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    Posts made by Derp

    • RE: Sensitive cultural/political/religious aspects of game themes.

      @surreality

      I think I see where you're going with this, but... I'm not so sure this fix is going to work the way you think it will.

      This seems like an easy way for players to game the system, to me. If they can just include a NOPE pref for everything they just don't find fluffy, then you're going to run into some issues.

      For instance, what if, say, your PC is playing the town sheriff, but has NOPE listed for, I don't know, violence? (Probably not going to be as dramatic as that, but it's just an example). How do those stories move forward? Do you create an NPC? What happens to the person who trusted that this sheriff would handle it? What happens to the multitude of NPC's who elected them to do the same? If you tell the player they're not a good fit for the position, aren't you in fact violating their prefs and such as well?

      I see more harm than good coming out of this system, in the long run. But I do agree with one thing: we're all adults. People should be able to handle this kind of thing, because that is part of adulting, and I don't think that a 'get out of things free' card is really going to help you more than it hurts you.

      posted in Mildly Constructive
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    • RE: NOLA: The Game That Care Forgot

      @RDC said in NOLA: The Game That Care Forgot:

      There is a surprising amount of stuff checked off on my to-do list that is not actually done. Please be patient with us on the wiki front, and feel free to log in and ask all sorts of questions if there's blank spots!

      New to-do list item: double check accuracy of previous to-do list items.

      posted in Adver-tis-ments
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    • RE: Health and Wealth and GrownUp Stuff

      @Catsmeow said in Health and Wealth and GrownUp Stuff:

      Dang. Where do you live (don't really tell me that's personal)? 100-200k OVER asking? As well, you can make a debt snowball and just pay it down and it goes faster than one thinks.

      That's kind of what I was wondering too...

      posted in Tastes Less Game'y
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    • RE: Health and Wealth and GrownUp Stuff

      @TNP

      I actually just applied for one last week. It's juuuust under where I can get it without a cosigner (and my bank's minimum is $2000), but all of my vehicles (which I own) are apparently too old to use as collateral.

      So I shall wait a few months and try once more.

      posted in Tastes Less Game'y
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    • RE: International Music.

      Thread necro! Because new year, new music, all that stuff.

      So I've been listening to all the Spanish music that I can, because I really need listening comprehension practice and, well, I'm too poor to afford the kinds of calling plans that would let me call @Coin and make him converse with me. Some of it is meh, but I've found a few gems I really like. For instance!

      Morat - Cómo te atreves

      It's a fun, upbeat little song with a happy little folky banjo line throughout. Even if you can't understand the words, it's mood music.

      posted in Tastes Less Game'y
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    • RE: Health and Wealth and GrownUp Stuff

      It's been shown that doing more than about 4.5 miles a day (in one go, that is, not spread out) can actually be detrimental to your health.

      But honestly, I would work to spread that out over the day. Depending on your stride length and height and such, it's generally considered a good deal to hit between 10 000 and 18,000 steps per day, which is actually considerable mileage, and has many health benefits.

      But just increasing your current stuff by about 3,000 steps is usually enough to start getting healthier and avoid cardiovascular disease and such.

      I've been tracking food using MyFitnessPal, and I got a Gear Fit 2 to keep track of steps and sleep and such. S health records a lot of useful info. Unfortunately, S Health and MFP (and the Gear) will not talk to each other directly, or it would be so much easier.

      ETA: I've been using credit karma a lot more lately. My credit isn't terrible as it is, but I'm a single white guy who has always rented and has no loans outside of student loans, plus I just got my first credit card (even though it pained me to do so, philosophically) so like...it's hanging in that nebulous region of 'nothing bad, but nothing swell'.

      posted in Tastes Less Game'y
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    • RE: Dead Celebrities: 2017 Edition

      @Kanye-Qwest said in Dead Celebrities: 2017 Edition:

      Ok 2017. Don't get any funny ideas about QEII

      I already called this one, man! You can't uncall my call! Uncool!

      posted in Tastes Less Game'y
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    • RE: Dead Celebrities: 2017 Edition

      I thought he was a few days ago? I remember this on the other thread.

      posted in Tastes Less Game'y
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    • RE: Hook Help

      @Thenomain said in Hook Help:

      @skew

      I completely remembered it. While tired. And sick. And not anywhere near a login. And having played video games all day. I hope you're that capable when you're thirty, like me.

      I'll be 31 soon, and dude, I can't even remember where I put my keys most days. Color me impressed.

      posted in MU Code
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    • RE: Dead Celebrities: 2017 Edition

      The Queen hasn't been seen for 11 or 12 days, apparently down with some kind of bug.

      2017 might start its list off with a bang.

      posted in Tastes Less Game'y
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    • RE: Sensitive cultural/political/religious aspects of game themes.

      @Roz said in Sensitive cultural/political/religious aspects of game themes.:

      @Sunny said in Sensitive cultural/political/religious aspects of game themes.:

      @Kestrel said in Sensitive cultural/political/religious aspects of game themes.:

      I happen to think that rape, sexism, racism, ableism, homophobia, transphobia and the like make for great storytelling — this coming from someone frequently derided as a SJW — so I tend not to understand why anyone would want to exclude these themes from their story where they should realistically apply.

      Some people do not enjoy having to same fight they have to fight in their everyday lives in their pretendy-fun-time games, don't enjoy exploring trauma that they have personally experienced. It's not really a hard concept to grasp even if you don't feel the same way. Empathy is awesome.

      Yeah. I don't see why it's exactly hard to understand. People can like all different aspects of a historical time period that are unrelated to specific discriminations that also existed then.

      But the point is, they exist whether they are pleasant or not. Pretends fun times doesn't necessarily take a Mr. Clean Magic Eraser to the fact that there are horrible things in the world. Any world.

      posted in Mildly Constructive
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    • RE: RL Anger

      @Coin said in RL Anger:

      @Faceless said in RL Anger:
      stubborn as sin.

      Sin is fickle, my friend.

      True.

      Oh, wait, you weren't talking about me, were you?

      Damn...

      posted in Tastes Less Game'y
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    • RE: Sensitive cultural/political/religious aspects of game themes.

      @TNP said in Sensitive cultural/political/religious aspects of game themes.:

      the name of which I can't recall)

      Antediluvian?

      posted in Mildly Constructive
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    • RE: Dead Celebrity Thread

      Let's just hope that Carrie Fisher can hold out.

      posted in Tastes Less Game'y
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    • RE: House Rules vs Rules as Written

      @Arkandel said in House Rules vs Rules as Written:

      If there are numbers involved them do the math. It shouldn't feel like anything, you should be able to demonstrate the problem. If you can't or won't do the math, but numbers are the problem, do not house rule it.

      Sometimes the numbers involved are only involved in tangential ways. Look at Demon's Legend powers, for example. They allow arbitrary creation to fit a specific narrative, and while those constructs might have numbers, Legend itself gives a hell of a lot of leeway on how those things come into play.

      Running the numbers on something like that is more difficult.

      posted in Mildly Constructive
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    • RE: House Rules vs Rules as Written

      One side effect of house rules, in my opinion, is that they both tend to create unreasonable expectations across cultures, as mentioned above. But they also have two other side effects.

      1. They tend to become somewhat enshrined, even moreso than the RAW. Someone once upon a time created a house rule to deal with an issue. Nobody remembers what the issue was, half the time. The reasoning for the rule is rarely clearly explained. How it fixes a problem is left to vague interpretations. But nobody wants to remove it, even when it seems senselessly restrictive, because nobody wants to risk pulling the band-aid off of whatever bullet wound is covering it.

      House Rules need to be written, IMO, like court opinions. You need to both announce the change to the rules, and explain the reasoning for it (which is an excellent use for MU Talk Pages). You need to offer some background to explain why this fixes a problem, so that (in the event someone has an idea that actually does it better) you can scrap the thing. Or, if it turns out you were just being needlessly reactionary after people review it, you can remove it and go back to basics.

      1. They tend to create serious confusion for Storytellers, which leads to less people telling stories. People don't like dealing with rules above and beyond the rules they're already learning for the game system. In games where you have multiple spheres, like WoD, this becomes rather quickly apparent as you have to memorize sometimes a whole supplement's worth of base rules to incorporate one character AND THEN go through and learn all the house rules for it.

      It seriously restricts storyteller freedom, and staff will often go back through and review things, tap people on the shoulder, tell them why this story that two people ran essentially for their own fun doesn't work, etc, because once upon a time some staff member made a ruling (recorded or not) on some mechanic and now it's that way FOREVER. In some cases, it's justified, but in others, it makes the person who was trying to create plot even more gunshy. So you end up with no storytellers, because fuck that noise.

      So house rules need to be implemented sparingly, if at all (I still feel that the best way to resolve these things is that the storyteller at the time makes a call on it -- subject to appeal to higher powers if it's just way too whacky -- and that's the way it goes). Things don't always work the exact same way, the exact same time, especially when you get into areas like magic. Wind blows a bullet off course by a fraction of an inch, the processor in a computer gets a sudden unexpected load, and the confluence of certain magical energies causes unique, interesting, and unpredictable effects. Storyteller fiat should overrule house rules, and even RAW when called for, but those things should not necessarily be enshrined in formal legalese within the game.

      If you DO enshrine them into formal legalese, then please, offer some elucidation on why you think this is so important it has to apply to all people forever.

      posted in Mildly Constructive
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    • RE: Dead Celebrity Thread

      http://www.independent.co.uk/news/people/stephen-hawking-hospital-rome-unwell-pope-vatican-scientist-a7453566.html

      2016, don't you fucking DARE.

      posted in Tastes Less Game'y
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    • RE: Dead Celebrity Thread

      @Arkandel said in Dead Celebrity Thread:

      I don't want to jinx it but one of humanity's moon-walking astronauts had to be air-lifted out of of the South Pole due to some sort of emergency. I will not write his name here. Come on, 2016, fuck off.

      He was named a few posts back, Ark.

      posted in Tastes Less Game'y
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    • RE: Dead Celebrity Thread

      In reading this list, I have become aware of the death of Miss Cleo. How the hell did I miss that?

      posted in Tastes Less Game'y
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    • RE: Dead Celebrity Thread

      posted in Tastes Less Game'y
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