MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Duntada
    3. Best
    D
    • Profile
    • Following 0
    • Followers 2
    • Topics 1
    • Posts 106
    • Best 43
    • Controversial 1
    • Groups 0

    Best posts made by Duntada

    • RE: What do RPGs *never* handle in mu*'s? What *should* they handle?

      @faraday

      When it comes to torture, there's actually a lot of argument on how well that works anyway, since the person is going to tell you whatever they think you want to hear rather than anything resembling the truth.

      It was a point that was brought up to me while I was playing a character that later went on to become an interrogation specialist. Still one of my favorite characters because people hear the term "Interrogation Specialist" and picture a large brutish man with self inflicted scars and a fetish for some sort of pain... but then in walks this cheerful, friendly person who just seems mildly disappointed in you.

      The person who trained our team ICly had a player that knew his stuff when it came to interrogation frighteningly well. We still always did two person interrogations, but it was never good cop bad cop. It was "good cops vs bad world." If you want good information you don't scare and torture the person, you earn their respect and convince them you are both just stuck in a bad place. You understand why they did what they did. If you were there, you'd do it too, but that doesn't change the fact they did it. You want to help them, because you know why they did it, but if you're going to help you need to know every single detail as accurately as possible, so that the other guys can't poke holes in your story. You are putting your credibility and career on the line for them, they need to help you.

      His approach worked almost every time, and there was no OOC conflict of "that didn't work" because they didn't have to resist anything. We weren't rolling to make them do things. I know torture is dramatic and cool... and some people don't have the patience to do three days of scenes of being amicable with a serial killer but it works, and in the end makes pretty fun RP to me.

      As for seduced against the character's will, I have had people roll the seduction at me and let the results stand no matter how I felt about it OOC, since there's a mechanic for it. I just also fade to black to scenes.)

      posted in Mildly Constructive
      D
      Duntada
    • RE: Vertinext.com

      Keep Calm

      posted in MU Code
      D
      Duntada
    • RE: Bump In The Night: A Chronicles of Darkness MUX

      @Kanye-Qwest

      This is:
      BUddy Guy

      posted in Adver-tis-ments
      D
      Duntada
    • RE: What do RPGs *never* handle in mu*'s? What *should* they handle?

      @Apos
      I sometimes give the benefit of the doubt on people being around repulsive characters due to the fact that I have a social built character that is built around specifically getting along with these people. She's a terrible and deplorable monster parading about as a friendly person.

      It's her job to give people who are monsters and rejects unconditional positive regard... because that means she has control over the people society pays as little attention to as possible, and are the most likely to follow extremely questionable orders.

      When I have a character that is much more open about being a terrible person, I just assume the other players are making a character concept along the lines of that, but my violent unlikable son of a bitch is too arrogant to think people would pull anything over on him.

      posted in Mildly Constructive
      D
      Duntada
    • RE: Audio-books

      @bluebird Less like a book and more like camp fire stories. Those were always my favorite kind of stories though.

      posted in Readers
      D
      Duntada
    • RE: Coming in 2016 - Bump in the Night

      I'll just leave this here:

      Faceless Old Lady

      *edit: I did not notice the tag for the thread "Hot Nude Girls" and I really hope that's not because of my poster.

      posted in Adver-tis-ments
      D
      Duntada
    • RE: Real World Peeves, Disgruntlement, and Irks.

      I was reluctant to try and start that show because people got kind of creepy with it online, but man did that show come out swinging when I started the first episode.

      "Oh no! My one weakness! Dying!"

      Alright show you have my interest...

      posted in Tastes Less Game'y
      D
      Duntada
    • RE: Scenes You Have Always Wanted to Have...

      @Ghost
      I love over reaching and getting smacked down for it. Mad grabs for power where you either end up at the end as king, or a corpse are the best kinds of storylines. It's been a while since I had one of those though... back in the 90's and early 2000's though I'd seen some games get BRUTAL. I ended up iced just for being in the same room as someone's enemy before.

      Also does the terrible sloppy drunk lapdance count if I was the one doing them as a male character?

      As for scenes I'd love to see: Tense mexican stand off... ruined by someone just stumbling into the middle of it. Completely random non-combat character just walks in and starts to pee himself blubbering and shouting and everyone has to figure out how the hell to handle this without getting their own brains blasted.

      I'm also always a fan of scenes that can pull together people of differing alignments so to speak, just because I like seeing things go to hell after. One scene we had, some guys staged a kidnapping and botched the hand off. They have the money and the kid and all the police in the city after them. The party is sent in to deal with them. Goodly type characters go in to rescue the kid. Criminal type characters are in because there's now lots of money with only 4 guys guarding it and no one is going to ask any questions if they wind up dead. Shadowy puppeteer characters get involved because the police are going to go on a rampage shaking down their carefully made social networks.

      More scenes that can get people with differing goals together are always welcome in my book.

      posted in Mildly Constructive
      D
      Duntada
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @ganymede

      Man if I couldn't safely feel anger I don't think I would feel anything most of the day.

      I get through my day with caffeine, spite and stress.

      posted in Tastes Less Game'y
      D
      Duntada
    • RE: Scenes You Have Always Wanted to Have...

      @ThugHeaven
      Necromancer using dark magic to animate the corpses of villagers killed in a disaster to dig out and rescue other villagers... while the paladin watches. Cue two hour long discussion on if this was still evil.

      posted in Mildly Constructive
      D
      Duntada
    • RE: RL Anger

      @somasatori
      You sir will be among the most sweet smelling anarchists I have ever met.

      posted in Tastes Less Game'y
      D
      Duntada
    • RE: How did you discover text-based gaming?

      @HorrorHound

      I also started on MUDs in 98. Little late to the game I suppose. My favorite thing I found in there was finding a message for thieves if you scored a killing blow with an eye gouge it would send a graphic description of you jamming your fingers onto their eyes and driving them back until you hear a crack and find your fingers covered in brains... then it increased by about 50 percent your chance to spawn brains or an eyeball. Both of which could be cooked and eaten

      posted in Mildly Constructive
      D
      Duntada
    • RE: RL things I love

      The Brotherhood can't even take on a small bandit camp.

      Seriously I watched these clowns fly in with three vertibrids, two of them crashed into each other, the third crashed into a fucking tree and killed the paladin using it for cover.

      Like a Three Stooges skit!

      posted in Tastes Less Game'y
      D
      Duntada
    • RE: How did you discover text-based gaming?

      @ThugHeaven
      I just got tired of doing the same missions over and over and over again for no effect on MMO's. MU*s got my attention because the world changed and evolved as the players tried to one up each other... and inevitably got cocky, overstepped and got slapped down over and over. At least that cycle was more entertaining and left one with stories that not everyone had.

      posted in Mildly Constructive
      D
      Duntada
    • RE: RL things I love

      I am still so torn on who to support in New Reno.

      On the one hand I have ancestors who were part of the Blackfoot Tribe, and that's actually who the legion are... on the other hand NCR, have to represent the west coast.

      posted in Tastes Less Game'y
      D
      Duntada
    • RE: Space Lords and Ladies

      Kind of an Only War vibe on that as well.

      Maybe options to have a character kind of in both worlds? Sometimes you like playing the space marine, mowing down foes to the God Emperor by the swarm.

      Sometimes you want to play the poor fucker with a mop and a bottle of floor cleaner to face off against the space bug trying to drink your juices.

      posted in Mildly Constructive
      D
      Duntada
    • RE: RL things I love

      @saosmash Yeahhh... if you could pencil me in for a meeting at 3? That would be great.

      posted in Tastes Less Game'y
      D
      Duntada
    • RE: Let's play cWoD 20th Anniversary Edition?!

      I just got table top simulator. Entirely doable on that, or roll 20.

      posted in Mildly Constructive
      D
      Duntada
    • RE: Do you RP to play a character, or get a character so you can RP?

      Going back to the topic like everyone else is:

      I tend to be focused mostly on role playing to try to understand thought processes and outlooks on life that are very different from mine. So basically the character is my main focus, and the setting is just there for the structure in which to try and play with my own brain with.

      posted in Mildly Constructive
      D
      Duntada
    • RE: What would a superhero game need to be/do to bring in a new player base?

      @Bobotron
      ... as a person that frekaing loves Jagged Alliance and old X-Com I love this idea.

      Any time where I have to look at the resources I have available and admit to myself "I am going to lose 20% of the resources I commit to this strike, no way around it. Will that leave me with enough to still be able to survive the counter attack, or should I instead try to draw them to me?" I think the game is doing something right.

      posted in Mildly Constructive
      D
      Duntada
    • 1
    • 2
    • 3
    • 2 / 3