posted in Mildly Constructive
      Coin
      Coin
    • RE: What is your turning point?

      @sg said in What is your turning point?:

      @krmbm said in What is your turning point?:

      "I just met you, but now I am going to pour out my entire back-story in our first conversation together. Now your turn to do the same!"

      There was a guy like this on the train to work today. Like, dude, I have my headphones on and am barely awake. It's really nice that you're new to the country, but I have to go to work at the next stop and I kind of have to number 2, please, just stop talking.

      I work at HR for a very large (national government) organization and have to speak on the phone with retired researchers who want to continue working (often ad-honorem).

      They tell me their life stories. Every day. And I have to sit there and wait until they get to the fucking point.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Movie/TV/Whatever Mash-Ups

      @jaded said in Movie/TV/Whatever Mash-Ups:

      Did anyone else enjoy the Supernatural/Scooby Doo mashup? That was...I really enjoyed it.

      I did. It was hilarity.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Movie/TV/Whatever Mash-Ups

      I actually do have a really neat one with literature which involved Kell and Lila, the protagonists from the Shades of Magic trilogy by V.E. Schwab, skipping realities into the Anno Dracula alternate timeline (wherein Dracula won at the end of the events in Dracula and vampires cam "out of the closet" and run amok England with the Count ruling as Prince Consort).

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Movie/TV/Whatever Mash-Ups

      American History X except Edward Norton isn't playing his reformed ex-Neo Nazi character--he's playing an on-the-edge, very stressed out Bruce Banner.

      <.<

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Good or New Movies Review

      @carex said in Good or New Movies Review:

      @theonceler

      I'm not saying it was a bad movie. It was good and I enjoyed it. I'm just saying, objectively, it's not a movie people should be pointing at as a liberal ideal just because it's got black people in it. It's suuuper racist and the character of Black Panther is a shit person who has to learn basic human empathy through the course of the movie.

      It's not racist.

      Even Wakanda isn't racist.

      It may be isolationist and even xenophobic, but it is not racist. There is a difference there.

      I can't say I disagree with every point you make, though--I also can't say I didn't think about it before, though. It just seems like something entirely superfluous to argue about given the MCU also has stars like Tony Stark, who literally begins his story being a war profiteer.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: What is your turning point?

      I have found that I am turned off when my RP starts feeling like a job and/or a responsibility. There are limits, of course. If I am part of an on-going plot, or I have an IC position that needs to be at least somewhat active, that's not a big deal. But when people start demanding my time consistently and I start to feel like if I don't log on I am somehow going to be docked pay (--I'm looking at you, experience systems and idle freezing!) it starts to bother me. I didn't use to be that way, but I am now. I also don't RP at all at the moment.

      On a more personal note--while the above can be very personal if a specific person is trying to monopolize my time--certain things turn me off: OOC arrogance, gossip circles, whisper campaigns, etc. I'm perfectly willing to admit I have participated in some of this stuff before, caught up in some moment with a group or another--but I avoid the shit out of the stuff now.

      Second person posing is a no-no. I differ with @BlondeBot in that I don't mind short-posing and actually short-pose quite a bit (although probably a lot less than anyone imagines when I say that). Overly long, flowery poses better be damn fucking good (and by this I mean in a subjective "to Coin" sense, so good luck figuring that out, I guess, I'm a headache to RP with, I suspect) or I will tune out half-way through and probably miss the meat of your pose, so like, keep me engaged or make it snappy. I don't wanna have to read the pose five times to decipher what your saccade of cerulean orbs of sprinkled rainbow twilight means.

      I like story, so someone like @Auspice is cool--even though I've yet to RP with her for some hilarious reason. I like collaboration, too, and I especially like consistency and not feeling like I have to keep everything together all the time or people just fade out. This is why I eventually desisted from creating IC groups: it always felt like I was the only one trying to keep that shit going.

      And, I mean, if the TS is super fucking hot, that's a plus, I guess. >.>

      posted in Mildly Constructive
      Coin
      Coin
    • RE: What is your turning point?

      @gingerlily said in What is your turning point?:

      Enthusiasm. Positivity. Those are things I look for in people to play with. If someone loves their character/the setting/the game, they bring that to their rp and their ooc interactions, and its awesome.

      Conversely, negativity is such a drag to be around. If a player is clearly disgruntled or burnt out, that shiz is catching. If a player is gossiping oocly about how much the game/this staff decision/the staff personally/xyz players personally are the WORST EVER then I am not at all interested in engaging with them further. Don't drag me down with you.

      Now I see why you don't play with me anymore. ;_;

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Dice Mechanics

      @jennkryst said in Dice Mechanics:

      Stepping towards a theoretical for a moment, I kiiiiindof want to see a game where your skill level modifies your difficulty. Because someone with 'world class pistol skillz' should be able to shoot a thing at difficulty 3, while 'pistol beginner' would shoot at the same target at difficulty 8 or something. I'm not even sold on the 1-10 scale for this, just numbers I pulled out of thin air.

      This is a good idea. Barebones, it might look something like this (pulling from WoD since it's the easiest at the moment)

      You have Attributes 1-5. Each rating changes the die you roll. So at 1 you flip a coin (result 1-2), at 2 you have a d4, etc (d6, d8, d12).

      Your Skill is your Difficulty Curve. If breaking into a car is a Dexterity / Larceny roll at Base Difficulty 5, and you have Dex 3, Larceny 3, your Modified Difficulty is 5-3=2. You roll just your Attribute (in this case Dex 3, so 1d6, and have to roll OVER a 2.

      There should probably be some system here that allows you to briefly boost yourself for MAXIMUM EFFORT so that you can do things you shouldn't be able to (like when your roll is Modified Difficulty 5 but your roll is 1d4 (maybe the equivalent of Willpower points can let you "boost" up to the next die level).

      Could probably work out a nice combat system based on this wherein your Evasion / Dodge / whatever is based on a bunch of stats averaged out, etc., and people can dock Difficulty off hitting you based on their combat Skills.

      This could be really viable. You could have effects like, "roll 2 die, keep the best result", and supernatural effects that lower your opponent's die levels.

      It's pretty neat.


      You can go into superhuman levels for Attributes, since from d12 you skip straight to d20 (superhuman) and then from d20 to d100 (godly). Which is pretty cool.

      And Skills could go up to whatever number you want to set as the max.

      Obviously, reducing a Difficulty to 0 means you automatically succeed. I wonder if maybe Difficulty should only go as low as 1 (so there's still that chance of failure if you roll a 1). That might be a good idea. Like, you can have a Skill at 35, and the Base Difficulty is 5, but if you roll a 1, you still fail.


      P.S. extras above the Difficulty (like, say, you roll a 7 on a d8 for a Difficulty 3 Action) allow you to buy Effects at a cost (per effect, some require better rolsl than others).

      Like, for example, if you want to break into a car with your Dex / Larceny roll, and you get a 5 on a Difficulty 2 roll, that's 5-2=3. 1 for the base success, and then 2 to buy "Lucky Break"-- BAM, the keys in the overhead visor, you flip it down and they fall into your lap.

      This mechanic could be especially cool for combat--knockbacks, knockdowns, stuns, etc., all sorts of effects that you can get just by rolling well.

      posted in Game Development
      Coin
      Coin
    • RE: Which setting do you like better?

      @thenomain said in Which setting do you like better?:

      @coin

      Very little Steampunk describes a societal impact of technology. You know, the "punk" part of this. That which does is done well, but is a very small subset of what people call Steampunk. I'd rather it be called Vernian. Or Shellian. Or Space 1889...ian?

      The Difference Engine does do steampunk very well because it's two cyberpunk authors re-imagining Neuromancer in the 1800s, and one of those writers has their very livelihood based on viewing sociology through the lens of science-fiction. Gibson pretty exclusively writes stories about people's interactions with a larger world. Two punk writers being anachronistic.

      But otherwise most of Steampunk isn't really punk, and except for having grounding in Victorian era, barely even steam. Firefly is more Steampunk than a lot of what's out there. Western Steampunk, but very punk. So yeah, we'll be talking about this for a while.

      Not sure how much steampunk you've actually read, but there's a lot of stuff out there that does do justice to the "punk" aspect.

      posted in Game Development
      Coin
      Coin
    • RE: Which setting do you like better?

      @thenomain said in Which setting do you like better?:

      Sure, @Coin, I could call my cat "Steampunk" because it's a term devoid of meaning besides that of style. The fact that some in the steampunk community have posited that it's a post-apocalyptic setting should tell you a lot.

      Dieselpunk describes a time period and a reliance on technology.

      Cyberpunk describes a theme of toxic system shock and the disposability of everything including people.

      Steampunk describes...well, fashion.

      Check it! Gears!

      This is one of those conversations we have too often.

      "Steampunk's modern incarnation may be considered a reaction to the popular dystopias of [the 1980s]: the positive power of the imagination and subversion of the New Technology Is Evil trope are common steampunk themes, although recent steampunk is increasingly likely to deal with dystopian societies, sometimes even drawing upon the works of Charles Babbage to theorize humans with mechanical brains and other things rendering them cyberpunk in all but backdrop and visual trappings."

      Steampunk does not "describe fashion" as its only recourse; it is just that the fashion that tends to permeate the genre is much more distinctive than others.

      posted in Game Development
      Coin
      Coin
    • RE: Good or New Movies Review

      @auspice Def wanna watch.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Which setting do you like better?

      @skew said in Which setting do you like better?:

      @wildbaboons said in Which setting do you like better?:

      @skew said in Which setting do you like better?:

      Who hasn't watched Anastasia like 7 times in 7 days and went 'that'd be an awesome setting for a MUSH'?! (I have a 4 y/o daughter okay)

      I admittedly have never thought this when watching the movie (though i haven't done a 1/day marathan for a week). Does make me consider a re-watch to try and see what you saw for potential.

      I think it's just the time setting. There are grand galas and balls (which everyone seems to love). There's magic undertones. There's built in conflict. There's a story being played out that's stepping in and out of the "meta plot" - mostly in the form of some grifters getting sucked into a story of magic and evil and all this stuff.

      That said, I think I'm realizing my two settings are "early 1800s" vs "late 1800s". Final Fantasy VI might be a better analog for Setting 1 (which, btw, wikipedia describes as steampunk @coin ).

      I don't play FF.

      But oh, well, if WIKIPEDIA SAYS SO, it MUST BE. XD

      posted in Game Development
      Coin
      Coin
    • RE: Favourite Quote (Inspirational or Otherwise)

      The world breaks everyone and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially. If you are none of these you can be sure it will kill you too but there will be no special hurry.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Good or New Movies Review

      @theonceler said in Good or New Movies Review:

      @coin said in Good or New Movies Review:

      Maximum Carnage or The Clone Saga as movies could work, and tell interesting and evocative Spider-Man stories. saying they wouldn't work is like saying "man, Civil War was a MESS, it would never work as a movie". Except it did. Because they distilled it, changed it, and made it work.

      They distilled it down by removing everything that wasn't the title or a single scene where heroes fought.

      Unfortunately by keeping the title of Maximum Carnage you'd probably still have to have Carnage in there.

      Except the fact where "carnage" is an actual noun that does not necessarily have to be the character Carnage.

      In any case, it would be easy for a screenwriter to adapt the essence of Maximum Carnage (group of psychopathic supervillains decide to go all-out and create total chaos en masse and cause our heroes some serious fucking headaches and murder a bunch of people while being completely unhinged and thus testing our heroes's resolve when it comes to their moral and ethical boundaries) into a decent movie.

      You might want Carnage, the character, in it. Sure. That's only a bad thing if the character is badly handled. Carnage has been used well and used horribly in comic books. Carnage would make for a fantastic villain (and you might not even need Venom, depending on how you work it, and still be able to find the "guilt" angle @Arkandel craves) for a Spider-Man movie centered around horrific acts.

      The actual main issue with Maximum Carnage is that part of its narrative essence is that it's fucking messy and gory as all hell and there isn't a studio in the world that would endanger a Spider-Man movie/franchise by making it R-rated. There just isn't.

      posted in Tastes Less Game'y
      Coin
      Coin
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