Posts made by FiranSurvivor
-
RE: Witcher MUSH Brainstorm (SPOILERS)
@Autumn said:
I tend to think that settings where equivalents to the viewpoint characters have to be extremely limited or else the whole setting collapses are maybe not the best choices for MU*.
Like, if someone had written a novel series from the viewpoints of what are in essence modern-day Antediluvians from VtM? I'd balk at making that game. If you let everybody play an Antediluvian the modern-day world will explode; and if everybody plays pawns of the Antediluvians, you're getting away from what the books are about, and a big chunk of your player base is, after all, mainly people who liked the books.
Do you think Star Wars MUs can work then? Cause isn't pretty much all of Star Wars through the lens of Jedi?
-
RE: Witcher MUSH Brainstorm (SPOILERS)
No one on here knows and I ain't telling. Though I've left a clue or two around. Suffice to say on Firan I was no one of import. (Staff or big player)
-
RE: Witcher MUSH Brainstorm (SPOILERS)
@DarkDeleria said:
I'm asking this, only cause while I've not played all the Witcher games out there (PC then XBOX/console), I'm intrigued. What game system are you thinking of using? I am someone that primarily used White Wolf's game system for a long long time, so if it's a new system--I'd like to make sure I'm familiar with it
I haven't played a good table top in... years. The last two MUSHes I have been on are The Reach and Firan. I have no idea what kind of game system it would use, obviously open to suggestions.
-
RE: Witcher MUSH Brainstorm (SPOILERS)
@SG said:
@FiranSurvivor said:
As for curbing Sorcerer/Sorceress power. I could imagine an organization just for that. With the revitalization of the Lodge at the end of the Witcher 3, I could see the Emperor imposing some kind of rule that they MUST be policed. Thus leading to a kind of police organization that specializes in dealing with unruly magic users. Kind of like the Templar from Dragon Age. Almost kind of another Witcher type concept, but instead of monsters they deal with Mages.
Don't the Redanian witch hunters already fill that role? They seemed to have been able to bring the lodge to its knees pretty handily in W3.
They do. But this would be an organization that the Mages agree to allow to police them.
The witch hunters were less police and more... Gestapo SS.
-
RE: Witcher MUSH Brainstorm (SPOILERS)
As for curbing Sorcerer/Sorceress power. I could imagine an organization just for that. With the revitalization of the Lodge at the end of the Witcher 3, I could see the Emperor imposing some kind of rule that they MUST be policed. Thus leading to a kind of police organization that specializes in dealing with unruly magic users. Kind of like the Templar from Dragon Age. Almost kind of another Witcher type concept, but instead of monsters they deal with Mages.
-
RE: Witcher MUSH Brainstorm (SPOILERS)
Could also go the opposite direction. Instead of "Nerfing" Witchers... perhaps buff normal people.
I believe the description of Signs is that anyone can use them with the proper training. Perhaps the use of Signs becomes more acceptable (though when something goes wrong, people blame the one who is tossing around magic) I could see a farmer learning Igni to properly burn clear crops. Gambler learning Axii to play the system.
Perhaps weaker version of witcher potions are available to normal people?
-
RE: Witcher MUSH Brainstorm (SPOILERS)
So probably be better to set it in some kind of city hub such as Novigrad or Vizima. Or perhaps Kovir so that Mages could have a nice focus. Somewhere where seeing people from different parts of the world (or worlds...) won't be too odd and will be acceptable.
Of course that Skellige Raider is having a drink with the Zerrakanian Horse Racer while a Witcher starts a brawl with a Nilfgaardian officer for not paying up on a contract to hunt down a Forktail.
-
RE: Witcher MUSH Brainstorm (SPOILERS)
@Sammi said:
Given the near-destruction of the Witchers, perhaps a future exists where a new order can achieve only some of the miracles of the old (lower power level, more reason for PCs to work in groups and with non-Witchers than you would have if you had a bunch of Geralts running around).
I think the core issue with a Witcher game is the same as any setting where you have an order of godlike warriors. Everybody will want to play as the
JediGrey WardensWitchers unless the non-Witcher options are equally interesting.This is one of primary worries I had. Witchers are Jedi. Everyone wants to be a Jedi (Funny thing is I never liked Star Wars for Jedi, I always wanted to be a pilot)
The other concepts do have to be interesting, but I think there is a lot to work from...
Sorcerers/Sorceress
Knights/Knight Errants
Witches/Warlocks
Spies
Special Forces
Nobility
Bards
And then you have concepts from other worlds...Witcher 3 shows the Wild Hunt are not just Grrr evil.
-
RE: Witcher MUSH Brainstorm (SPOILERS)
Spoilers incoming!
The Climate Change (tm) was actually the White Frost, and depending on how the Witcher 3 ends... its beaten.
And I believe the end of the Witcher 1 has Geralt retreaving those Mutagens, the Witcher 3 also shows they still know how to brew some of the potions necessary to make someone a Witcher, so the knowledge is not completely lost.
-
RE: Witcher MUSH Brainstorm (SPOILERS)
Centering around a Witcher school could be a very good idea... would also help explain the presence of new Witchers since during the time of Witcher 3, no new Witchers are being trained. But if you go far enough into the future you can create an idea why they have returned to the practice of making Witchers and why Kaer Morhen is populated, given that its implied it is abandoned by the end of the game.
As for Warhammer Fantasy and Witcher, there are a lot of similarities, its obvious they both pull from European folk lore and history heavily.
-
Witcher MUSH Brainstorm (SPOILERS)
WARNING SPOILERS
This post and thread will contain MAJOR spoilers for the game Witcher 3: Wild Hunt, avoid it if you want to avoid being spoiled.
I feel the Witcher universe would make for a fantastic setting of a MUSH. You have a lot of themes that come together and the potential for a truly unique world if you build off of what has already been established. You could easily set up a Lords & Ladies MUSH, but with so much more.
Here are some basic ideas I had for such a game.
What is Canon:
Its been stated by the author of the Witcher books that he doesn't consider the games Canon. Hes an old Polish guy so its not a surprise hes not in on the hip new thing of Video Games. I feel to get the best of the world you need to consider both the books and the games Canon. Considering there are no Witcher books that are set during the time of the game, it should work. (The games takes place 5 years after the ending of the last book).
Setting/Geography:
The game and the books established a pretty rich world with various kingdoms and empires, obviously influenced by real world peoples and places. There are several large cities that the game could be based on, and in some areas of the world the cities are close enough you could easily establish multiple locations.Witcher 3 itself adds a big thing though. Other worlds~Insert Text Here~. Its already established that there around countless other worlds in the Witcher 3 Universe, some populated with sentient creatures. (You have the elven world that the Wild Hunt is from, and you also visit a barren desert world that Avall'ach tells you was once an ocean world inhabited by a sentient race.) We know that Elves come from their own world, entirely possible that so do dwarves and other humanoid creatures. We also know that all the mythical beasts such as Griffons, Cockatrice, Basilisk, Chorts, Fiends, Sylvans, Succubi, were deposited on the Witcher world by the Confluence of Spheres, meaning they also came from other worlds.
You also have a MAJOR point where the worlds are not limited to typical fantasy fare. Ciri states in the last half of the game "I visited a world where everyone had metal in their head (cybernetic implants?), waged war from afar (guns?), and everyone had their own flying ship. (flying ship...)"
You can really spice up stories with a sprinkle of other worlds, or have almost a Shangri-La type setting where different worlds are numerous and connected.
Setting/Time:
I feel the best place to set the world is obviously after the end of Witcher 3, likely a few hundred or so years in the future so that you don't run into the issue of having to play major characters such as Geralt, Ciri, Dandelion, ect ect.
Characters:
Who would you play? When I originally thought the Witcher world would be a good place for a MUSH, I was worried it would be limited in the type of characters you could play. Peasant, Lord, Soldier, Sorcerer/Sorceress, Witcher.
Doesn't seem like much, but kind of crimping off WoD you have to create your own concept and go from there. Having finished the game, there actually is a ton of concepts that are open and would fit, and the introduction of other worlds also opens the box on the types of characters that could be played.
Mechanics/Code:
I have zero experience here. As is obvious. Im an ideas guy. I know how to dig, connect rooms, and I can kind of cobble together stuff with other bits of easy to use code. (Kind of made a space combat simulation on AoA when I was staff there by creating special weapons and armor to simulate ships)
I feel the experience system can't be level based. I want this to be a MUSH, not a MUD. Combat should exist, be important, but not be the end all to be all.
Of course there is something to be said to have a game that is combat heavy focused and the focus is Witching and doing contracts to hunt monsters...
I'll probably add more later, but those are my ideas for right now...
-
RE: Blood of Dragons
I literally have no dog in this fight. Im just doing good old fashion trolling.
https://twitter.com/hippoiathanatoi/status/607932080228581376
https://twitter.com/hippoiathanatoi/status/607933602110799872
https://twitter.com/hippoiathanatoi/status/607902371772043264
https://twitter.com/hippoiathanatoi/status/607926114854563840
https://twitter.com/hippoiathanatoi/status/607906901712629761
https://twitter.com/hippoiathanatoi/status/607910280043978752
https://twitter.com/hippoiathanatoi/status/607939598107443200
https://twitter.com/hippoiathanatoi/status/607909160718630912
https://twitter.com/hippoiathanatoi/status/607907063046541312
Someone needs to learn tact.
-
RE: Star Wars: Age of Alliances
Makes sense, as I remember AoA's interpretation of the fall of Coruscant being a little... out there. (Lots of Interdictor class space ships or what not)
I think a reboot in anticipation for the new movies could be a good thing.
-
RE: Star Wars: Age of Alliances
How far after RotJ is the setting now? When I last left Coruscant had been conquered and all that jazz. Or did they reboot at all?
-
RE: Star Wars: Age of Alliances
Age of Alliance..? Isn't that Cujo's old place? Only people I remember from there is Cujo and that crazy fuck (it was the good kind of crazy) Halcyon.
It was also the first MUSH I ever started on. God I was awful back then.
-
RE: Eldritch - A World of Darkness MUX
So with the spheres having caps and such, what room is there for mortals and mortal+? Are there any "factions" exlusive/catered to them to join and work around/in?