@Kanye-Qwest said in NeverwinterMUSH:
Someone explain to me what is so wrong with FS3 that it ruins rp?
Now that I have a minute to reply, I figured I'd save you the trouble of mining the old threads for my own TL;DR; answer:
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Characters don't start on a level playing field. For instance, Bob could come out of chargen with 4 skills at level 3 and Harry with 2 skills at 6. Bob will never be able to catch up to Harry. Some people see that as unfair because they think characters should be evenly balanced.
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Many games limit the number of starting points for "balance", leading people to min-max. Example: On 100, I wanted to make a badass archer. I didn't have enough points. I deliberately upped her combat stats because they mattered more, figuring I'd buy up the less important "fluff" skills with XP later - even though it was a bit weird for a veteran archer to be lacking in basic things like Riding and Warfare. Some people again see that as unfair, because someone who spreads out their points more realistically / less min-max-y will be at a disadvantage. The intention was to curb this through app review, but of course it's all highly subjective.
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Outside of combat, which is automated, the mechanics are very 'soft'. The Shadowrun rulebook is 489 pages long, with rules for everything from hacking to climbing. FS3, in contrast, is more like 30 pages if you printed it all out. Everything is resolved as a generic ability roll. While the lightweight rules are a plus for some people, the subjective nature makes them a big turn-off for others.
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People change the system in weird ways. Like, I wouldn't expect to log onto a WoD game and find that someone had completely re-defined what the dot levels mean, or onto a D20 game where they said "actually you can't start with any attribute higher than 12" for some reason, yet people do this kind of stuff all the time with FS3. I'm not mad about it - the system is open so people are free to adapt it however they want. But this strange variance leads to sort of a "FS3 is like a box of chocolates... you never know what you're going to get" mentality.
At the end of the day, no system is going to please everyone. I made FS3 for myself, for my games. Most of the issues people take exception to are either by design (I like it that way) or outside of my control (like how people use it on other games). But some things were genuinely bad, which I've tried to make better in 3rd edition.