@Thenomain said in PC antagonism done right:
"Let's keep it Cat & Mouse, not Cat & Missile." - The Mighty Monarch.
Pretty much exactly this, yes. As @Arkandel points out:
if you give nothing up by being a white knight (say, opposing that Elder doesn't penalize you in tangible terms in the least) then it's a win/win. That, to me, speaks of poor game design where they are fewer interesting choices to make.
Antagonist PCs should be at least somewhat numerous and/or powerful. Those two work on a sliding scale, really. The point is, there should be enough of them, or they should be powerful enough, that a full-force direct assault on them would be the height of stupidity. And vice-versa. They shouldn't be able to wipe the protagonists off the map either.
But more importantly, there should be some sort of advantage for keeping up the antagonism. World peace is boring. Look at some of the existing games where the PC faction is the only one. There's no threat. No threat means nothing really happening. PCs languish in obscurity. And you can't even move a threat in, because PCs have had months and months to set up every kind of alarm bell there is. And then:
@Misadventure said:
Then you have unleashed the Hounds, and the more people are involved the more likely the path of Final Victory will be selected, and achievable.
The status quo should not be 'we've won'. The status quo should be 'we need to tread carefully here'. Make there be some incentive for keeping the peace. Generally speaking, neither side wants a bloody conflict. The reality is that they don't go as cleanly as most MU conflict tends to go. They're long, and bloody, and messy. They take resources, and they drain everyone involved on some level, because nobody wants to be dealing with that shit when there are other issues they could be attending to. So if someone steps out of line for no good reason whatsoever other than they got a wild hair up their ass and wanted to go pick a fight, there should be consequences from both factions.
That's not to say that conflict can't happen. But conflict shouldn't be murder-first, question-later. It should be give and take, back and forth. They should both act as the foil to each other, and occasionally things can get heated, sure, if there's some real big piece of the pie on the line. But all in all, they should be trying to screw each other over, not trying to plot ways to annihilate the other in some kind of Final Solution BS.