@Runescryer said in Which canon property/setting would be good for a MU* ?:
@ZombieGenesis said in Which canon property/setting would be good for a MU* ?:
I love the idea of superheroes in an alternate setting. Unfortunately what I read is "Victorian Superheroes" but what I hear is Steampunk Superheroes. I'm a fan of the Victorian era but the internet has killed Steampunk for me. It just seems to come down to weird goggles and obnoxious contraptions. And it seems whenever I see the topic of a Victorian era game come up it invariably transforms into a steampunk game. That said I'd love to see a game set in some alternate era or world (fantasy, dark ages, zombie apocalypse, etc). I'd actually like to see this for WoD or something too. I'd love a good Dark Ages game.
At one point, I was thinking about a TT campaign using Vampire, Werewolf, Sorcerer, and Changeling, but setting it in a full-on fantasy world. Mage would have been too powerful, I think. Basically World of Dark Dungeons & Dragons.
Sooooooooooooooooooooooooooo...
Once upon a time I was told by some friends that they didn't really think they would like Changeling very much (each for their own reasons) and that I should pick something else to run. Keep in mind they barely knew anything about Changeling at all. I didn't even get into the Hedge, or how any of it worked.
So I was said "sure" and picked Dungeons & Dragons.
And I was like, "and you can be anything in this setting. I will allow elementals, and ogres, and orcs, and anything you want, basically, we just need to work it out..."
And they got really excited.
And they were all in a kingdom ruled over by a strange, esoteric sorcerer, and some of them were his servants, and some of them were his pets, and one of them was his Deadly Enemy (TM).
So anyway, I gave them all reasons to work together.
And about six sessions into a ten session campaign I started sprinkling in weird visions and stuff. Strange oracles and prophets saying shit like, 'your past is not your past' and shit like that.
And they finally run completely afoul of the ruler of the kingdom (in the ninth session) and the only way they can escape is by crossing a dense forest that limits his kingdom.
So in the tenth session they run. And they push through it. And their skin gets flayed by thorns and bramble and as they go, I start describing memories. I pulled each of them aside and made them "remember" a past beyond their fantasy homeland--before it, when they were people. In a world like ours.
They popped out of the hedge, and I informed them they were Changelings and asked if they wanted to play it.
Ten sessions later they're waist deep in Lost politics, too many Pledges, starting wars with other Gentry... and then one of the couples in the group breaks up and the ensuing drama (which I veered sharply away from) ruined the campaign.
But yeah, that's my story about how I tricked my playgroup into playing Changeling because fuck what they want, apparently, I know best.
Like Zeus, but without the raping and killing.