@skew said in Mage for Multi-Sphere WoDv2 Games:
The classic example is vampires and their fighting and politicking and squabbling and all that.
Technically speaking, Mage has that too. The Orders are little more than warring religions that have called a partial ceasefire, but they still work to screw each other over, the Diamond Orders and the Free Council are in serious rivalries most of the time, even having distinct governments, both factions fight Banishers and Seers and other sorts of baddies in a never-ending shadow war. Cabals fight for resources and territory in order to keep their own little dominion, while the members of cabals face warring loyalties between their immediate family and their effective magical faiths. It has ample room for this sort of conflict.
It has just literally never been presented that way. The Diamond and the Free Council are just one big thing in most games, and all of them are all kumbaya with one another, whereas they really should not be.
So Mage has just as much potential for internecine conflict as any other sphere, its just that it hasn't ever been structured that way. Or at least not in the last decade. I seem to remember HM having some of this.
This really depends on having a strong initial setup designed to do that, which means sticking to the books, and not just xeroxing what The Reach did.