@coin IIRC the majority of Russia's landmass would be considered Asian as well. Depending on where you draw the arbitrary lines.
Which really just further cements my point.
@coin IIRC the majority of Russia's landmass would be considered Asian as well. Depending on where you draw the arbitrary lines.
Which really just further cements my point.
@DarkDeleria said in Chronicles of Darkness Game: Seeking help:
@Cobaltasaurus: +1! I really have liked the idea of seeing more non-traditional court development. There's a thread on the OnyxPath forums(?) that someone outlined courts for a game that took place in Las Vegas. Each one was based on the card suits (Diamonds, Hearts, Spades, Clubs) that were pretty also pretty interesting to read about. As someone that enjoys Changeling, I'm excited to see more of this!
This is sort of what we might be looking at for another game set in Vegas.
@Admiral said in RL Anger:
Asians are Asians. Americans are Americans. I mean, people from Mexico or Bolivia or Chile don't mind being called Americans, right?
Jokes aside, I refer to myself as a Texan rather than 'American'. So I understand sensitivities to regional descriptors.To me, an Asian is someone who lives in or is from the region. It has nothing to do with your ethnicity.
If I was going to talk about ethnicities, I'd be like... Korean, Japanese, Vietnamese, Indonesian, Filthy Fucking Filipino, etcetera.
I know you're joking, but people from Chile, Mexico, and Bolivia, (and also Argentina, Brazil, Peru, etc., etc.) are often passively annoyed (in that they don't go out of their way to bring it up, unlike me, right now) with the United States appropriating the demonym of "American". America is a continent. It's not the rest of the land mass' fault the U.S.'s forefathers were about as creative ass a pile of rancid goatcheese when it came to naming their country.
P.S. 'what else would you call them' is typically the reply to this sort of thing, and my answer is easy: Spanish and Portuguese, which are the predominant languages of the continent, both have the grammatical and syntactical capacity to adjectivize "Estados Unidos" ("United States"), and do. We call you all "estadounidenses", which would roughly be the equivalent of Unitedstatesmen (or Unitedstatstians). Yeah, it sounds horrible. But at least it isn't appropriative of a term we'd all like to identify with, but cringe at the thought because of the connotations it has.
As a note, we also often call you gringos, or sometimes yankis (which is a respelling of 'yankee'). Yes, we know not all of you are technically yankees, but you can all go ahead and #notallunitedstatesians to your heart's content.
The problem with 'Asian' as a descriptor is that 'Asia' is huge (and thankfully, none of the countries in the area decided 'I will be the country Asia', like some other country I could mention--oh wait). India is in Asia. Indians are Asians. So 'Asian' means fuckall as a descriptor, especially since socio-economically, politically, culturally, and religiously, these areas are very different.
I think, @juke, your problem here is going to be that there are no games in which you'll find just the style you want. Sure, some games have a style most players adopt, but by and large, style is more of a person-to-person thing, in these cases.
For me, randomly looking back, the people I really love writing with when it comes to cooperative back-and-forth, and pose efficiency and clarity, while also maintaining some sort of poetry (and this, I stress, does not mean I don't immensely enjoy writing with others) are very few and far between. Many of them are not on MSB.
The following is an extremely short list of people I randomly remember who I also know the MSB usernames of:
@EmmahSue, who enchanted me as Meadow on The Reach.
@Eerie, who hasn't played in a while now, but who is just so much fun.
@Gingerlily, when I can get her to not scroll my screen like she's playing Galaga with words.
@Quibbler, less about the poetry and more because we just click when it comes to rapidfire back-and-forth, laconic shit.
@tragedyjones, because we share humor, even though he barely ever plays, the fucker.
@Scorn is furiously fun when she's on, which if I played now-a-days, I would hope would be often.
@ILuvGrumpyCat ditto the above, when she's on, she shines.
Honestly? If I seek you out for RP, especially to make groups or long-term stories, it means I like the way you write.
@ThugHeaven said in Good TV:
@Arkandel I'm tempted to read the book after episode 4, but I've already read that they made some changes between the show and the book.
They have made a LOT of changes.
However.
None of the changes are thematic. The core essence of the story, in my opinion (as someone who has read the novel at least five times in the past twelve years) is completely intact and respected. The visuals are stunning, too. I am amazed.
That said, at this rate, it's going to take them like 3 seasons at bare minimum to tell the main story from the novel, which is fine; I just dread episode 8 because it means I'll have to wait like a year for the next installment.
@Cupcake said in Fate's Harvest BETA Live (Full Open Soon):
@Coin said in Fate's Harvest BETA Live (Full Open Soon):
I wouldn't join a game she ran even if Melissa Benoist promised to rock my world every night from here to eternity in her Supergirl costumeº.
She's too busy banging Mon-El's actor. KEEP UP, COIN.
I don't follow famous people's real lives; it gets in the way of my fantasies.
@Ghost said in Fate's Harvest BETA Live (Full Open Soon):
All Witch Hunt wording aside, I think this situation is pretty interesting.
- A number of players won't even play on games she's on, sort of out of protest to staff
- If VASpider were to open a game, she'd have to do it incognito or else word would spread and she'd never get the attendance.
So I've gotta ask constructively, what's the end game, here? Just a bitch session about her, or is there some kind of communal effort to auto-ban and exile her from the hobby altogether?
I personally don't care. I tend to join in on threads that talk about her simply out of a desire to share my experience, warn people of repeated damaging behavior she has, and reminisce about the bad ol' times.
I wouldn't join a game she ran even if Melissa Benoist promised to rock my world every night from here to eternity in her Supergirl costumeº.
º This is a blatant lie, I would absolutely capitulate in that case. But I wouldn't be very active.
@Ghost It's one thing to passively assume everyone is one every game, and another to know for a fact someone you don't want to associate is in a game. It elicits far different reactions in people when they know something for a fact than when they're tacitly willing to admit to a possibility.
"Yeah, sure, aliens could exist."
"HOLY FUCKING SHIT IT'S AN ALIEN!"
Etc.
@Pondscum said in Good writin'.:
@Arkandel said in Good writin'.:
@Auspice I think I've mentioned this before but...
We were in a three-person scene that had been going on for a bit when this guy comes in from outside. Immediately, and without waiting to see what was going on or ask OOC what we wanted to do, he posts about him being bloodied because of the pitchfork-carrying mob outside trying to get'im.
In all my years in the game that was the grossest attention-seeking I've actually seen in practice. I still can't quite imagine a bigger 'fuck you and what you were doing before, from now on it's about me' than that.
If you were in a public grid spot and someone pulled that, it's fair game! Yes, it'd probably be annoying, but if you were in a bar or restaurant RL, a car can come crashing through the window, a psychopath can run in with a knife or some bitch from hell can come in and flip out that you're cozying up with her partner. It's impossible to control the world around you and if you're needing no interruptions your best bet is a private room.
This sort of attitude just kind of glosses over the fact that being polite and considerate is something that would be great. Like, I get it, 'public place, fair to do whatever!' but what this completely ignores is that we're supposed to be playing a cooperative game. Wouldn't you prefer to play that sort of scene with people who want to play it? Why would you foist it on someone who is having fun playing another type of scene already, especially without asking if they'd prefer what you have planned?
You can justify it by saying it's "technically okay" because they were in public, but I can just as readily point out it's fucking awful from a cooperative, social point of view, and disrespectful to other people to boot.
@Rook said in Good writin'.:
@Arkandel
I dunno, Ark. I could really go with that, since it was entirely IC, and the mob was right outside. That implies, to me, that it is a currently-running, happening-right-now plot, and it is entirely plausible that someone would burst into a room all bloody and needing help.If it had happened a day or two ago, yeahno. But RIGHT NOW? Yeah, that should interrupt what is happening in the next room, as 1) they should have ICly heard the mob's shouts and screams outside, 2) might've noticed the torches from the windows.
Sorry to nitpick your example.
Were you there? Because the way @Arkandel tells it, it was just a random made-up mob that the player created so he could come in bloodied.
I like details, but I don't like verbiage, if that makes sense?
I don't need LONG FLOWING POSES. I need the details. A lot of people confuse "detailed pose" with "long pose that explains every little thing". To me, a detailed pose is a pose that has a sentence about the action, and a good few verbs and adjectives to explain that action and make it come alive.
My writing workshop professor this semester loves the poetry of explaining things indirectly. Yesterday he went on and on about how someone said a character 'blonde' and he would really have preferred something like 'as I brush my hair, I pick a gold-colored lock from my sweater' to let him know the character is blonde. To which I readily witheld my reply of 'fuck that shit'. And that's for prose. In RP? FUCK IT TWICE.
@HelloProject said in Fate's Harvest BETA Live (Full Open Soon):
I think I'm banned from Hog Pit, since I don't see it. But I kind of don't want to be in a toxic wasteland anyway.
You need to subscribe to it now.
CofD's Skill set is the way it is for the same reason their Resource Merit works the way it works: the character sheet is an abstraction and meant to work within the context of a table, with a consistent storyteller that will look a master photographer who wants to suddenly write a Nebula-winning novel a look like 'yeah, okay, settle down, Renaissance Man'.
If your dude with Academics five is a historian, he probably shouldn't automatically know all about Law. However--he does have a 5 in Academics, which speaks to a level of dedication within an academic lifestyle that might, with some time (i.e. research) give him the knowledge needed. So someone with Academics 5 might be able to roll at a low difficulty (no penalties) to answer an obscure history question, but if the question is about Mississippi Law, he might be like, 'I can totally answer that if you give me a few hours and an internet connection'.
The problem is people don't viedw it this way.
Crafts is a weird Skill, no doubt. However, the things that fit into Crafts are often not terribly useful within a campaign as the game was designed to be played. You typically use Crafts for mechanics, of making explosions, or building traps, or eventually, making weapons. These are things that people in the situations the characters find themselves often need to learn to do as a group of Skills.
One good way of viewing Crafts is probably the same way Drive views riding motorcycles. If you're not familiar or forgot, if you have no Drive Skill, you can't ride a motorcycle at all, or at least with a lot of difficulty, mostly because you don't have the Skill (-1), and you don't have the Specialty (-2, see next point). If you have Drive, you ride a motorcycle with a -2 penalty. The only way to get rid of this penalty is by buying the Motorcyle Specialty for Drive, which works as a normal Specialty, and also gets rid of the Penalty (which is why if you don't have the Skill at all, you're at -3).
It would be easy to apply this backwards to Crafts and Expression and Academics, for example. When you take your first dot in the Skill, pick an area. Anything that falls into any other area gets a -2, unless you buy the appropriate Specialty. Of course, this comes with its own problem, because let's say my character has Academics 5 and he's a Historian. Okay, great. But he's tired of taking the -2 to Law. so he buys the Law Specialty. Now he has 5 Skill dice for History stuff, and 6 for Law stuff. WTF?
So, you know. Somewhere in between.
Personally, I'm fine with how it is. PCs should be special in some ways, and making people who have (often criminally underused) Skills like Expression, Academics, Science, and Crafts effective polyglots in those areas is fine.
Plus, while the CofD is gritty and all that, it's still pretty shiny in terms of character tropes. How many scientists on TV and in movies are surprise experts in basically every scientific field? It's almost like it should be a trope of some sort.
@surreality Thus why I used 'simple'.
Honestly, a lot of people throw their arms up about the whole "requiring e-mail" thing, and I've never gotten the big deal. E-mails are easy to come by, easy to drop.
I just never got it.
Every word in the thesaurus is not created equal.
'Asiatic' is kind of offensive when describing a person. Why can't your character just be Asian?
While I get your peeve here (Asiatic vs. Asian), Asian is still a horrible word for a description, since there are several varieties of Asian, some of which differ greatly from each other (Indian vs. Chinese, for example).
Just as a minor peeve of my own.
Also, this is the RL Anger thread; this seems like a MU/RP related peeve and should have gone in the Random Bitching thread for MU-related stuff!
Both 9-again and 8-again are only useful for one thing: having more successes. Your actual chance of FAILURE on any roll is exactly (EXACTLY) the same with or without 8- and/or 9-again, because they only come into action upon a sucessful roll.
This is also why they're so much more useful in a mechanic such as combat (where the amount of successes is extremely important) compared to a simple social or mental roll, which are typically pass/fail/exceptional, where the exceptional is nice, but not necessary.
Rote, on the other hand, is much more useful, because it gives you more dice. 8-again AND Rote is broken because it literally doubles (at bare minimum) your dice pool.
@Cobaltasaurus said in Chronicles of Darkness Game: Seeking help:
I keep thinking that with CofD and Demon in Mu* that a conversion to the cWoD Demon (maybe using the rule book for conversion) would take that management overhead out of the equation. Demon would then be similar to the other spheres with less of the over head that comes with the new Demon.
You're saying words, but I don't know what any of them mean.
He means he thinks if you used Demon: The Descent mechanics for Demon: the Fallen fluff, it would work better.