If it worked on LInux I might even be tempted to switch over completely.
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Posts made by Derp
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RE: How to BeipMU: The best MU Client for Windows
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RE: How to BeipMU: The best MU Client for Windows
So I recently downloaded this, figured I would give it a shot. One thing that Potato does that I like, which I cannot figure out how to do here, is the ability to automatically set up logging and have them split by character by month.
Does Beip support auto-logging, and if so, is there a way to adjust the way that logs are handled? I see the logging window, but the options seem a bit limited.
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RE: How do you like things GMed?
@Seraphim73 said in How do you like things GMed?:
I call this the "Gated" method, rather than on-rails, and it's what I use (and prefer to play within) as well. There are certain points that will happen, but how they happen, what order they happen in, and how that impacts future gates changes.
Yes, this. Exactly.
I was just talking to someone else about how much I hate the terminology "on rails," because I think that it's a dismissive way to marginalize a bigger concept, which usually is:
The part of the plot you are interacting with is only a small subset of the overall thing. When I run stories, several groups of players are usually simultaneously working on a thing from different angles, things are going on completely off-screen with NPC groups (some of which are working to undermine the players' efforts too), and the whole thing has momentum because the story as a whole has quite a bit of narrative mass to it. The actions of one playgroup do have the ability to affect it, yes, but there are other forces at work on the thing too, and players might need to take that into consideration as well.
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RE: How do you like things GMed?
@SG said in How do you like things GMed?:
As a player, I'd like a heads up about scenes like these so I can opt out.
Which is perfectly fair. It's certainly not everyone's favorite thing.
But at the same time, I have other factors to consider as well. If everyone in the scene is like this, and just wants things to go off in whatever direction they try and move it, that takes an incredible amount of overhead that I just don't have the kind of time for these days. That requires being able to re-jigger NPCs on the fly, or have a small stable of them already prepared. It requires knowing the plot hooks and quirks of all the characters in the scene. It requires that you have the kind of time to do the open-ended type of thing that it will almost assuredly become.
And these days, I have a full-time job and school obligations, etc. That kind of stuff was fine when I was younger and had not much else to do, but now that I am older? I can create a thing, and we can have fun with it, but you might find that if you push too hard against the boundaries of the story, you run out of 'give' at a certain point.
I think that, as a hobby, this has been hitting all of us a bit harder, which is why we have fewer people willing to do the full-time staffing thing and fewer overall stories being run, evident from how much we talk about exactly that sort of thing regardless of what game comes up.
So the 'everyone does whatever they want and screw the plans' type of RP, while perfectly valid, isn't as viable as it once was if for no other reason than "all of us have other things to do now." So I don't really feel as bad about it as I might have, once upon a time in my younger years.
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RE: How do you like things GMed?
I know for me, personally, I am not that big a fan of letting the players fully control the direction of the scene, like some other people are. I have a plan, and a story I want to tell, and in order to do that, we need to get to B and C and D, starting from A. So I can engineer the events of the story to get us there.
This doesn' t mean that players don't have an impact. Things can happen faster or slower, enemies can be aided or hindered, etc. But I know some people who will fully change the story on the fly because a major NPC got one-shotted by a lucky dice roll, or the PCs decided to meet at Waffle House on the other side of town instead of back at Home Base.
People can talk about not liking things being 'on rails' or whatever, but sometimes you just gotta use that fiat.
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RE: Echoes in the Mists - Discussion
What is the context of this interaction? Or who was it with?
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RE: Real World Peeves, Disgruntlement, and Irks.
The citation is correct. He just wants author credentials, which are irrelevant. Like he wants me to talk about the current editor and his work, which has absolutely nothing to do with a dictionary that has been around and living large since 1891. ETA: The editor is respected in his own right, but he has not written anything compelling on the topic I have selected, so. If I talk about him, it just detracts from the fact that I am providing a definition out of Black's.
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RE: Real World Peeves, Disgruntlement, and Irks.
Dear English Professor:
I have already stated that Black's Law Dictionary is the gold-standard of legal reference. That is what makes it important. Nobody gives a fuck who the current editors are, and that information only detracts from the information already presented. Please stop telling me to include author credentials that are in no way relevant to the information presented.
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RE: Horror MUX - Discussion
So for those of us just tuning in, a couple of questions:
From my understanding, players have certain Archtypes that they manifest in specific ways in the game, correct? Do players design these, or does staff assign them? Are they limited in number? I.e., can new players join in the middle of a season, and can they play something of their creation with staff approval, or is this more of a roster system? Is it first come, first served, or are there certain spots left reserved for new players?
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RE: Real World Peeves, Disgruntlement, and Irks.
@reimesu said in Real World Peeves, Disgruntlement, and Irks.:
I'm in a hotel in Bellevue. And it keeps going from rain to snow and back to rain and then rainy snow. Like it doesn't know WHAT it wants to do.
It's literally been doing that all week here. Rain a ton, then freeze. Snow a ton, then rain a ton, then freeze. It's ridiculous. We have frozen floodwater right now.
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RE: Real World Peeves, Disgruntlement, and Irks.
@Tinuviel said in Real World Peeves, Disgruntlement, and Irks.:
@mietze And why do they ask for your resume and then also ask you a bunch of questions you can get the answers just fine from the resume.
This.
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RE: Real World Peeves, Disgruntlement, and Irks.
@Ganymede said in Real World Peeves, Disgruntlement, and Irks.:
Bitch, if you move my discovery binders I will cut you.
I'm currently working as a paralegal until I get the fancy degree that lets me take the Bar. The attorneys are the ones taking stuff off of my desk most of the time, and if I'm taking stuff off of their desk it's because I asked them about it fifteen times and would rather they not lose a case for not submitting timely <whatevers>.
I'll fite u.
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RE: Real World Peeves, Disgruntlement, and Irks.
I dunno about @Auspice and @Ganymede , but I work in an environment where we are pretty much expected to take work off of each other's desk, which means moving things around. A lot. Because it will almost universally be buried under other work.
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RE: Changeling: The Lost Update [CofD]
@Doozer said in Changeling: The Lost Update [CofD]:
Uh... why? I mean living things procreate. Dead things don't.
Sin Eaters are not dead things. They are returned to full life through the Bargain, and just get some perks of death related stuff.
That being said, I think I still probably would have ruled a flat 'no' unless she wanted it to be by an NPC, and then, whatever, your character. That just seems like a way to take some PC hostage.
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RE: General Video Game Thread
Resident Evil 2 remake!
I got it for an early birthday present. My inner middle school child is dancing right now.
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RE: Changeling the Lost and/or Hunter the Vigil games?
@Ganymede said in Changeling the Lost and/or Hunter the Vigil games?:
Not really, unless you’re trying to catch Enid Schmitt’s eye.
I had so much fun trying to do this with my Motley.
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RE: Changeling: The Lost Update [CofD]
@Thenomain said in Changeling: The Lost Update [CofD]:
Funny. I was thinking: What did the rest of you do that he'd want to put me in charge of anything?
With much wisdom comes much suffering?
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RE: Mage 2e game - The Golden Road
@Killer-Klown said in Mage 2e game - The Golden Road:
I don't entirely agree here; Reaches can and do result from desperate actions; but you also get them from having an Arcana higher than the level of spell you're casting. In that case it's not so much a 'Reach' as that you're casting something well below your skill level - like a nuclear physicist working basic arithmetic; so you can afford to do it faster/do it better.
Right, but in this case we were talking about Paradoxes that result from Reaching, which is where you push yourself beyond your safe boundaries. His point was that you have to use Reach all the time, and I was saying that it is highly unlikely that someone is going to push themselves so far beyond their safe limits (e.g. risk invoking a Paradox) unless there is a compelling reason to do so.
Reach as a result of higher arcana is still pushing the magic beyond its default setting, but you can do so more safely because you have experience, so you're still probably unlikely to be risking a Paradox unless you have a compelling reason for doing so.