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    Best posts made by faraday

    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      @Wretched Very true. I think it's different for everybody though. Sticky notes work really well for me as long as I don't leave them sitting there long enough for them to become part of the woodwork. Alarms work when accompanied by some external urgency. I've trained my brain to heed the "time to go pick up kids from school" alarm, but the "time to make snacks" alarm tends to get waved off with a "yeah yeah I know, I'll get to it in a minute." (cut to 20 minutes later)

      @Auspice That is my life.

      posted in Tastes Less Game'y
      faraday
      faraday
    • RE: Couples who MU together

      Jumping on the bandwagon: I've seen more drama and IC/OOC boundary-crossing by Online-BFFs who have never actually met iRL as I have by RL spouses. Not to say it never happens, but certainly not to a degree that singling them out would be appropriate.

      posted in Mildly Constructive
      faraday
      faraday
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      Everyone's different, but y'know, it is a thing...

      ADHD and Argumentative Behaviors

      Your Brain Is Hooked On Being Right

      posted in Tastes Less Game'y
      faraday
      faraday
    • RE: The Waiting Game

      @ThatGuyThere said:

      @Roz
      This bugs me. Unless you make arrangements with me before hand, if we are not RPing then your character is not seeing mine. I don't care what their previous relationship is. If it is not happening on screen our characters are not seeing each other.

      Sorry, that bugs me just as much. Your character inhabits the IC world 24/7/365. It is absurd to say that if it wasn't RPed it didnt happen. Coworkers, squadmates, roommates, significant others, etc. should be assumed to see each other with reasonable frequency.

      posted in Mildly Constructive
      faraday
      faraday
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      @Wretched said in The ADD/ADHD Thread (cont'd from Peeves):

      I know this one is mostly a wild 'theory' but its still one of my favorites. We are hunters.

      Yeah I like it too. It's one of those things where I acknowledge there's zero scientific basis for it whatsoever, but it just makes so much sense.

      posted in Tastes Less Game'y
      faraday
      faraday
    • RE: Halicron's Rules For Good RP (which be more like guidelines)

      @Sonder Same. I don't often see folks getting into conflict over things like Halicron's rules spell out. It's not something I would ever choose to regulate.

      posted in Mildly Constructive
      faraday
      faraday
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      @too-old-for-this said in The ADD/ADHD Thread (cont'd from Peeves):

      I finally figured it out. I hated waiting for other people to catch up. I hated having to do things half a dozen times when I was ready to move on. I couldn't concentrate because someone across the room was talking and I could hear it. I couldn't focus because in my head it had already been done to death. I wanted new. I wanted different. I wanted to be DONEOMGWHYCAN'TWEJUSTMOVEOOOOOOOOOOONALREADY?!

      I quoted this to my kid and they were like: "YES. SO MUCH YES."

      I had a similar experience, but it was tempered by a few things. A mix of people-pleasing and grade-competition was enough to overcome the "ugh" of boring, repetitive assignments.

      And I was lucky because my mom was an advocate. Long before IEP and 504 plans were a thing, she was nudging my teachers like: "Look, she gets straight A's and never causes trouble in class. She's bored out of her mind. Let her read her book or write when she's done." And they did.

      I read a lot of novels in school.

      But I get that same feeling still in meetings and training. Squirming in my chair and wishing I could just gnaw my way through the floor to escape because it's so boring it's painful. One year I taught myself to write left-handed just to give my hands something to do. Now I have fidget cubes at the ready but it's still annoying.

      So yeah... you're definitely not alone.

      posted in Tastes Less Game'y
      faraday
      faraday
    • RE: Halicron's Rules For Good RP (which be more like guidelines)

      @Ide The trouble is that - as you can see from this thread - people have differing definitions on what constitutes "good" RP and what may or may not improve it. Just as in the real world, people enjoy different kinds of writing - or enjoy something despite the writing. I have no issue with Halicron's list as a "Here's what I think makes good RP." But I wouldn't play on a game that tried to force me into a particular writing style.

      posted in Mildly Constructive
      faraday
      faraday
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @jeshin said in Real World Peeves, Disgruntlement, and Irks.:

      @faraday

      Is the Shopping Cart theory even real, it seems like a kind of tongue in cheek this is something we see everyday thing to make a point. People don't take overly simplified examples as real do they?

      I’ve seen it many times, often seemingly posted in earnest. And some of the comments when it’s shared are just vile. Which is why it bugs me.

      posted in Tastes Less Game'y
      faraday
      faraday
    • RE: White House/Political MUX

      @Arkandel said:

      The only real problem with this is that most players would need to know the ins and out of the bureaucratic system itself to do the concept justice. And most wouldn't.

      It'd be kinda sorta like having an E.R. MUSH set at a hospital - if most characters need to know at least some basic things about medical practices but most players don't, it'll hit a wall really fast.

      Military games manage okay despite most players not having the faintest idea about how the military really works. As long as your suspension of disbelief is set at an appropriate Hollywood type level, and you manage the purists who want to go around correcting everyone (guilty, your honor, but I've learned), it can be done.

      posted in Mildly Constructive
      faraday
      faraday
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @cassite said in Real World Peeves, Disgruntlement, and Irks.:

      if I'm well enough to push that cart around the store, I'm well enough to push it the ten-to-fifteen feet from my car to the return.

      You might be. Someone else might not be. Maybe @Too-Old-For-This is able to leave their kid securely fastened in a car seat for the time it takes to return the cart. Maybe someone else isn't, because their kid is a car seat escape artist, or has panic attacks if they feel alone, etc.

      Empathy works both ways. If you can have empathy for the person whose job it is to round up all the stray carts, you can have empathy for the people whose circumstances are different that yours, for whom depositing the cart is a big deal for whatever reason.

      And all these justifications of why people should be able to just suck it up and do it are exactly why this meme is a pet peeve for me. It may have been meant as a joke, but it results in people feeling judged and guilty.

      posted in Tastes Less Game'y
      faraday
      faraday
    • RE: Space Lords and Ladies

      @Ghost said:

      You see, it is my opinion that on most MUs, TS>Plot for most players.

      With the exception that I would say 'romance' rather than limiting it to TS, I tend to agree. Even on the Battlestar games, which had a heavy action-adventure bent and plots constantly, the vast majority of RP was around relationship drama. Nothing wrong with that, but I think you ignore that status quo at your game's peril.

      posted in Mildly Constructive
      faraday
      faraday
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      Music (at least, the right music) has been proven by research to help people concentrate. It’s not exclusively an ADHD thing. But since ADHD folks have extra trouble concentrating to begin with, it’s common to find it as a coping strategy.

      I haven’t heard about the inner soundtrack being particularly associated with ADHD but it’s an interesting potential connection. I constantly have songs going in my head.

      posted in Tastes Less Game'y
      faraday
      faraday
    • RE: Space Lords and Ladies

      @Ghost said:

      So, how do you write a character, your character, as the main character in your story, while extending time and energy to make your character a supporting cast member in someone else's story where their character is the main character?

      It's all good... we can have a mutal admiration society and still disagree on some things 😆

      But to answer your question... for me it's easy because they're different stories. Peggy Carter can be a star in her own story AND a supporting char in Cap's. These things aren't mutually exclusive, in fiction or in MUSHing.

      I just haven't seen this awful dog eat dog epidemic y'all are describing. Frankly I wouldn't want to play in that kind of environment, non-consent death or no.

      posted in Mildly Constructive
      faraday
      faraday
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      @saosmash said in The ADD/ADHD Thread (cont'd from Peeves):

      So I'm $500 out of pocket & still no closer to getting treatment.

      That sucks 😞 And in general it sucks that treatment policies aren't more accommodating given that they know this is just a part of the very disorder they're treating.

      But $500 for a no-show seems shady to me. Yes they're entitled to a cancellation fee but that seems ridiculous. IANAL but I wouldn't think they can bill the full amount for an assessment that never happened. Probably worth following up on your rights there.

      posted in Tastes Less Game'y
      faraday
      faraday
    • RE: Finding roleplay

      @Arkandel said in Finding roleplay:

      See, what you view as perfectly reasonable and benevolent approval process ("just talk to me, we'll figure it out") is very often seen as an obstacle, a reason for staff to look down at a creative task that's often fuzzy in the early stages. Having someone trying to poke holes into a plot before it even gets off the ground isn't fun, after all, and few people can take rejection or even constructive criticism well.

      FWIW, that has been my experience over many years. No matter how well-meant and encouraging and helpful the policy was, the fact that there were any hoops to jump through just deterred people from doing anything. Especially given the general level of distrust on many games from people who have been burned one too many times by psycho staff. So ultimately this sort of policy made way more work for staff (who now have to run more because the players aren't doing it themselves) than cleaning up the mess in the unusual situations where something went awry.

      posted in Mildly Constructive
      faraday
      faraday
    • RE: RL Anger

      @tinuviel said in RL Anger:

      Without context, I'd probably chalk that up to a PCP overdose.

      Often it is associated with drug use, commonly cocaine. It's a commonly-observed phenomenon in EMS circles. We're trained on it in our paramedic curriculum.

      Some science: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3088378/

      At its core, it is just an umbrella for describing things we know exist. Drugs can make people strong and crazy, and war has plenty of documented examples of people performing heroic feats thanks to adrenaline. We know that both drugs and flight-or-fight can lock out the logic centers of your brain and make you act out and be impervious to reasoning.

      Unfortunately, excited delirium is commonly abused as an excuse to justify police brutality and deaths due to improper restraint, and that's some freaking inexcusably shameful BS.

      posted in Tastes Less Game'y
      faraday
      faraday
    • RE: Do you RP to play a character, or get a character so you can RP?

      The former. I usually have a particular character concept / story arc in mind. That's one of the big reasons I'm against involuntary PC death.

      posted in Mildly Constructive
      faraday
      faraday
    • RE: Good TV

      @testament said in Good TV:

      But he brought over his all metal(this is a big deal to me, because the plastic shit just wasn't as good) lion Voltron for me to play with. And boy did I play with it, though it was always hard to give back when he had to leave.

      I had the metal Voltron as a kid, and man - that was one of the best toys ever. I'm sad I got rid of it.

      posted in Tastes Less Game'y
      faraday
      faraday
    • RE: [Poll in OP] Population Code

      Like weather code, it seems like something that would easily be forgotten and/or ignored, and just cause people RPing inconsistently.

      posted in Mildly Constructive
      faraday
      faraday
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