What about Dark Sun? As in, the harsh DnD setting thing? I know that it's been done at least once on a MU before, but I've always thought that it could be a really interesting setting to play in. Wizards are hunted and can totally fuck up the world, you have rules for how to scavenge together even basic equipment like armor and weapons, etc. It could be really fun to start something up fresh there.
Posts made by Derp
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RE: Fantasy MU*s?
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RE: The State of the Chronicles of Darkness
Arrow: http://theonyxpath.com/we-can-make-the-world-stop-adamantine-arrow-mage-the-awakening/
Free Council: http://theonyxpath.com/new-order/
Guardians: http://theonyxpath.com/a-beautiful-crime-guardians-of-the-veil-mage-the-awakening/
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RE: Upvote vs Downvote Question
On his body? In his garden? In a vat of some kind?
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RE: Upvote vs Downvote Question
Duh. That's why everyone loves you, you gruff sumbitch.
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RE: Upvote vs Downvote Question
@EmmahSue said:
I was working with the idea that we'd discuss it, and then... trust each other to follow it, more or less. If only a few people do otherwise for whatever reason, whether purposeful jackassery or accidental or whatever, it isn't going to off-set the roughly 350 users total.
ES
That might be true. I don't think it is though.
Upvoting is obvious. Agree, like, whatever. Downvoting though should be used more sparingly, I think, especially if it's anonymous. It's incredibly difficult to see if it's just that one asshat following you around downvoting all of your stuff, Without that in place, I'm not sure that the reasons for downvoting are really a substantial discussion, as anyone can justify nearly any anonymous behavior for any rational reason that they choose, even if it wouldn't make sense to most other people. WIthout some way to monitor that, you could very well have those two or three people who engage in chronic retaliative downvoting, and as a whole, they could easily have a far greater impact on the reputation system than the occasional upvoter.
Reputation systems might seem like a popularity contest, and maybe they are, but popularity/reputation serves something of an important function. It shows who is established, and gives a baseline for how well-respected people's opinions are for new users. One of the first things I did here was look at by-post and by-reputation user lists, @arkandel and @coin being in the top two spots in both places. And then I found out that I knew both of them later, and understood why. Their opinions are ones that I respect even outside of the forums, so it makes sense to me that they would be highly ranked.
With that in mind, without some kind of way to force people to take credit for downvoting someone, I would take the suggestions from the NodeBB people. Either set the downvote threshold very, very high, or simply hide the downvote button in the custom CSS field.
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RE: Fantasy MU*s?
@il-volpe said:
I've gotta say, ugh, Fantasy WoD? I so strongly wish for more things that are not WoD.
Could be worse.
Could be Monty Cook's WoD.
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RE: Upvote vs Downvote Question
Turning off downvotes entirely might be cool, if it can't be shown who's doing it.
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RE: Upvote vs Downvote Question
Done. Let me know when I can re-vote it so it won't hurt your rep.
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RE: Upvote vs Downvote Question
@Glitch said:
It doesn't notify on downvotes, only upvotes. I don't know why. You can see who has downvoted a post, however. If you click on the number between the up and down arrows, it'll list out all who have voted.
It only shows upvotes on that.
ETA: At least to those of us who aren't administrators.
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RE: Upvote vs Downvote Question
I'm sure that this is to promote community harmony and prevent retaliative downvoting, but... yeah, I still think it's pretty lame. I don't care if it shows that I downvote someone. I do it so rarely that it's basically a special occasion, anyway, which I think is most of us. Secret downvoting seems kind of dumb. If you hate it enough to downvote, do so proudly.
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RE: Ghoulage on Kingsmouth
@Ganymede said:
Terminating that character's ability to come back, by policy or otherwise, is one way to ensure that the active players can go on with their lives.
In a way, this is necessitated by the Off-Stage System implemented on the game. If you let people sit on territories indefinitely, there will be a problem as new blood comes in. Removing characters permanently ensure that territories remain in the hands of active, participating players.
There are other ways of handling this too that don't involve PC death. Killing a PC is the absolute laziest and most unfair method of going about something. If the goal is to fix people sitting on territory or whatever, then it's pretty easy to say that they abandoned it, for whatever reason. Hostile invasion that they escaped from, and then had other PCs come in and claim it from hostile invaders, etc. There are plot-generating, non-final was of resolving this situation that aren't in any way connected to the death of the PC.
So if that's the reason that staff are claiming, then I call that some lazy bullshit, right there.
Edit: To fix the quote.
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RE: Ghoulage on Kingsmouth
Yeah, I'm with @Coin here. That's a pretty shitty thing to do to your players. I'm not a huge vampire fan, but even if I were, that's absolutely enough to make me never want to log in there. Also:
4.3. Characters will be designated inactive after two weeks of inactivity.
is quite a bit different from:
4.3 Character will be designated inactive after two weeks of inactivity and then subjected to whatever sorts of whimsical death staff feels is appropriate for that character.
One says inactive. This is not 'inactive'. We're talking about PC death here. That's a way different ballgame.
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RE: New forum version
I like the old layout and text size. The current one, that we're using right here. The new one looks dinky and kind of bland, and the text is small enough to have trouble with reading it without adjusting magnification of the browser window.
Not a fan.
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RE: Fantasy MU*s?
What about... oh, what the hell is the name of that game system? It has magic and cybernetics and giant suits and shit... Rifts? Something to that effect?
That's sort of an 'all the things' running under one system. Is there anything like that out there?
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RE: Sexual themes in roleplay
Well, that's at least somewhat sensible. I mean, rape while unpleasant is not an ultimate and maiming end to the character. Having your arm cut off, or your throat slit, that's an end to the story. So in a hierarchy of bad things, I could see that being a thing.
And it also really depends on what your definition of 'Rape RP' is, in the long run @Anonymous ,. Some people view mental coercion and such as Rape RP, some people view it strictly as violent assault. Just like in the real world, there are huge gray areas and varied opinions, and it's quite the trigger topic for lots of folks. Even in games of personal horror where especially heinous and violent shit is supposed to happen to characters on a regular basis, disembowelment is cool, but rape is not. It's just one of those no-touchy subjects that's best to keep a minimum safe distance on, if possible.
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RE: Fitness and Whatnot
@Ganymede said:
@Arkandel said:
Although that's true, losing excess weight is a matter of diet regulation a whole lot more than adding additional exercise.
Actually, it's a matter of both, in equal measure. Simply, if energy spent > energy gained, you'll lose weight.
Diet regulation is tricky, sure, but adding exercise can make diet regulation less critical. Plus, you aren't going to lose weight if you crash on calories, and do nothing because you have no bloody energy.
It's not nearly that simple. If your energy lost is greater than your energy gained, more often than not you'll end up storing additional fat and losing muscle mass, which is weight loss, yes, but bad weight loss. You don't want your body to think it's going into starvation mode, because it absolutely will burn muscle mass before fat stores in most instances, because muscle mass is more energy dense.. There are tricky bits to this whole weight loss thing that
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RE: Storytelling
@Arkandel said:
The way I see it @Misadventure is that the argument about XP being a bad idea for MUSHes sounds similar to that W. Churchill quote - 'Democracy is the worst form of government, except for all those other forms that have been tried from time to time.'.
As an approach to represent character growth or incentivize whatever it is a game wants to see more of XP is, of course, deeply flawed. I won't go into the reasons here. However even so, we've been historically unable to come up with a viable alternative which actually works better - most of the better approaches are hybrid systems which either reward or control how XP is spent differently rather than actually replace them.
Even some of the ones which don't use XP basically are, just under a different name for all intents and purposes.
Having said that, I'd love to be proven wrong. We can have a thread to discuss that.
I doubt you will be. You either have character growth and development, or you have character stagnation. Stagnation will kill a game fast. And if you're going to have any form of timed character growth, you have to decide on how incremental that growth is, which is just... experience. Like, you can dress it up any way you want to, but it's XP. You control how it's gained, how fast it's gained, or how/how fast it's spent. Even if you just put it on some form of timer system, you're talking about incremental gains over a period of time, which gives it a value system.
So that's a dead end right there. People might dislike xp, but unless you're playing short-term expendable characters over and over, it's never going away. Kind of like money.
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RE: RL peeves! >< @$!#
@Cobaltasaurus
Click on your icon in the upper right corner, and then click on your name. That'll take you into your profile.
Click on settings in the top right.
Scroll down and uncheck the box that says 'follow threads that you create'.
Donesies.