@tinuviel said in A healthy game culture:
People are going to be dicks regardless of the system or the theme. Dicks are dicks.
Experience in gaming communities just doesn't bear out that theory though. There are a few card-carrying jerks around, to be sure, but they are the minority. Most people are influenced by the type of community around them. Put them in a game filled with backstabbing, manipulation, and competition, and that tends to drive a certain type of behavior. We see this over and freaking over again whenever games have certain elements (IC PVP, OOC competition for limited slots, etc.). Put that same person in a PVE/Co-Op environment, and they behave differently.
This isn't a MU-specific phenomenon. You can see it in everything from video games to board games to RPGs to 10-year-olds on the playground screaming "I got you!" "No you didn't!".
I'm not saying that PVE games are free from drama (I wish!) or that nobody should run PVP games. I'm just saying that there's a clear correlation between certain themes/game elements and a higher degree of toxic behavior among the players. If you want a less toxic environment, consider changing the environment.