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    Posts made by Derp

    • RE: Rewards in WoD

      @Arkandel said:

      The player-made Legacies on TR at some point were a terror with some of the most powerful spells picked as reflexive, free Paradox-free effects (and that's Mage, so they were really potent). So after they got them, campaigned for the Legacies to remain exclusive to them alone. Grumble.

      I would laugh at them. The rules themselves don't support it. Someone else can come and make that very same legacy at +1 Gnosis costs, just like they did. IF they teach it to someone, that's a different story and they can buy at at the regular gnosis costs. Either way, there is no such thing as a legacy that can't be gained by someone else, ever, if they're willing to sink all that xp into it and wait longer for it.

      posted in Mildly Constructive
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    • RE: +repose

      On the flip side of this, it's possible to create rooms with locks. If you wanna do something so very private that no one else can know about it ever (and good luck with that on a MU anyway), then go to a room locked to you and only invite people in that you plan on doing secret things with. OR, do them in a temproom, which would theoretically make recalling the poses there impossible once its destroyed.

      Just because people can pull up poses in a room doesn't necessarily make it The Devil. Players have some actions they can take to be accountable for themselves as well, and make it difficult to get things that they deem should be private without elevated permissions. And if those are the people you're worried about, then it's my understanding that ways of doing this already exist without a softcoded system in place.

      YMMV, but damn, sometimes the paranoia is kind of laughable.

      posted in MU Code
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    • RE: Rewards in WoD

      @HelloRaptor said:

      I frequently mutter to a friend of mine that I find it a shame the other games didn't use a not-identical-but-similarly-styled system for their powers (Disciplines, Contracts, Gifts, etc).

      @Coin said:

      Demon and Werewolf both support a lot of custom shit via Fetish and Gadgets, too.

      Everyone always goes for the magic items. Lulz.

      There is another fairly universal way to do this too.

      Points at Spirits. Points at Influence. Points at Strengthen.

      You're welcome.

      posted in Mildly Constructive
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    • RE: +repose

      Except that then defeats the purpose of calling up poses you missed due to disconnect because you weren't there for that pose. So not a good solution, unless you have it tag all the people at the beginning, which defeats using it for late players, etc, etc, on down the line...

      posted in MU Code
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    • RE: Dust to Dust (Formerly the nWoD grenade thread)

      So by 'everything' are you talking things like Immortals and CB and such too?

      posted in Adver-tis-ments
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    • RE: Dust to Dust (Formerly the nWoD grenade thread)

      @Sunny

      I really want to play a character that finds a note like that. Because damn, dude, that's kind of exciting.

      posted in Adver-tis-ments
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    • RE: Batch edit?

      Glad I could be of somewhat limited assistance. 😄

      posted in MU Code
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    • RE: Batch edit?

      @Bobotron

      I'm just gonna defer to Bobo here, because I keep forgetting you're using Penn. 😄

      posted in MU Code
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    • RE: Batch edit?

      Is this for every exit? If so, you can do:

      @dol search(type = exit) = @edit ##/attribute = search,replace

      posted in MU Code
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    • RE: Batch edit?

      @il-volpe

      Yeah. It's the substitution symbol for a list element, which is generated from the children() function.

      Edit to Add: I know nothing about Penn, so I'm trusting Bobo that it works the same. My experience is strictly limited to mux.

      posted in MU Code
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    • RE: Batch edit?

      @il-volpe

      Are you using mux? You could do an @dol and edit the children() of the thing.

      So something like:

      @dol children(<DBRef of Parent>) = @edit ##/<wild-attr> = <search>,<replace>

      posted in MU Code
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    • RE: Storytelling

      @Bobotron said:

      Make it easy to do so.
      Make clear rules if there are things that can't be run.
      Give opportunities to do things.
      Have a snippets database for people to snag like, one or two sentence descriptions.
      Be open to ideas from all parties.

      Eldritch has all of this stuff in place. Clear incentives, clear guidelines, anyone can do basically anything via news files and such. We still don't have a TON of plotrunners, but there are some.

      Enforce staff to run them, particularly metaplot stuff.

      We have staff that run things. We have staff that don't run things. From experience, I can tell you, you absolutely do not want every staffer to run things. Some of them are just bad at it. They're great coordinators and administrators but terrible storytellers for one reason or another. Making this a staffing requirement will only limit what you have available. A better option might be to specifically hire storytelling staff, but then you get into the area of staff incentives, and that lights a whole new fire under people's asses. The status quo, where some run and some don't, came about specifically because it's the happiest middle ground we currently have available in a lot of instances.

      I don't think incentives are necessary myself. If necessary, just give them a baseline of like... I dunno, 1 XP or 2 XP. Make this consistent across the board no matter what.

      Storytelling in the WoD is -hard- man. Real hard. Especially if you're running open +events where every splat and their weird cousin can sign up. That takes a lot of game knowledge. People burn out real fast if that's all they ever end up doing. I would disagree that these things are unnecessary. Eldritch uses: The ST gets the amount of beats that the highest-earning player got, capped at 5 per scene and 2xp per week. It seems to be working nicely.

      I think certain types of games are easier to come up with general plots for as well, particularly when staff oversight isn't completely necessary. A game with some inbuilt conflict or necessity for conflict makes things easier to do. Territory grabs, raids for resources, funny stuff.

      We gots a system for that too, and it's still hard.

      Ultimately, until someone can come up with something that works better than what we have now, I'm not sure that going back to the thing that caused us to diverge out here in the first place is a workable solution.

      posted in Mildly Constructive
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    • RE: RL Anger

      To all of you referring to things as 'the FF movie':

      To hell with all of you. 😞

      You got me all excited thinking that there was a Final Fantasy movie. This is not that. Can't you like, call it F4 or something, and leave us humble and hopeful Final Fantasy fanboys alone with our FF tag?

      That is all.

      posted in Tastes Less Game'y
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    • RE: Random links

      posted in Tastes Less Game'y
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    • RE: A question about Ports

      @Sponge

      Could characters connected on different ports interact that way? Because that would be boss.

      posted in MU Questions & Requests
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    • RE: Random links

      @Coin

      This is why we use the Oxford Comma.

      posted in Tastes Less Game'y
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    • RE: Goetia: nWod 2nd Edition and Crossover - Seeking Staff

      @TNP

      I assume that the Ventrue would have an academy of some nature. Weed out the weak and undesirable.

      And the Nossies, on the other hand, would welcome the undesirable. Homeless? Dying? No one else to turn to? Eternal life. Never have to worry about anything again. For a small price. But you're already used to society shunning you, aren't you? Doesn't seem so bad, in that light. ...

      posted in Adver-tis-ments
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    • RE: Random links

      posted in Tastes Less Game'y
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    • RE: RL Anger

      Not liking mayo I can get. Not liking pickles I can get. But liking neither of those things?!? That's just criminal. I love me some pickles. I have like, no joke, fifty jars of them in my basement right now because I fucking love pickles. But I made them. And I also make my own mayo, with olive oil, not the store bought stuff, because I enjoy it quite a bit, but I usually also add spicy things to mine to make different sorts of spreads.

      I just... I cannot fathom how people could hate both of these things. 😞

      posted in Tastes Less Game'y
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    • RE: RL Anger

      @thebird said:

      I hate mayonnaise. Almost as much as I hate pickles (which is a lot).

      You're a MONSTER. 😧

      posted in Tastes Less Game'y
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