@thenomain said in Game Restarts:
What's your best game-restart experience?
TGG. It's famous (infamous?) for the "blink and you die" PC turnover during the first WWI campaign, but that actually toned down in later iterations (with PCs essentially having multiple "lives"). What really defined the game for me wasn't the deaths but the fixed-length campaigns with a restart in-between. You maintained the (admittedly small) core playerbase, but it didn't get stale because there was always a new setting and a new mix of characters and relationships. I was one of those who grumbled about having to start with a new character every time, but even I sucked it up and had fun. Like - you can't do Guadalcanal forever. It's cool, but it gets old eventually. I think most MUs suffer that problem even if they don't want to admit it.
I don't consider a timeskip to be a restart, but I think it's another way to shake things up. We did it successfully on Battlestar Pacifica because the game was ending and we had a specific finale in mind that would have felt forced if done in the IC present. So we mirrored the show and did a "one year later" timeskip. There was some grumbling, of course, but most folks did pretty well with it. It gave them the chance for some big character changes (marriages, babies, promotions, job shifts) while still maintaining the core of existing relationships. And it set us up for a pretty cool finale.
I tried the one-year-later timeskip again on Sweetwater towards the end of the game's tenure in an effort to rejuvenate a stale setting. I thought going through a boomtown sort of thing would bring new life. Didn't work, but I think that was more to do with player apathy than player anger about the timeskip.
Battlestar Unification went through several mini theme-resets as the crew shifted from being crew on the Galactica, to being part of a special operations force on a smaller carrier, to being part of a base cadre, to being guerrillas stuck behind the lines. While I don't consider these restarts, I do think that this sort of shakeup helps to keep a game from getting stale.