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    Posts made by Coin

    • RE: MSB MU*?

      @Faceless said in MSB MU*?:

      @Coin that may have been true at one point. I've tried to change that habit these days though. I took a turn for change when someone on the internet told me I was the second angriest person they'd ever met, after their own father. Since then I think I've made considerable effort to be a more positive presence.

      Now I tend to only really shit talk people who either deserve it without exception or directly to their e-face. More the latter than the former. Frequently for some time now I'll just try to ignore it and focus on the IC aspects of a game, rather than the OOC politicking and mean-girling.

      I've got someone on Arx right now for example who has apparently been making the rounds, shit-talking me to everyone who will listen. Apparently I'm the meanest person who ever did mean IC, which means that clearly I'm the most terrible of things OOC too - I think? I'm not really clear on where they've blurred the line between IC and OOC. Naturally it all got back to me pretty quickly. I've made as much effort as I can to just keep things IC and ignore their antics. Old me would have been banned a month ago.

      Well, I mean, I did include the caveat that we are/were horrible for it.

      There's also that thing where you did something bad I don't entirely remember and thought I was super angry at you for a while? I mean you know. Memories.

      I remember with more fondness than that, though, the long skype conversations planning out Silver Ladder political strategies with you, @Fortunae, and @Royal.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: MSB MU*?

      @Faceless Some of the best conversations have come from us just talking smack about people without really meaning to. >.> I mean yeah, we're horrible people, but at least we have fun and don't take it further than that? XD XD XD

      posted in Mildly Constructive
      Coin
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    • RE: MSB MU*?

      @mietze said in MSB MU*?:

      I used to like voice chatting but now pretty much you'd just hear preschoolers and/or teenagers shouting/tantruming in the background. ๐Ÿ™‚

      I would totes voice-chat with you over the shouting/tantruming. You're awesome.

      I enjoy voice chatting with @Eerie, @Thenomain, @EmmahSue, @Cobaltasaurus, @tragedyjones, @skew, @ILuvGrumpyCat, @Marshmallow, and a slew of others, a lot, too.

      Like, I will legitimately talk to pretty much anyone if they want to. Just sometimes you might have to deal with me also playing League of Legends or something at the same time because nothing is funnier than my cackling/griping (dependent on whether I'm taking is somewhat seriously or just busting someone's chops).

      But, like, yeah. I used to chat with @Fortunae and @2mspris all the time, too, and also @Faceless and @Royal, especially when we were all in The Reach's Mage sphere. @somasatori and @HelloRaptor are fun voice chatting, too.

      It's strange because I don't really like talking on the phone, but I will wag the chin right off anyone if I can also be on my computer doing other stuff!

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Sin City Chronicles

      @Thenomain said in Sin City Chronicles:

      I am in the process of encoding Promethean.

      Correction: I am in the process of considering the non-Euclidean geometry that is the Transmutation power system.

      Take me now, Yog-Shoggoth, and we shall visit the King in Yellow together.

      Man, that shit turned out to not be that bad! We figured it out! Sort of! It helped when we realized that Alembic Distillations were actually consecutive, just without dot values (for some stupid reason).

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Integrating Combat System and Roleplay

      @Bobotron said in Integrating Combat System and Roleplay:

      @Coin

      I saw these on a public google docs, along with draggable tokens. If i can find the link I'll post it here.

      That would be awesome.

      posted in MU Code
      Coin
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    • RE: Integrating Combat System and Roleplay

      I'd love a browser-based map that I can easily edit and that is accessible for everyone to easily see. Just a basic grid I can add people's locations in and maybe mark certain grid squares as occupied (trees, trucks, whatever).

      I think that would make my life as an ST way easier.

      posted in MU Code
      Coin
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    • RE: MSB MU*?

      @surreality said in MSB MU*?:

      I'm only kinda tangentially around at the moment while tapering off stuff, but I gotta admit, I would have been down with something voice-side and open to all simply because I'm one of those people that writes like I talk... but until somebody hears me talk and can spot what's tongue-in-cheek and what's serious a little better, which is much easier to do when I'm speaking, I'm really fucking easy to misread. I try to be cognizant of that, but it's not always successful.

      I just like voice-chatting with people who share my hobby. It's a thing I like.

      posted in Mildly Constructive
      Coin
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    • RE: Good TV

      @SG said in Good TV:

      @Arkandel I think it's mostly a pet peeve of mine that I rarely encounter smokers anymore, but to watch television, they're everywhere. It weirded me out in BSG as well. You're on a space ship ffs!

      I know tons of smokers. I used to smoke, and at least half the people I relate to on the daily are smokers. So I guess it's really subjective and dependent on a lot of outside factors.

      posted in Tastes Less Game'y
      Coin
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    • RE: Good TV

      @SG said in Good TV:

      @Coin It seemed like every scene with zombie girl was fixated on her lighting up another cigarette. It reminded me of mushers who pose all about their smoking but never contribute to a scene.

      I saw it as pretty symbolic. I am not going to go into details because spoilers for people who haven't read the book, though.

      posted in Tastes Less Game'y
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    • RE: Good TV

      @SG said in Good TV:

      So, am I the only one thinking that last episode of American Gods was a fucking cigarette commercial?

      I didn't think that. Why did you think that?

      posted in Tastes Less Game'y
      Coin
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    • RE: Urban Fantasy System Poll

      @Collective said in Urban Fantasy System Poll:

      @Coin

      I do what see what you mean about the packages, but they are fair less broken than the Dex attribute. That's something you'd have to house rule to make less wildly overpowered.

      Absolutely, but you didn't mention it before, so. Also, the problematic DEX attribute does nothing but further exacerbate the packages problem, since DEX is often part of what absolutely breaks everything the moment it's introduced to packages.

      posted in Mildly Constructive
      Coin
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    • RE: Urban Fantasy System Poll

      @Collective said in Urban Fantasy System Poll:

      @Coin

      Fair enough on the first point.

      For the rest, semantics.

      Hah. I would expect semantics for the first two and fair enough for the third, since it was the most salient. ๐Ÿ˜›

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Good TV

      @tragedyjones said in Good TV:

      Double post, but I finally caught up and finished season 2 of Supergirl. And it was (hurr) super. I also love that both Supergirl and Agent's of S.H.I.E.L.D. are entirely blatant in shitting on Donald Trump and other American fascists.

      They both used "Nevertheless, she presisted".

      posted in Tastes Less Game'y
      Coin
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    • RE: Urban Fantasy System Poll

      @Collective said in Urban Fantasy System Poll:

      First: OH my god, yes, please. I totally get the love for WoD/CoD stuff, but I can't get into it, really. It is as much its own genre as D&D and there are some stories that just don't work in the * of Darkness as a genre.

      Second: Cinematic Unisystem gets my vote for the following reasons:

      1. It's fast and simple to resolve. Attribute+skill+/-modifier vs a target number of 9, with exceptional successes for higher numbers.

      Uh? There isn't a target number for dice rolls in the Cinematic Unisystem. It just adds the result of all the dice rolled and gives you 'success levels' based on it.

      EDIT: I just remembered it's a fail if you don't "add up" to 9, so my bad, I see what you meant. Sorry, I just misinterpreted. (Though I stress that this system only works that way for non-contested rolls. In combat against other PCs, it's the higher Sucess Level that wins, since Dodge is rolled. Against NPCs, it works with a Combat Score. And at this point I'm just trying to be precise. Sorry!)

      1. Hero/fate points.

      Drama Points.

      1. Templates. I can't stress enough how much I think templates are a godsend for MU players. It's 2017, we should have the option between completely 'from scratch' and 'pick a template and customize it'. The difference is between spending minutes or hours making a character. I'm old and tottering towards the sweet embrace of death. I hate wasting my precious time on making characters.

      They don't have templates, either. They have packagesยบ, which are pretty broken, to be honest. If they were templates (X amount of points are pre-spent on Y and Z to represent the template) that would be great, yes, I totally agree. But the packages system gives bonuses based on pre-made Qualities that include bonuses and drawbacks (which can then ignore limitations of max amount of qualities) and is broken because they are inherently unbalanced as fuck, giving vague and ambiguous drawbacks on the one hand and heinously broken bonuses on the other, often unevenly. This works fine for tabletop because the Storyteller is responsible for making sure everyone's useful and contributing, but it's heinous for a MU (especially for staff, who ahve to then deal with the constant fucking bitching, believe me, I have run MUs using this system before).

      ยบUnless, by "template" you mean "Investigator", "Hero", "White Hat", etc., in which case, I think "template" is the wrong word because really the only change is the amount of points you get to spend, not any pre-spent ones.

      All that said, there are a ton of easy ways to rectify this shit and the Cinematic Unisystem holds a special place in my heart because it's the one that was used in the very first MU I played, now almost eleven years ago--I think.

      posted in Mildly Constructive
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    • RE: Which canon property/setting would be good for a MU* ?

      @Runescryer said in Which canon property/setting would be good for a MU* ?:

      @ZombieGenesis said in Which canon property/setting would be good for a MU* ?:

      I love the idea of superheroes in an alternate setting. Unfortunately what I read is "Victorian Superheroes" but what I hear is Steampunk Superheroes. I'm a fan of the Victorian era but the internet has killed Steampunk for me. It just seems to come down to weird goggles and obnoxious contraptions. And it seems whenever I see the topic of a Victorian era game come up it invariably transforms into a steampunk game. That said I'd love to see a game set in some alternate era or world (fantasy, dark ages, zombie apocalypse, etc). I'd actually like to see this for WoD or something too. I'd love a good Dark Ages game.

      At one point, I was thinking about a TT campaign using Vampire, Werewolf, Sorcerer, and Changeling, but setting it in a full-on fantasy world. Mage would have been too powerful, I think. Basically World of Dark Dungeons & Dragons.

      Sooooooooooooooooooooooooooo...

      Once upon a time I was told by some friends that they didn't really think they would like Changeling very much (each for their own reasons) and that I should pick something else to run. Keep in mind they barely knew anything about Changeling at all. I didn't even get into the Hedge, or how any of it worked.

      So I was said "sure" and picked Dungeons & Dragons.

      And I was like, "and you can be anything in this setting. I will allow elementals, and ogres, and orcs, and anything you want, basically, we just need to work it out..."

      And they got really excited.

      And they were all in a kingdom ruled over by a strange, esoteric sorcerer, and some of them were his servants, and some of them were his pets, and one of them was his Deadly Enemy (TM).

      So anyway, I gave them all reasons to work together.

      And about six sessions into a ten session campaign I started sprinkling in weird visions and stuff. Strange oracles and prophets saying shit like, 'your past is not your past' and shit like that.

      And they finally run completely afoul of the ruler of the kingdom (in the ninth session) and the only way they can escape is by crossing a dense forest that limits his kingdom.

      So in the tenth session they run. And they push through it. And their skin gets flayed by thorns and bramble and as they go, I start describing memories. I pulled each of them aside and made them "remember" a past beyond their fantasy homeland--before it, when they were people. In a world like ours.

      They popped out of the hedge, and I informed them they were Changelings and asked if they wanted to play it.

      Ten sessions later they're waist deep in Lost politics, too many Pledges, starting wars with other Gentry... and then one of the couples in the group breaks up and the ensuing drama (which I veered sharply away from) ruined the campaign.

      But yeah, that's my story about how I tricked my playgroup into playing Changeling because fuck what they want, apparently, I know best.

      Like Zeus, but without the raping and killing.

      posted in Mildly Constructive
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    • RE: Urban Fantasy System Poll

      While I do enjoy CofD and think it has a lot of potential for more generic urban fantasy, if it's not CofD, I like the Cinematic Unisystem (though I did do my own rework at one point to handle some problems it has).

      posted in Mildly Constructive
      Coin
      Coin
    • RE: MSB MU*?

      @Rook said in MSB MU*?:

      @Coin Well, we haven't established whatever the "minimum acceptable pose length" is, yet, so that remains to be seen?

      /groan

      posted in Mildly Constructive
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      Coin
    • RE: MSB MU*?

      @HelloProject said in MSB MU*?:

      @Thenomain Well, I think 8bit MUSH and MUS*H count, but who knows. I don't really hang out on any.

      I think a MSB MU would be useful for a community hangout that's less effort than making a forum post.

      How much effort is making a forum post? I mean, really.

      posted in Mildly Constructive
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    • RE: MSB MU*?

      @RnMissionRun said in MSB MU*?:

      I'd be afraid it would result in a drop in message traffic on the forum.

      This would be my only real concern, yeah. Once you have a place to congregate in nigh real time, the forums start to suffer.

      posted in Mildly Constructive
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    • RE: Magicians Game

      @Auspice said in Magicians Game:

      @Coin said in Magicians Game:

      @Auspice said in Magicians Game:

      @Lithium said in Magicians Game:

      I am good with desc'ing, but, I've never read the books. Only watched the series. I can also code at work, because nobody cares if I code at work... but if I was writing descriptions and it came up on QA it'd be different.

      Visually, I'll probably be going off the show, so that might help. ๐Ÿ˜„ But I get it, re: QA. ๐Ÿ˜‰

      But I'm trying to remember how the school was described/laid out in the books to use that as a basis, since... well, shows aren't always consistent with stuff like that. And I know the book gave specifics on the different locations for like, the Nature kids, etc.

      I just googled it and there's no map of Brakebills online, sadly. That would have helped.

      Yeah, that's why I'm hoping someone has recently read the books. I don't want to re-read 'em just to refresh my memory of locations, y'know?

      I have never read the books, just watched the show. To be honest, though, I wouldn't worry about it. I would just make Brakebills consistent in-game. People won't care, and the people that do will either be willing to put it aside for a good game or are really not the kind of anal-retentive jackasses that you want around anyway.

      Or, maybe, will be willing to lay it out specifically for you.

      posted in Mildly Constructive
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