@Derp said in CofD and Professional Training:
@Coin said in CofD and Professional Training:
@ThatOneDude said in CofD and Professional Training:
It's weird the concern of 9again and Rote when you can stack specialties. Now granted rote is pretty slick but with PT you burn a WP which in a lot of situations isn't ideal for extended periods of time.
9again is pretty cool but on the probability scale adding dice to normal rolls is most likely more overpowered, more so at the lower levels of a dice roll (number of dice).
So for example. If we use firearms as an example and my character has stats like: Dex 2 and Firearms 2 that gives me a total of 4 dice with no tilts lowering the pool.
If I spend 5 XP to build up specialties related to firearms (Pistols, Revolvers, Colt 45, Antiques, and Aimed Shot). Now in a combat situation with my trusty antique colt 45 my dice pull can be 2 + 2 + 5 + 3 (add willpower) for 12 total dice which has a probability of about 35% - 39% chance of an exceptional success (5 successes) vs 2 + 2 w/rote (spend a WP) for a 4% - 5% chance of an exceptional success. Again that's showing the same XP cost.
Granted more dice with rote will give you significant gains but the biggest bang for your buck really is adding dice to increase probability.
Again with this ridiculously stupid misconceptions of how stacking specialties works. Oy vey.
You keep saying this, @Coin, but even the folks over at Onyx Path are saying that specialties work exactly as @ThatOneDude said above. You can create house rules for your games about it, if you want, but dude, that is the way they are intended to work. That's not a "ridiculously stupid interpretation", that's an interpretation from the people who made the thing themselves.
If you say so.
I'll be happy to discuss with them, too, about how their presentation is clear in a way completely backwards to what they claim outside the actual published material.