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    Posts made by Coin

    • RE: Good TV

      @Arkandel said in Good TV:

      @Bobotron I love the Magicians! So you'd recommend Young Justice? I've been looking for something to binge watch.

      Young Justice is the absolutely shit.

      @Bobotron said in Good TV:

      The Netflix Castlevania series was epic, but WAAAAY too short. I almost wouldn't call it an anime, just an american cartoon with anime stylings. But it was good. Good adaptation of the first chunk of Castlevania 3.

      Finished Young Justice. Holy hell, it was awesome.

      Started watching The Magicians. This is the weirdest shit I've ever seen.

      The Magicians is cool. I wouldn't call it the weirdest, but it does go places other people might call 'rather tacky', rofl.

      I am one episode away from the end of Castlevania and it just feels to me like a long, drawn out prologue. Like, I don't... I wouldn't consider it something whole, at this point. Almost like the very first two episodes of Fullmetal Alchemist which were like In Media Res (story-wise) and were a short, almost self-contained story.

      @surreality

      Anyway. I watched all of Burn Notice recently and am now past the halfway mark on the second season of Fringe.

      Fringe was so good, y'all.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Aria's Playlist

      Mowgliiiiiiiiiiiiiiiiiiiiiiiiii.

      posted in A Shout in the Dark
      Coin
      Coin
    • RE: RL things I love

      That feeling when you start writing again and suddenly put out over 2k words in a single sitting. Nnnnfff.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Raising Baby Gamers

      @Lithium said in Raising Baby Gamers:

      @Coin Well in a world view there are a number of places with similar rules, based on religion or parentage. Which is why I attribute that to more genetic lottery than specific race in general.

      Sure. But you'll notice I began that paragraph with, "For an example, in the U.S.," which is kind of key.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Raising Baby Gamers

      @Lithium said in Raising Baby Gamers:

      @Coin said in Raising Baby Gamers:

      For an example, in the U.S., you can be white and poor, and you can be rich and black; but you can't be poor because you're white, or rich because you're black; and you can, occasionally, be rich because you're white, and poor because you're black.

      I want to live in this magical wonderland where I can be rich because of my race.

      You can be rich because of lucky genetics aka being born into a wealthy family, but I've never heard of anywhere that being born white makes you rich.

      There are places where /being born at all/ can make you poor, and yes those are often driven by racial lines (I have family on the Reservation still for example), but I am having trouble coming to terms with the: Born white, rich, part.

      You'll forgive a bit of hyperbole. (Or maybe you won't.)

      I was mostly think of people whose fortune tends to be inherited and the source is years of owning land and slaves, for example, where you are basically rich because you're white--no one else would be in that position. Yes, it's a lot less literal than the other examples, but eh.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Raising Baby Gamers

      @Thenomain said in Raising Baby Gamers:

      @Gingerlily said in Raising Baby Gamers:

      Looking down on parents because of the screen time they allow their kids is both racist and classist.

      This caught me off guard because I was allowed a ton of screen time as a kid, and I'm middle-class white from a nice safe neighborhood. This was back when TV Was Ruining Our Society.

      It's Calvin & Hobbes.

      Did someone look down on my mother for it? Probably. Did I hear about it? Never. I grew up in a suburban neighborhood that was under development. The worst we were worried about was getting home by dusk and getting beat up by the older kids.

      Nowadays? Even in the same area I wouldn't give my kids that freedom. My 11-year-old-nephew has a phone just for the ability to track him, and they live in a fantastic neighborhood with lots of open space. He's also white (mostly, 1/4th Korean).

      If the parents are treating this as a class issue then they're dense (edit: though I can see how class and income gives you more leeway for limiting screentime). If they're treating this as a race issue, this baffles my everloving mind. I mean, do white project-kids get less crap for screen time than black project-kids? And if so, where to I pick up my 2x4 and get in line to talk to these people that these things are not related.

      Thanks.

      Race and class are inextricably bound together. There are exceptions, and in some places, the exceptions get a lot of attention, but by and large, you can't talk about one without the other weighing in.

      For an example, in the U.S., you can be white and poor, and you can be rich and black; but you can't be poor because you're white, or rich because you're black; and you can, occasionally, be rich because you're white, and poor because you're black.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Working on Theme, Focus and Challenges

      @Chet said in Working on Theme, Focus and Challenges:

      @WildBaboons

      Penguin's been elected mayor of Gotham? Looks like Bullock's off the force!

      I would totally play in a fucked up Gotham where Penguin's the Mayor and Batman has to deal with that sort of shit on the daily.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Good TV

      @Thenomain said in Good TV:

      @Coin said in Good TV:

      @Jaded said in Good TV:

      Well at least the series is not being left hanging...

      http://variety.com/2017/tv/news/sense8-2-hour-finale-special-netflix-1202483044/

      I was pretty happy with this news this morning. I mean, it's not a third season, but it's closure, which is better than nothing.

      Did you see the Farscape mini-series after the show got canceled? The Peacekeeper Wars? And you still want to say that?

      I'm absolutely kidding. I'm extremely glad that they did it.

      I actually liked The Peacekeeper Wars for what it was: a decent ending to a great show done on a tight budget and schedule.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Good TV

      @Jaded said in Good TV:

      Well at least the series is not being left hanging...

      http://variety.com/2017/tv/news/sense8-2-hour-finale-special-netflix-1202483044/

      I was pretty happy with this news this morning. I mean, it's not a third season, but it's closure, which is better than nothing.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Working on Theme, Focus and Challenges

      @Thenomain said in Working on Theme, Focus and Challenges:

      @Coin said in Working on Theme, Focus and Challenges:

      @Collective said in Working on Theme, Focus and Challenges:

      @Coin Definitely! Artisanal PRPs and Staff Plots would still be the gold standard (once I stop laughing about using 'artisanal' in this sentence) but the canned ones could give people things to do with minimum lead time and a pace they get to set, even when nobody wants to run a full plot scene.

      I'm thinking of it as 99 percent mush, but with a couple of the more labor intensive things automated to allow for maximum fun. (Like quick start characters, the plot in the box idea and whatever else I can think of and either figure out how to code or get a coder to make for me.)

      Man, I would kill for this plot-in-a-box thing, but @Thenomain fights me so hard on that stuff by showing an absolute disinterest whenever I bring it up.

      <.<

      ahem

      Stop giving me shit to do. Punk-ass greedy Millenial.

      Stop offering to code shit for me.

      I mean, don't, but also don't complain.

      Though depending on what the code looks like maybe we can just steal @Collective's (with permission). >.>

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Working on Theme, Focus and Challenges

      @Collective said in Working on Theme, Focus and Challenges:

      @Coin Definitely! Artisanal PRPs and Staff Plots would still be the gold standard (once I stop laughing about using 'artisanal' in this sentence) but the canned ones could give people things to do with minimum lead time and a pace they get to set, even when nobody wants to run a full plot scene.

      I'm thinking of it as 99 percent mush, but with a couple of the more labor intensive things automated to allow for maximum fun. (Like quick start characters, the plot in the box idea and whatever else I can think of and either figure out how to code or get a coder to make for me.)

      Man, I would kill for this plot-in-a-box thing, but @Thenomain fights me so hard on that stuff by showing an absolute disinterest whenever I bring it up.

      <.<

      ahem

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Working on Theme, Focus and Challenges

      @Collective said in Working on Theme, Focus and Challenges:

      @Apos

      The manpower thing is definitely front and center in my mind.

      I'm thinking one partial solution might be a Plot in a Box system that would work something like this:

      PCs get together (a minimum of two) and then hit the command that generates a random plot, with skill challenges and/or combat adversaries pulling from a list. There will be some canned 'GM narration' and some RP cues as well as a skill challenge or first combat round. There would be a pause for RP, then the players could use a command to continue to the next challenge or round of combat, etc.

      At the end, staff would get a notice with a recap (and possibly log link). They would reward the participants with XP, IC McGuffins and/or plot tidbits.

      It wouldn't remove the need for plot staff and people to run PRPs but it would lower the burdens of those people and let folks run their own adventures of whatever challenge type they want with rewards and little in the way of hassle.

      So it's like a hybrid of a MUSh and a MUD, in that sense.

      I'm not against it, as long as STs can still choose to run things "long-form". I DO love the idea of automatized stuff like that for "short-form" plots. I especially would love to use it for things like, for example, Werewolf Sacred Hunts in Werewolf: The Forsaken. They're things you need to do periodically and not doing it cvan have adverse side effects. I think having a system like this one would be cool, because it would require rolls and stuff, but not be necessarily as time consuming as running the entire thing.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Working on Theme, Focus and Challenges

      @Collective said in Working on Theme, Focus and Challenges:

      @Coin Kinda dieselpunk (which is to say the aesthetic is more late 20s and 30s than 1890-1910) but yeah, that's basically it. Snazzy suits and beaded flapper dresses, lightning guns that can be tucked into a garter, elves and werewolves, jazz and booze and fight scenes by Yuen Wu-Ping with a soundtrack by Benny Goodman. And that's just the club scene. 😄

      AWYISSSS DIESELPUNNNNNK.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Working on Theme, Focus and Challenges

      So is this like steampunk (as opposed to cyberpunk) Shadowrun?

      I'm totes down.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: RL Anger

      All this also reminds me of how alien it can feel to be interested in a particular subset of a culture (kwhich only get more and more specific, for example: Geek Culture > Roleplaying Games > Tabletop Roleplay > Online Roleplay > MUing). If you're two steps further in than the person you're talking with, it can be a completely incongruous conversation. Applying MU concepts with my friends who only ever got as "deep" down the proverbial Rabbit Hole as Tabletop Roleplay can be an exercise in misunderstandings; long, drawn out explanations; and awkward, anticlimactic ends to conversations because... you're just not on the same page. You're not even on the same book, even if it's maybe the same series.

      Super great analogy, mine. Yup.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Poll: Changing Breeds Game System

      oWoD with CofD rules.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Cary's Playlist

      @Caryatid ❤

      posted in A Shout in the Dark
      Coin
      Coin
    • RE: Sin City Chronicles

      @Tempest said in Sin City Chronicles:

      @Coin said in Sin City Chronicles:

      and can't gain more experience until the cap rises, which might feel unfair when they're active, playing and running PRPs, while not getting the same rewards as other people. For that situation--a compromise!

      Apparently being either on equal footing or more powerful than every other character in the game isn't enough of a reward for MUers?

      With the effects listed, these seem pretty clearly like they're just going to end up being 'combat boosters' (including things such as use of Dominate, not just brawl rolls) which feels kind of lame and seems to defeat the whole purpose of the XP cap. Characters at the XP cap will still be getting much stronger in terms of pure mechanics on account of having more of these chips. The re-roll in particular will likely be incredibly powerful in combat if you can just use it after failing a roll.

      Kay. Have fun wherever you end up.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Sin City Chronicles

      @tragedyjones asked me to share something else I've worked on today, so I'm gonna do that. The following is a currency/reward system that functions both IC and OOC. Since we'll have a (slowly rising) cap on experience that can be gained, we'll no doubt eventually end up with some people who hit the cap and can't gain more experience until the cap rises, which might feel unfair when they're active, playing and running PRPs, while not getting the same rewards as other people. For that situation--a compromise! I present, the Black Chips.




      Nigrum Denarius
      The Black Chips

      History

      Black Chips — or nigrum denarius, as vampires originally called them — are a naturally occurring phenomenon found in and around Las Vegas and the Mojave that manifest in the rough shape of pebbles about the size of a half-dollar. When held by someone with a connection to the supernatural, the black chips synchronize to the bearer's nature.

      Ever since the arrival of supernaturals in the area, the black chips have been hoarded and forged into the shape and size of actual casino-like chips and used as currency between the different supernatural creatures. They are the basis for, and have helped keep together, the Las Vegas Compact, functioning as bartering chips and payment for favors. The central bank of the Compact handles the forging and distribution of the black chips, which facilitates their supernatural use. In fact, unless forged, using the chips is rather difficult, and requires an effort of Willpower. Anyone finding the black pebbles (chips in their raw state) can take them to the Compact's bank and cash them in for a 10% payday based on the amount they bring in (e.g. if they brought in enough to make 10 chips, they would get 1 chip as payment).

      The actual metaphysical origin of the black chips has eluded even the most dogged investigations, and it remains one of the most low-key mysteries of Las Vegas and the Mojave.

      Anyone who discovered their true nature, regardless of how relatively mundane or unimpressive it might be, would surely be able to claim accolades across the area's entire supernatural community.

      When used for one of their supernatural effects (listed below), the chips vaporize into a small cloud of dark smoke that dissipates in the wind. Studies done show that the black chips used in this matter reform as pebbles again after some time.

      Functions

      Supernatural creatures are not the only ones who can benefit from the black chips. Mortals can also use the chips' supernatural functions (except the first one listed, naturally). In the case of using the black chips as fuel, this does not replenish the character's pool, but rather replaces the expenditure. A vampire cannot 'feed' on a black chip, but they can fuel their Disciplines or heal with them. Although the unrefined "pebble" form still possess supernatural properties, they're too unstable for reliable use, and tend to just fizzle out when they aren't creating havoc.

      Supernatural uses for the nigrum denarius:

      • 1 = 3 points of appropriate fuel (vitae, essence, etc.);
      • 1 = 1 Willpower point, useable alongside a character's own Willpower;
      • 1 = 9-again on a single roll;
      • 2 = 8-again on a single roll;
      • 2 = re-roll a single roll, player picks which outcome counts;
      • 3 = Rote for a single roll.

      The mundane functions of the nigrum denarius are limited to the supernatural world, though in-the-know mortals who deal with supernaturals can still pay for services and favors with black chips — at their own risk, of course.

      Mundane uses for the nigrum denarius:

      • Black chips may be used to buy certain Merits that could be acquired with money (by ostensibly paying someone who takes black chips as payment, or buying money with them from someone with excess mortal wealth) at a Merit Rating x 5 chips per dot (so Resources ••• would cost 30 black chips). These Merits do not go on to benefit from Sanctity of Merits. Advantages bought this way tend to be either physical things that can be lost, or things that can be taken away (such as Resources), and are usually not traits that require monetary upkeep (such as Security or Staff). Merits and Merit types accessible in this manner include, but are not limited to:

      Resources (trade for enough cash to invest the money wisely);
      Safe Place (buy a place from another supernatural);
      Supernatural Items (commission or lease Fetishes, Relics, Grimoires, etc.);
      Library (buy mundane and advanced books and archives);
      Alternate Identity (pay someone to create one for you);
      Anonymity (pay someone to scrub you clean from databases, etc.).

      • Chips are typically used to pay off favors from other supernatural creatures (or even internally within supernatural societies); some people don't accept black chips as payment for favors, though those people are typically frowned upon and may get the same treatment in return at the worst possible time;
      • Many supernatural societies have supernatural items that they guard or keep archived, and within those societies, black chips can often be used to rent those items for specific amounts of time (depending on the item and its power).

      Acquisition

      Players can acquire black chips in many different ways. Black chips are used both as an IC reward/currency system across and within supernatural societies, but also as an OOC reward system for players that either go above and beyond to help the game thrive and prosper, or for players who aren't eligible for experience rewards due to the experience cap, so that they don't get screwed while others might be getting rewards.

      All supernatural characters get # black chips during chargen as payment for subscribing to and promising to abide by the Vegas Compact. This includes minor templates (e.g. ghouls, wolf-blooded, acknowledged sleepwalkers, etc.). Mortal and Mortal+ characters without ties to a supernatural society must acquire their first black chip by their own means.

      Black chips cannot be acquired through "chip finding" player-run-plots. Any chips or pebbles found during player-run-plots are essentially in replacement of beats that the character isn't getting because of already meeting the experience cap (1 beat = 1 black chip). Staff may award chips (typically uniformly) during plots, or as rewards for OOC reasons. Occasionally, staff may distribute game-wide awards of black chips for special occasions and to replenish those black chips vaporized for their supernatural effects.

      Drawbacks

      Black chips attract the attention of a lot of creatures beyond the supernatural ones that rule Las Vegas. Strix, Pandorans, Abyssal Intruders, and even ghosts, spirits, Ridden, and Hosts have been known to be attracted to them. Carrying too many black chips on one's person can be a dangerous proposition because of this. Hostile creatures are liable to attack characters who carry too many black chips around.

      Origins

      The true origin of the Black Chips is your mom. Duh.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Sin City Chronicles

      @SunnyJ said in Sin City Chronicles:

      @Coin Really like the Sangiovanni write-up and the Necromanzia stuff! This is pretty great! My only critique would be tying the Necromanzia to the Strix, which at the same time makes it too much like Crúac and makes both seem less special. Maybe tie to something else, more unique? If there is some other sort of entity capable of using Death to control vampires, and it is using the Sangiovanni to do so, that might give it the 'forbidden sorcery' vibe you want without feeling samey?

      In the end, it is all great regardless!

      There really isn't anything as perfect as the Strix for that sort of thing, unfortunately. I don't think it makes Cruac and Necromanzia less special by sharing this; rather, it links them more. But that's just preference, I guess.

      posted in Adver-tis-ments
      Coin
      Coin
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