@ShelBeast said in Interest Check: Assassin's Creed (CofD/2nd Ed) Game?:
Does FS3 take care of things outside of combat? My understanding was that it was just that. Investigation and research should be a big thing in an AC game. inventiveness also always plays a big part of the game, so crafting should be a thing. Lastly, AC games are typically, at least, some part political thriller, so social maneuvering and such should be reflected as well.
It can, actually. At least, it's not functionally different from CoD in that respect.
In CoD, an Investigation consists of making a roll to obtain Clues. If you get enough Clues, the puzzle comes together. With FS3, you can do a simple roll to determine success, and use the rating of the success to figure out how many Clues are obtained. Not really different.
In CoD, social maneuvering involves the opening of Doors. You make a roll with relevant social stats to determine how many Doors are opened per attempt. Again, you can do this with FS3 by either having a simple roll or a contested one. Not really different.
The difference between BSG:U and what you may need is that BSG:U's stats focused almost entirely on combat abilities. Sure, there's Stealth and Technician and Composure, but it's mostly about the pew-pew-pew. Contrast that with Fifth Kingdom, which uses FS3 (an older version), and it has Action Skills for Politics, among other things.
The advantage that FS3 has over a CoD game is the combat engine. FS3 lacks the crunch and customization of CoD, mind, but it can work for what you want. (Despite @faraday's protest, in my opinion.)