@SquirrelTalk said in Getting Young Blood Into MU*'ing:
Really it kinda sounds like we just need to find a way to direct people towards Aresmush; though there's still the problem of CREATING games seeming like a bit of an impenetrable pain in the ass.
Full disclosure: Ares is still in beta, so anyone wanting to run a game in it should go in with eyes open. It's generally stable, but bugs happen. I just messed up achievements in the last upgrade, for instance
That said, setting up a game in Ares with the stock codebase is extremely easy. Yes, you need a server to host it on - which currently is $5/month - but there's an installer to set everything up for you, or I have a program where I'll do the initial install (conditions apply).
If you want custom code - of course that's a lot more work. Potentially a crap-ton of more work depending on what you want to do. But that's true of any codebase.
Which reminds me -- I think that the compulsion to have to have custom code on virtually every game is what's keeping us (as a hobby) from moving to a sort of shared hosting model like Wordpress/Storium/PlayByPost/Tumblr/etc. Which would not only make setting up a game super trivial and accessible, but it would also provide a common platform for folks to find said games. And to play said games, because they'd all be using the same commands/conventions. Of course, the immersive/interactive bit with custom code is what draws some people to MUs, so YMMV.
For Ares, you can technically spin up a local game on your Mac, or on a Windows PC using a virtual machine, but it's really a PITA. Save yourself the headaches and just take digital ocean's free month to try it out.