@sockmonkey said in Social Stats in the World of Darkness:
One is still only going to go as far as makes sense for their character's IC limits/knowledge base.
This right here is the core of the issue. The two 'sides' of this seemingly-endless debate can be summarized (IMHO) as:
- Defender should set those limits because they understand their character and their knowledge/boundaries/personality/history/predilections/etc.
- Defenders can't be trusted to set those limits because they have an incentive to come up with even the thinnest excuse to avoid the consequences of a roll.
There's also the issue of the way social conflict is resolved. Human behavior is complex, and trying to boil it down to "roll Persuasion vs Wits with some vague modifier and if I win then you're persuaded" is as utterly nonsensical as trying to model physical combat with "roll Firearms vs Dex with some vague modifier and if I win then you're dead."
No sane gamer would accept the latter, but many argue that people who refuse to accept the former are just cheaters who can't bear to lose, deserving of mockery. It's absurd and insulting.