@Ghost said in Privacy in gaming:
Telnet is the current MU standard, replaced in every other industry by SSH around 2005 due to horrific vulnerabilities.
SSH won't protect you from the game owners snooping though. It falls into the same vein of Gmail employees reading your emails, Discord employees snooping on your juicy gossip, or Ark & company here on MSB choosing to sell our emails. The only thing really stopping them from doing so is their own internal policies. That only goes so far.
The GDPR theoretically applies to MUs and provides some data protection "rights", but good luck getting that enforced. Or even understood.
I think that any reputable MU should have a privacy policy and informed consent via some sort of 'terms of service' acknowledgement. While I don't think it needs to be as elaborate as, say, Blizzard's Privacy Policy, it should set expectations. Blizzard is very up-front that chat logs, etc. ARE logged and subject to review for abuse and whatnot. That doesn't stop people from playing WoW.
The difference between Blizzard and your average MU is accountability. If some Blizzard employee is discovered getting their jollies by snooping on random chat convos, they're going to get fired. We lack that accountability on MUs because - as someone pointed out on the other thread - MU players generally tolerate that kind of nonsense and continue playing even after such abuses are 'outed'.
@Jeshin said in Privacy in gaming:
I still just assume every command I enter include quit and RP posts gets saved to a runlog somewhere even though I've been assured in multiple threads that isn't how things work in MUSH circles.
It can be. Even if the game server doesn't let you turn on full command logging with a switch, it can be done. Bottom line: if you're sending data to the server, then the owner of the server has access to the data. It's what they're gonna do with it that's the interesting question.