@kanye-qwest said in Tools, and not just Beiber.:
I don't have data on this, obviously, but if people are idling on grid and someone wanders up and poses at them, it seems like a 50/50 they might say screw it and pose back and get into an rp scene.
Obviously I have no hard data either, but my anecdotal experience was that it was more like 10/90. Sure it happened, but it was rare. Far more common was people ignoring you, hiding away in private places, as @farfalla said, or just not logging in at all (and thus missing out on potential community aspects).
I do agree with @Ganymede that the rise of OOC rooms and the rise of "appointment RP" were correlated, but correlation does not imply causation. For me the causation was the other way around. With more and more people doing "appointment RP", they looked for something to do while they were waiting for their appointment. Enter the OOC Room as a convenient outlet. Around that same time, many games also started reducing or even eliminating private residences, forcing people to idle elsewhere.
The benefits of channels over OOC Room are many, IMHO: You can segregate the chatter by subject so it isn't one giant free-for-all, people can tune in and out at will, you can chatter while RPing, (on Ares) you can chat from the web portal, there's a convenient history (which is good for curtailing abuse and catching up) and it's easier for staff to monitor. The down side, of course, is that channels require more work to talk on.
So I don't want to sound like I'm pro-OOC room, by any stretch. I just don't think removing them will drive RP.