@Jennkryst said:
@FiranSurvivor He's still on +staff, but I haven't seen him online a lot.
He was never really active. Being a coder he only seemed to pop up when shit broke. He had some fun characters tho.
@Jennkryst said:
@FiranSurvivor He's still on +staff, but I haven't seen him online a lot.
He was never really active. Being a coder he only seemed to pop up when shit broke. He had some fun characters tho.
Is Halcyon still at AoA? I love him, because hes fucking insane. In a good way.
So with the new Star Wars out and the push towards the future with more and more booka and movies on the horizon, anyone see a possible ressurgence in Star Wars?
@Arkandel said:
@FiranSurvivor said:
Malazan Book of the Fallen.
I need to read that damn series. If only I can get through book 1.
Get through Book 1. I know its hard. I know. Its a very oddly written book. It leaves you with so many questions. For the first 200 pages I was just like "What the flying fuck is happening. Who is that? What the fuck do they want? Whos good? Whos bad?"
Towards the end it slowly starts to come together. Slowly. Action explodes, it becomes awesome. Book two is a god damn fantasy classic in my mind. It gets better after Book 1, so much better. After reading up to book 7 it was obvious to me that Steven Erikson imagined a true epic. He built an entire world, down to the ruins in the soil. And it takes more then 1 book to get it out. But god damn is it worth it.
Malazan Book of the Fallen.
No more WoD. nWoD. oWoD. WODWoD WoDWOD. WUBWoD. (all poses must include proper drop) None.
@WTFE said:
@FiranSurvivor said:
And here I was hoping for an Aldous Huxley based game!
That's … WHAT I FUCKING SAID!
Where do you think "orgy porgy" comes from?
I haven't read it since... High School, barely remembered that, skipped right over your post! Hah.
And here I was hoping for an Aldous Huxley based game!
@Admiral said:
Armello just got full-released. From everything I've heard it's a pretty fantastic 'classic board game-type' type game that's good for friendly friends to play with friends.
Anyone else considering buying it?
Armello is crazy fun. Like I played it and was like "Eeeeh lets see where this goes." And lost 5 hours of my life playing 5 games. It had a BEAUTIFULLY made world. The rules and game play is a blast. And the games last the perfect amount of time (45min to an hour)
I disagree but I won't post about it anymore.
@Apu said:
Sorry. Can barely remember my own name most days.
https://pbs.twimg.com/profile_images/1585436356/apu39_400x400.gif
@Lithium said:
@FiranSurvivor said:
When ever you completely misconstrue and strawman the shit out of my arguments I almost feel obliged to respond. Frankly seeing your over the top and ultra-defensive responses is bringing the troll out in me.
I don't think you have any fucking idea what misconstrue or strawman really means.
Taking an argument and twisting it so you can argue against an idea/position that was never held in the first place?
When ever you completely misconstrue and strawman the shit out of my arguments I almost feel obliged to respond. Frankly seeing your over the top and ultra-defensive responses is bringing the troll out in me.
@ThatGuyThere said:
@FiranSurvivor
Wouldn't automation to that point basically make it a mud? Not that there would be anything wrong with a Shadowrun mud but I know it would not be anything i would be interested in.
What draws me to text based games is the interaction with other people and because there is a human mind running the plots the ability to come up with an idea out of left field and run with it.
For automated have to stick with basic path sort of things, well for that i have lots of video games and they have pretty pictures.
And I also disagree that is doesn't kill the live runs, people are creatures of least resistance, if there is an automated way even if it is inferior that is what will be used and live runs will become ultra rare.
You do make a good point that humans often go for the point of least resistance and thats a fair statement about the idea of a video game vs a MUSH.
I'm going to harp on this (though I don't really see it as harping... more like repping) but I don't see a difference between a storyteller actively being on a scene and GMing (adding another person to the list of people to coordinate times with and also making them THE MOST IMPORTANT PERSON) and that same storyteller crafting a run that can be automated to a degree (the game spits out poses, options, necessary rolls, tracks all that with fail/succeed states and branching paths) so that a group could run it without them needing to be there. Staff could also check a submitted log to make sure the group of runners actually posed and didn't just diddle themselves.
Yes it does remove the possibility of something crazy outside of the box like waiting in the noodle hut next store until the CEO of the MegaCorp who is addicted to General Tsang's Crazy Noodles (info that you acquired outside the current scene) comes in and you ply him with delicious noodles for information... but sacrifices can be made to help a world seem more alive.
At the same time such a system doesn't necessarily kill the idea of a live GMed run. Just another option.
@Lithium said:
I would love a low magic fantasy setting, but, I'd prefer Conan over Game of Thrones...
Conan is a fantastic setting. The books are really underrated if you ask me.
I think you're confusing my idea of automated shadowruns with someone else's idea. I never said anything about forcing connections. If anything it would be teams of players through their own choice going on these runs with teams they made with their own friends/connections.
@Lithium said:
@FiranSurvivor Maybe I did, but I am very vehemently against the idea. MUSH's are about cooperative play, and not about solo adventure. That is the realm of MUD's, in my eyes.
Ok and what about the other 90% of my idea that was literally all about cooperative play...?
@ThatGuyThere said:
Lithium says, as if STing for shadowrun is somehow easy.
Maybe it is just me but I don't see how runnign for ShadowRun is any more difficult then running for anything else?
Now running things in general online is a pain in the ass, but more so for scheeduling then the actual scenes.
I don't think running scenes for SR is anymore difficult then any other game. But every game I've been on so far (Admittedly haven't been many) that rely on staff and competent storytellers feels dead because staff are often busy and storytellers are rarely competent.
I think Lithium took my ideas of solo runs waaaay out of context. And indeed when I first mentioned that aspect it was a single sentence that was just a side mention.
@Lithium said:
@FiranSurvivor said:
@Lithium said:
@FiranSurvivor That's the stupidest thing I've ever heard, why would I want to spend the time and waste my hours coding something that SEGMENTED the games players from each others further by allowing coded runs that they could go on BY THEMSELVES?! Why would I want to turn it into a MUD that is all about coded combats and encounters when I am using MUX code and the idea is to tell a story not provide people ways to wack their e-pud to how bad ass they can design a character into doing EVERYTHING they need to do to replace a whole team and EVERYONE ON THE WHOLE GAME?! That is the stupidest idea I have ever heard of! Clearly my MUSH is going to FAIL because I'm not turning a MUX into a MUD. OHMERGERD! Grow the Eff Up.
Get real, The only butthurt I am seeing wasn't from me. I was basically just saying No. Nobody likes it, but it doesn't mean it's hostility.
I don't think you know what the word hostility means.
I guess you missed the line directly over that point you tried to take out of context where I made abundantly clear, I was about to be hostile.
We really need a way to ignore posts by other people...
My bad I did miss that line.