@Cupcake said in Which canon property/setting would be good for a MU* ?:
I think the cinematic element of the fighting in Into the Badlands is a matter of the skills of the writers involved. But there would need to be a reasonable mechanic, and the opportunity to perform cinematic feats.
For this, you definitely want to use the Cinematic Unisystem (i.e. Buffy, Angel RPGs). It's pretty perfect for Into the Badlands. That, or just straight up modified CofD.
@Jennkryst said in Which canon property/setting would be good for a MU* ?:
Sense8 for round-the-world shenanigans, but your RP group is still close-knit. Could be tricksy, though, as we only have a limited view of their world.
I have put more thought into how to integrate Sensates as minor templates into CofD than I care to admit, including Cluster channels for visiting while in other scenes and even the idea of spontaneously created channels that get made when you +รจyecontact <non-cluster sensate>. Shut up, I get bored easy.
@Runescryer said in Which canon property/setting would be good for a MU* ?:
Avatar: The Last Airbender/Legend of Kora: Fantastic, rich setting with martial arts and elemental magic. I have no idea why this hasn't been done more as a game
I'd love an Avatar game. I think the best era would be with Korra as an older woman, in her sixties or seventies, when she's being the Avatar more in a diplomatic and less in an ACTIONTIEMZ capacity. Move the technology up a notch, explore how bending interacts with an ever expanding world that needs it less and less (or, perhaps, how crucial the benders make themselves by manipulating limits to technology so that they don't become obsolete). Definitely no PC Avatar, natch (even if Korra dies in game time it would take years to find and train the next one, so there's an easy reason for no one to be that).
I even have a half-baked system for this sort of setting, though I do make some assumptions as to the nature of Spirit/Energy Bending. Eh!
Scion: Wish this game would have gotten more love from the MU* community. I played Monsters and Moshpits while it was around, and Scion remains one of my all-time favorite games. Hoping 2nd Edition turns out well, but feeling nervous after Onyx Path pushed out Exalted 3rd...
Monsters and Moshpits was great except for one thing: Pikachu was fucking batshit. I enjoyed my short time there. Hopefully with the next edition, we'll get a game that's more balanced. I know @tragedyjones and I have been talking about making a game for Scion or Aberrant when the rules for them come out (since they're using the same system).
7th Sea: Again, another fantastic RPG that never seemed to get love from the MU community. Swashbuckling, magic, deep conspiracies...this game was a blast. Sadly, I'm not too thrilled with 2nd edition, but the setting is still great.
First edition is all right, second edition is kind of weird. I'd like to see a 7th Sea game but I fear it'd just turn into a Lords and Ladies game with pirates.
@Runescryer said in Which canon property/setting would be good for a MU* ?:
Trinity Universe: The best meta-plot ever created by White Wolf, IMO. The Storyteller System adapted to Sci-Fi, Superheroes, and Pulp well with only a few bits of kludge. I'd love to see a game that covers the whole timeline, with sub-games for each era, but I realize that the intricacy of the meta-plot might mot make that possible. Challenging to pull off, but I think that the RP rewards would be well worth it when a Trinity Era character sees the ultimate culmination and effects of a TP that happened in the Adventure! Era.
See Scion/Aberrant comment above.
@Bobotron said in Which canon property/setting would be good for a MU* ?:
There was an AtLA AND a Korra game at one point. Both failed and folded due to lack of playerbase.
IIRC, I checked them out and I didn't really like the set up or the systems they used. They also didn't really advertise, so a lack of a playerbase isn't surprising.
@Thenomain said in Which canon property/setting would be good for a MU* ?:
My issue with the "steampunk" label is that it doesn't describe setting or theme or time-period. It describes technology, and only just. It describes fashion more than it describes anything else. It's like a bunch of 90s kids started running around in ripped jeans writing stories about being poor and unhappy and saying that makes the story "grunge".
We've discussed this before and I don't want to get into it but no, lol.
@dontpanda said in Which canon property/setting would be good for a MU* ?:
I was going to suggest Mistborn by Brandon Sanderson, but the books resolved the major plot, so it would be hard to do well, I think.
Can probably still do it if you create another plot. It might even be better since people aren't referring to the books for plot hints and stuff.
I love the RPG Feng Shui. I haven't played Feng Shui 2, but I think this is a game I'd MU the ever-loving pants off of. It's a Hong Kong action movie, heavy on the description of the combat, with goals and metaplots. Wide array of character types, too.
Hong Kong action is the bestesssssssssst.
@Lithium said in Which canon property/setting would be good for a MU* ?:
I would love a game set in Bunraku. Into the Badlands would be pretty good too.
Into the Badlands is basically Bunraku but with a different style. But the premise is so similar, I'd be shocked if ItB creators denied being inspired/taking from Bunraku.