@faraday said in World of Darkness -- Alternative Settings:
I'm not even talking about building a combat engine. I'm simply talking about changing the order in which the people involved declare and resolve their actions.
Okay, I follow you.
Concrete example:
A pages GM: "I'm going to attack C and use my Vigor."
B pages GM: "I'm going to change into my (werewolf attack form - I forget what it's called) and attack C with my claws."
C pages GM: "I'm going to dominate B and have her turn on A."
GM makes a bunch of rolls, factoring in all of the merits and conditions and initiative and all that good stuff.
As I stated, this is not how the rules work. Let's say we change the rules to follow this, though.
<OOC> GM says, "OK here's what happens: A attacks C and does (blah blah) damage. C then dominates B, who changes forms and wheels on A with claws bared. B - you're now dominated."
This also does not happen because, for the most part, there's no GM present for PvP combat on most MUShes, unless a staff member is called in. WoD MUSH culture has shifted away from the dreaded TimeStop, where you have to have a staff member present to resolve combat, and this has been considered, generally, a good thing.
One can re-work the system entirely, yes, to make combat easier. I do agree with this. I guess my point -- if it can be said that I ever have a point -- is that one need not change anything to make combat easier, quicker, and more fun.
First, it would be awful nice that, if you intend to hurt or kill another PC, that you are courteous enough to respond promptly to what's happening, rather than watching TV or doing whatever between poses. I find that to be fucking rude to the nth degree.
Second, it would be awful nice if games used and enforced the actual, published systems that are calculated to make your players' lives easier. From "Down and Dirty Combat" to "Beat Down" rules, those 2E games that opened (except for the one in Austin) just outright ignored these systems for no apparent reason. Use the published systems, dammit.
To get back on topic, sort of, a lot of these problems? Have been solved systematically. It's just up to staff and players to implement and enforce them.