@bored said in Do we need staff?:
I don't buy that at all. Where are the magical positive, happy games where no one is a dick? Which genres are those? What systems attract that unicorn of a playerbase, rather than the eeeevil terrible one WoD draws in?
I've never played on WoD games, but I have to say that the degree of toxicity attributed to them, described on these boards on a regular basis, simply has not existed on the range of games I've played on (not just my own, but any I've played).
Does that mean that the other games have been magical bastions of unicorn players singing kumbaya? Of course not. People are jerks sometimes, no matter the game. But I do think that "light Hollywoodized historical fiction" or "PvE combat vs evil robots" attracts a different playstyle than "PvP dark supernatural horror". It just does. That doesn't mean the players are inherently better or worse - it just means that type of environment comes with a different set of issues.
@ganymede said in Do we need staff?:
I am of the opinion that every game needs not a PHB but a Hammer: the person that will come down and without hesitation intervene when a player comes off the rails. Too often, there's no such staff member; everyone believes that if we all just play nice, everyone will play nice.
Sometimes you need a Hammer, but in my experience what's even more important is for staff to play Mediator.
The number of times where someone's being a rampant, unrepentant a-hole are rare. Far more common are the times when players disagree, feelings get hurt, tempers flare, or misunderstandings are had. In those situations, a cool-headed authority figure can often (but not always) help sort out the mess.