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    Posts made by Derp

    • RE: How to BeipMU: The best MU Client for Windows

      @Ninjakitten

      Yeah, but Wine gets icky. I run some of my school programs off of wine, and while it gets the job done, it sometimes does it in not-pretty ways. It's cool though. 😄 I can run Beip on my Windows tablet and just keep Potato on Linux.

      posted in How-Tos
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    • RE: How to BeipMU: The best MU Client for Windows

      If it worked on LInux I might even be tempted to switch over completely. 😞

      posted in How-Tos
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    • RE: How to BeipMU: The best MU Client for Windows

      So I recently downloaded this, figured I would give it a shot. One thing that Potato does that I like, which I cannot figure out how to do here, is the ability to automatically set up logging and have them split by character by month.

      Does Beip support auto-logging, and if so, is there a way to adjust the way that logs are handled? I see the logging window, but the options seem a bit limited.

      posted in How-Tos
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    • RE: How do you like things GMed?

      @Seraphim73 said in How do you like things GMed?:

      I call this the "Gated" method, rather than on-rails, and it's what I use (and prefer to play within) as well. There are certain points that will happen, but how they happen, what order they happen in, and how that impacts future gates changes.

      Yes, this. Exactly.

      I was just talking to someone else about how much I hate the terminology "on rails," because I think that it's a dismissive way to marginalize a bigger concept, which usually is:

      The part of the plot you are interacting with is only a small subset of the overall thing. When I run stories, several groups of players are usually simultaneously working on a thing from different angles, things are going on completely off-screen with NPC groups (some of which are working to undermine the players' efforts too), and the whole thing has momentum because the story as a whole has quite a bit of narrative mass to it. The actions of one playgroup do have the ability to affect it, yes, but there are other forces at work on the thing too, and players might need to take that into consideration as well.

      posted in Mildly Constructive
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    • RE: How do you like things GMed?

      @SG said in How do you like things GMed?:

      As a player, I'd like a heads up about scenes like these so I can opt out.

      Which is perfectly fair. It's certainly not everyone's favorite thing.

      But at the same time, I have other factors to consider as well. If everyone in the scene is like this, and just wants things to go off in whatever direction they try and move it, that takes an incredible amount of overhead that I just don't have the kind of time for these days. That requires being able to re-jigger NPCs on the fly, or have a small stable of them already prepared. It requires knowing the plot hooks and quirks of all the characters in the scene. It requires that you have the kind of time to do the open-ended type of thing that it will almost assuredly become.

      And these days, I have a full-time job and school obligations, etc. That kind of stuff was fine when I was younger and had not much else to do, but now that I am older? I can create a thing, and we can have fun with it, but you might find that if you push too hard against the boundaries of the story, you run out of 'give' at a certain point.

      I think that, as a hobby, this has been hitting all of us a bit harder, which is why we have fewer people willing to do the full-time staffing thing and fewer overall stories being run, evident from how much we talk about exactly that sort of thing regardless of what game comes up.

      So the 'everyone does whatever they want and screw the plans' type of RP, while perfectly valid, isn't as viable as it once was if for no other reason than "all of us have other things to do now." So I don't really feel as bad about it as I might have, once upon a time in my younger years.

      posted in Mildly Constructive
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    • RE: How do you like things GMed?

      I know for me, personally, I am not that big a fan of letting the players fully control the direction of the scene, like some other people are. I have a plan, and a story I want to tell, and in order to do that, we need to get to B and C and D, starting from A. So I can engineer the events of the story to get us there.

      This doesn' t mean that players don't have an impact. Things can happen faster or slower, enemies can be aided or hindered, etc. But I know some people who will fully change the story on the fly because a major NPC got one-shotted by a lucky dice roll, or the PCs decided to meet at Waffle House on the other side of town instead of back at Home Base.

      People can talk about not liking things being 'on rails' or whatever, but sometimes you just gotta use that fiat.

      posted in Mildly Constructive
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    • RE: Echoes in the Mists - Discussion

      @Pacha

      What is the context of this interaction? Or who was it with?

      posted in Mildly Constructive
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    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Tinuviel

      The citation is correct. He just wants author credentials, which are irrelevant. Like he wants me to talk about the current editor and his work, which has absolutely nothing to do with a dictionary that has been around and living large since 1891. ETA: The editor is respected in his own right, but he has not written anything compelling on the topic I have selected, so. If I talk about him, it just detracts from the fact that I am providing a definition out of Black's.

      posted in Tastes Less Game'y
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    • RE: Real World Peeves, Disgruntlement, and Irks.

      Dear English Professor:

      I have already stated that Black's Law Dictionary is the gold-standard of legal reference. That is what makes it important. Nobody gives a fuck who the current editors are, and that information only detracts from the information already presented. Please stop telling me to include author credentials that are in no way relevant to the information presented.

      posted in Tastes Less Game'y
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    • RE: Horror MUX - Discussion

      So for those of us just tuning in, a couple of questions:

      From my understanding, players have certain Archtypes that they manifest in specific ways in the game, correct? Do players design these, or does staff assign them? Are they limited in number? I.e., can new players join in the middle of a season, and can they play something of their creation with staff approval, or is this more of a roster system? Is it first come, first served, or are there certain spots left reserved for new players?

      posted in Mildly Constructive
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    • RE: Real World Peeves, Disgruntlement, and Irks.

      @reimesu said in Real World Peeves, Disgruntlement, and Irks.:

      I'm in a hotel in Bellevue. And it keeps going from rain to snow and back to rain and then rainy snow. Like it doesn't know WHAT it wants to do.

      It's literally been doing that all week here. Rain a ton, then freeze. Snow a ton, then rain a ton, then freeze. It's ridiculous. We have frozen floodwater right now.

      posted in Tastes Less Game'y
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    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Tinuviel said in Real World Peeves, Disgruntlement, and Irks.:

      @mietze And why do they ask for your resume and then also ask you a bunch of questions you can get the answers just fine from the resume.

      This.

      alt text

      posted in Tastes Less Game'y
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    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Ganymede said in Real World Peeves, Disgruntlement, and Irks.:

      @Derp

      Bitch, if you move my discovery binders I will cut you.

      I'm currently working as a paralegal until I get the fancy degree that lets me take the Bar. The attorneys are the ones taking stuff off of my desk most of the time, and if I'm taking stuff off of their desk it's because I asked them about it fifteen times and would rather they not lose a case for not submitting timely <whatevers>. 😛 I'll fite u.

      posted in Tastes Less Game'y
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    • RE: Real World Peeves, Disgruntlement, and Irks.

      I dunno about @Auspice and @Ganymede , but I work in an environment where we are pretty much expected to take work off of each other's desk, which means moving things around. A lot. Because it will almost universally be buried under other work.

      posted in Tastes Less Game'y
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    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Alamias

      https://kurtsthoughts.com/2012/10/20/return-to-quarks-bar-the-warp-core-breach/

      posted in Tastes Less Game'y
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    • RE: Changeling: The Lost Update [CofD]

      @Doozer said in Changeling: The Lost Update [CofD]:

      Uh... why? I mean living things procreate. Dead things don't.

      Sin Eaters are not dead things. They are returned to full life through the Bargain, and just get some perks of death related stuff.

      That being said, I think I still probably would have ruled a flat 'no' unless she wanted it to be by an NPC, and then, whatever, your character. That just seems like a way to take some PC hostage.

      posted in Mildly Constructive
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    • RE: Kaiju's List Updated May 2019

      Jian was boss.

      posted in A Shout in the Dark
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    • RE: General Video Game Thread

      Resident Evil 2 remake!

      I got it for an early birthday present. My inner middle school child is dancing right now.

      posted in Other Games
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    • RE: Changeling the Lost and/or Hunter the Vigil games?

      @Ganymede said in Changeling the Lost and/or Hunter the Vigil games?:

      Not really, unless you’re trying to catch Enid Schmitt’s eye.

      I had so much fun trying to do this with my Motley.

      posted in Mildly Constructive
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    • RE: Changeling: The Lost Update [CofD]

      @Thenomain said in Changeling: The Lost Update [CofD]:

      @Kay

      Funny. I was thinking: What did the rest of you do that he'd want to put me in charge of anything?

      With much wisdom comes much suffering?

      posted in Mildly Constructive
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