@surreality said in Social 'Combat': the hill I will die on (because I took 0 things for physical combat):
That high social score should inform female seductress 'this isn't going to work due to improper equipment, I need the right tool for this job to get what I want' just like high firearms is going to inform ace sniper that a twig and the word 'bang' isn't going to blow a hole in someone; they also need the right tool for that job.
I don't agree with that analogy. High firearms people can see the target and pick the appropriate weapon for the job. A squirrel (that you want to eat afterwards), a human wearing kevlar 100m distant and a tank all require different weapons. This is obvious at a glance.
A female seductress can't read @ixokai's character's mind to know that he's gay, or read my character's mind to know that she was traumatized by something in her childhood that makes her particularly receptive or resistant to a particular sort of manipulation.
Also - we accept that a high degree of randomness in physical combat. "Yes, you shot him, but you hit him in the leg and only grazed him." That same degree of randomness is nonsensical in social conflict because people (generally) do not behave in a completely random manner. They behave in ways that are informed by their personality, their experiences and their values - none of which is reflected meaningfully on a character sheet.
So I agree with @ixokai - people are way more complex than physics.
I favor an approach similar to what @Sparks mentioned awhile back: Social skills are a form of performance art. You roll for the performance. How someone reacts to that performance is based on a host of other factors out of your control. Just as two people can react to the same painting in completely different ways, two people can react to the same social roll in completely different ways.
Take the example of the lady getting caught robbing a place and trying to convince the cop to let her go with a sob story about her kids at home. She rolls well. That means her act was convincing.
- Officer McOrderly might believe her but still say: "Well you should've thought of them before you decided to break the law. I'll make sure CPS goes and takes care of them."
- Officer McBleedingHeart or Officer McRaisedByASingleMom might be swayed into giving her a pass outright.
- Officer McReformedDelinquent might take pity on her and make her a reformation project.
All of these are viable reactions to the situation that still respect the roll and the XP the social character spent on the dice. In fact, the only invalid reaction IMHO would be something like: "Save your fake tears for the judge, lady!"