I disagree with it, but Grant Morrison is welcome to his theory.

Best posts made by Ganymede
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RE: Comics: Superman as a character
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RE: Interest Check: Assassin's Creed (CofD/2nd Ed) Game?
@ShelBeast said in Interest Check: Assassin's Creed (CofD/2nd Ed) Game?:
Does FS3 take care of things outside of combat? My understanding was that it was just that. Investigation and research should be a big thing in an AC game. inventiveness also always plays a big part of the game, so crafting should be a thing. Lastly, AC games are typically, at least, some part political thriller, so social maneuvering and such should be reflected as well.
It can, actually. At least, it's not functionally different from CoD in that respect.
In CoD, an Investigation consists of making a roll to obtain Clues. If you get enough Clues, the puzzle comes together. With FS3, you can do a simple roll to determine success, and use the rating of the success to figure out how many Clues are obtained. Not really different.
In CoD, social maneuvering involves the opening of Doors. You make a roll with relevant social stats to determine how many Doors are opened per attempt. Again, you can do this with FS3 by either having a simple roll or a contested one. Not really different.
The difference between BSG:U and what you may need is that BSG:U's stats focused almost entirely on combat abilities. Sure, there's Stealth and Technician and Composure, but it's mostly about the pew-pew-pew. Contrast that with Fifth Kingdom, which uses FS3 (an older version), and it has Action Skills for Politics, among other things.
The advantage that FS3 has over a CoD game is the combat engine. FS3 lacks the crunch and customization of CoD, mind, but it can work for what you want. (Despite @faraday's protest, in my opinion.)
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RE: RL Anger
I read your post and very nearly flew into a blind rage.
I hate everything about your step-sister. Every, fucking thing.
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RE: Hogwarts Legacy
@Ghost said in Hogwarts Legacy:
Regardless, it IS a good game and I enjoy the setting.
That's the other thing for me: I disliked the Harry Potter setting.
In fact, I disliked the movies and didn't care for the books either.
And this was before she took the hard TERF turn.
But it does look like a good game.
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RE: RL things I love
@auspice said in RL things I love:
Anyway. My doctor's office. My doctor, when I went in yesterday, was fascinated to hear about it, wanted to get the name right, and was like 'I have homework to do.'
If your attorney doesn't do the same thing, go find another one.
if you don't like homework, don't be an attorney. That's literally all we do, most of the time.
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RE: POLL: Super Hero MU Gut Check
@Ghost said in POLL: Super Hero MU Gut Check:
Don't give up hope on humanity versus We aren't going to wait to be placed into chains
#MutantLivesMatter.
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RE: Real World Peeves, Disgruntlement, and Irks.
@admiral said in Real World Peeves, Disgruntlement, and Irks.:
This whole thing reeks of kickbacks and corruption and idiots who want a shiny toy rather than the sensible solution to help the city.
And I think your city is trying to steal Columbus' soccer team.
So, yeah, fuck Austin.
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RE: POLL: Super Hero MU Gut Check
@Ghost said in POLL: Super Hero MU Gut Check:
Good question. Might be worth another poll in another thread. I know for SOME the juice is in playing existing characters, and others are die hard OC players.
I was on this X-Men high school game where all the mutants were in a compound, and were all OC. The FCs were bit players, if I recall, but most of the action took place between all of the OCs. I kind of liked it, but activity was sort of low.
You could go full rogue, though, and make a Mutants in Space game. Like, have a bunch of people launch off to find a better world out there, with some bit-part FCs and OCs heading into outer space to find strange new worlds, seek out new life and new civilizations, and to boldly go.
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RE: Mutant Genesis (X-Men)
What sort of system are you using for conflict resolution, if you are using one? How do people generate or describe their characters?
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RE: RL Anger
@surreality said in RL Anger:
So help me, I adore my mother, but she drives me crazy. She's well meaning. She is. Her intentions are good.
I hear this a lot. I tell my clients: if someone accidentally does something good despite their intentions or beliefs, that does not erase the contemptible reasons for which they did it.
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RE: POLL: Super Hero MU Gut Check
@surreality said in POLL: Super Hero MU Gut Check:
I think with 'in space' you start running the risk of going too hard into the scifi, which can be daunting for some.
Depends on how it's set up, though. If it's just 'what's going on on earth is not something you're going to be interacting with regularly' in a terraformed zone or something, that's one thing.
If it's too tech-focused and futuristic, you start running into the 'lost in the technobabble' problem. (The struggle is real.)
That said, I think that would be pretty cool unto itself as a futuristic setting, since both scifi games and superhero games definitely have their fans, and seeing a pooling of those players in a tightly defined concept like this would be pretty cool to see.
In the Marvel Universe, just because you can do something doesn't mean you understand how the science goes. Like, there are a lot of alien things out there, and spaceships, but you know what they don't do? Explain any of that. That's why it's hard to consider Guardians of the Galaxy a sci-fi story.
Speaking of systems, you know what might work well?
FS3.
Bear with me, please. It could work very well, actually. Just needs a little tweaking.
Why FS3? Because it's simple to learn. Because combats are easy to run and operate, and can have 8-10 people and still get resolved in around 3 hours.
I've seen FS3 work in a medieval setting (Fifth Kingdom). I've seen it work in a war setting (BSG:U). And I think you could easily adapt it here. It doesn't handle the fluidity of magic very well, but I think it could work here.
Seriously.
Don't laugh, @faraday.
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RE: Mutant Genesis (X-Men)
You also have my interest. I'll probably snip my Glitch from Marvel 1963 and bring her here. She fits in better here.
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RE: Real World Peeves, Disgruntlement, and Irks.
@jibberthehut said in Real World Peeves, Disgruntlement, and Irks.:
She went on vacation, ditched her kid with a family friend and after telling me he would be coming, he didn't show up.
I understand why people may not take their special-needs teenager on a trip with them, but I think there's a nice, very hot place in Hell for people who do so because their teenager would "ruin" their vacation.
I have a lot of friends, but there's no way I would take in their teenager so they can go on vacation.
Assholes.
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RE: POLL: Super Hero MU Gut Check
@faraday said in POLL: Super Hero MU Gut Check:
I seriously don't think FS3 is a good fit for a superhero game. You could probably square-peg-round-hole it into some semblance of submission, but I wouldn't. Combats only work well because the effects are coded and you don't have to sit around fussing about what happens. It's all automated. Once you throw flexible superpowers into the mix, you lose all that.
You don't really need flexible powers for combat, though. I mean, Superman has a limited number of attacks: he either punches the bad guy or uses some sort of elemental blast (heat vision or ice breath). His Super Strength could be a melee weapon that does a stupid amount of penetration and/or damage, and his ranged attacks could simply be a ranged weapon named "Blast."
Take Iceman. He doesn't have super strength, but he could make ice weapons, so maybe he has some sort of Elemental melee weapon available that has medium penetration and damage. And for his ice blasts, again, you could use a ranged weapon called "Blast."
Take Jean Grey. Psychic attack? "Blast." Cyclops? Maybe given him an Augmented Blast that does more damage, or allows him to do either a charged, massive attack or a burst attack.
I think one simply needs to be creative, and FS3 provides the flexibility to do so.
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RE: Mutant Genesis (X-Men)
@autumn said in Mutant Genesis (X-Men):
That sounds way too straightforward and angst-free for Cyclops. Maybe throw in about 36 issues' worth of Hamlet-ing ("to Jean, or not to Jean") before he finally has the decision made for him by circumstances.
I vastly prefer Singer's Cyclops, who gets disintegrated but, before then, is pretty damn consistent.
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RE: The Basketball Thread
@arkandel said in The Basketball Thread:
Yeah, fuck him. He took the minimum just to win a ring.
Honestly, the union should bust his knees.
It's one thing to take a hometown discount, and another to take the bare minimum just to get a ring.
I like long seasons because it increases the chances that some of these bozos will injure themselves.
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RE: Sexual themes in roleplay
@HelloRaptor said:
... the hypocrisy of singling it out as if it's special is, along with the absurdity of the alternative which is spreading the umbrella to cover 'You may not RP anything which will cause other players on the game OOC distress or force staff to deal with uncomfortable OOC drama because of that distress.'
There's nothing hypocritical about finding one form of RP more disgusting, disturbing, and unacceptable than another, and therefore prohibiting it. It may be unreasonable in your opinion, but it's not hypocritical.
The line between rape RP and other sexual RP is not fine. I'm pretty sure you can figure out the difference. To make it clearer, lump in child-sex RP with rape RP, since they are practically and legally similar.