Shelbeast and I were a bit concerned.
I'll get to work finishing up Blood Sorcery over the holidays. That should pave the way for edits for staff consideration. And public comment, if warranted.
Shelbeast and I were a bit concerned.
I'll get to work finishing up Blood Sorcery over the holidays. That should pave the way for edits for staff consideration. And public comment, if warranted.
@Kanye-Qwest said in Kushiel's Debut:
Seems like they knew it would be a problem, since they scheduled it during a huge thing that would hopefully keep people occupied, and didn't at all acknowledge they were starting the limited availability scene.
I'm going with @Skaldia's line that he had no idea there was a problem, and that there was some sort of sewing circle of complainers.
I've been doing this for a long time. On a game where there are staff alts, I find it very difficult to believe that there were no signs of trouble.
@Rinel said in Real World Peeves, Disgruntlement, and Irks.:
I see you are a fellow person of culture by the .gifs that you post.
@zz said in Characters You Enjoyed Playing:
To tag on to @saosmash 's mention of our brief foray into F&L and the amazing character relationships there, I deeply enjoyed playing my first nations Nevada ghoul. Wendigo renamed herself into the creature she thought that @Caryatid 's lovely vampire created and slowly cast aside the difficulties of her mortal life for the more insidious dangers of the masquerade. Far older than some of the vampires her humanity lingered only by a thread and the stories she grew up on. It was incredibly interesting to explore her and delve into the history of the area. Also to be a semi-babysitter to neonate babes. Unflappable ghoul.
I never got to play with Wendigo much as Wes. But there shall be more time, and hopefully more stories.
@VulgarKitten said in Kushiel's Debut:
Thoughts? I've rage-quit a MU or two in my time so I get it. But that's what this seems like to me. A kind of hypocritical rage-quit.
I know of @Sunny's involvement with KD. It was extensive as a player, and then as staff. That's why this subject is touchy and rage-inducing.
It blows when you work so hard to promote a group or cause, only to find out it's actually an exclusionary clap-trap that has shat on a bunch of people that you told would have a good time and not be shat on. Like if you suddenly realized that your presidential nominee is a racist, misogynist blow-hard that'd sooner put you in jail or deport you than to actually listen to any of the meaningful advice you have to offer.
I don't get so emotionally invested. I don't rage-quit. @Sunny's got every right to, and her reasoning is made more sound from @Skaldia's reaction here.
I've heard this a lot, and I just don't agree.
I think Season 2 wasn't as good as the others, yes, but it wasn't terrible. That they had Paul Reiser in it made the entire thing deliciously meta. It certainly didn't turn me off the franchise, even if I will concede it suffered a little from the 'holy fuck this is popular let's make another season without adequate planning' syndrome.
But Season 3 is definitely super awesome, and highly recommended.
Sorry to break up the argument here.
Two settings have been discussed between I and my collaborator(s). They are as follows:
Wolves at the Gates
1359. It has been two hundred years since the Duke of Saxony took Lubeck from the Count of Schauenberg and Holstein. The cities along the Baltic have flourished under intrepid merchant trade and loose regulations. The success of the burgeoning Hanseatic League has not gone unnoticed, however, and barbarians from the East and Catholics from the South. Meanwhile, the League has turned its eyes to Denmark after the Kingdom attempted to cut trade through the Skaggerak. Kindred fangs are sunk deep into the chapterhouses and guilds, however, and monsters pull the strings of puppet-princes in this high-time of intrigue.
The Siege
The Strix are here. Archbishop Aloysius Gonzaga has sealed off the borders to and from Spokane: no communication, no travel, nothing. All Kindred must present themselves to his Scourges every week to be examined; every Kindred that fails to do so is burned in public at the stake. All Kindred that attempt to break the siege -- either by departure and causing others to arrive -- are burned at the stake. But some say it's not the Strix at all that threaten the gates, but a more insidious enemy from a place called 'The Land of Worms', who have come to avenge the white man's seizing of their lands. Nothing is safe and nothing is secure, even though the Archbishop's Scourges patrol the valley every evening -- not when the Archbishop is said to be insane.
As for the argument at hand, my thoughts: WoD is an easy system to understand, but it has so many exceptions and powers that a novice can get very lost very quickly. I don't mind helping people build their PCs, as I know the system and exploits fairly well. On a vampire game, it is not unthematic for a player's PC to learn as he or she goes; however, he or she cannot, and should not, expect complete safety as they do so.
@Hushicho said in Flights 'n Tights MUX:
If you weren't aware, we do not care what biological sex, gender, or gender identity any player is. All we are is a game for male characters as PCs. If you find that "creepy", then move right along. It is not a game for you. But I'd appreciate you not trying to insult my game and the community there by assuming a huge amount of things about a game that is clearly not your thing.
My objection isn't with your community, the players, or anyone personally. It is with the exclusion that seems inherently opposed to the apparent purpose of your game. Your choice marginalizes the entire sub-set of superheroines, which, although done perhaps without a malicious intent, is a painful reminder that such marginalization continues, despite recent advances in the genre.
I applaud the openness of your community, and I applaud that you have the courage to stand up for what you believe in. This game, however, does not seem representative of that, and it is for this reason that I criticize your game's scope and policies.
@mietze said in Real World Peeves, Disgruntlement, and Irks.:
Just for the record, for most bank issues screaming at anyone wont get them resolved faster. Especially screaming at the teller.
Just for the record, screaming at someone doesn't get anyone's issues resolved any faster.
Being polite goes a long fucking way.
@wildbaboons said in The limits of IC/OOC responsibility:
Often enough it instead ends up as a group of PC leaders disappearing to Quest for McGuffin using their combined nugget stockpiles while everyone under them is left doing Bar RP.
This will never happen on my ME game, mostly because everyone's supposed to be on the same team. The Company announces missions, tasks, and objectives, and folks can go about resolving them on their own. Success means a bump in status, which may eventually build up to promotions. With promotions may come an expectation of greater involvement, but that doesn't mean others are shut out from involvement.
@mietze said in Flights 'n Tights MUX:
That being said. I understand the need for space. I don't think there's really that much of an issue with a MUSH that says up front they will only accept male PCs. Or even more narrowly gay or bi male PCs. It's not like all the players will be men. * * * HOWEVER, on a game where there can only be male PCs that is predominantly supposed to be about same-gender relations, but still for some reason allows straight male PCs, I guess it's nice that they can have RP around that if they wish and so I understand why that might be a thing?
This is probably the best way to state what I was getting at. If @Hushicho's reaction to the critique was as simple as "I understand what everyone's saying, but we were aiming to create a place where players can play gay, bisexual, and queer male characters," I would not have objected. Instead, he saw the critique as "hate," which again is not what I intended to convey.
Again, I think the game is a great idea. I applaud its creation. My criticism of it should not be taken as a statement of "ANYONE WHO PLAYS HERE IS FUCKING SEXIST".
@Cobaltasaurus said in Health and Wealth and GrownUp Stuff:
Now, mind you, I also had chronic bronchitis and breathing issues and get ear infections a lot (or used to on into adulthood) b/c my mother gave me "alternative medicine" antibiotics as a child one winter when I got really sick. An "immune booster" or some shit that was a bunch of grass packed into a pill capsule b/c her second husband convinced her that alternative medicine was better.... and well guess what, by the time she finally took me to an actual doctor I had bronchial pneumonia and an ear infection so bad I had pus dripping out of my ears.
I want to take this and interject generally to say that I would never advocate for homeopathy or homeopathic medical treatment first. Studies upon studies upon studies lend greater credibility in my mind to the practice of modern medicine. And there is a rather fine line between accurate and inaccurate statements.
For example, in the UK there was the "Alkaline Diet" fad, which has been thoroughly debunked. That said, doctors all agree that what you eat does have a profound effect on your cancer risk. The Alkaline Diet encourages eating more fruits and vegetables, and less processed meats and high-fat dairy products. And coincidentally, doing exactly that may, in fact, have a profound effect on your health if you previously ate a lot of processed meats and high-fat dairy products.
All that said, my partner is still the worst eater I know, and I swear to God I don't know how that woman is still alive, except through sheer spite.
@thenomain said in The limits of IC/OOC responsibility:
Staff also don't always take a moment to consider whether or not an outcome should happen.
I was not clear before, but I, more often that not, consider staff to be players.
@skew said in Fallen World MUX!:
So, I guess, in conclusion, it's pretty simple if you don't mind not having the best spells. If you want to really get crazy, and do a lot at once, it gets harder. My tip would be to learn which spells you like and just write out the basic formula (like, maybe physically, on paper, next to your computer) and have it on hand if it ever comes up.
My tip, based on my reading of the new magic system, is to make a PC that can do most of what you want them to do without magic, and have magic be the fallback plan or what is used when you have to something spectacular.
@saosmash said in The limits of IC/OOC responsibility:
People can get very invested in their wrong ideas, which makes sense since they came up with them themselves.
We call them "textualists."
I have to admit: I'm very interested here. And Mage 2E is a bit easier for me to wrap my head around; the magic rules operate similarly to 1E Blood Sorcery.
@surreality said in World of Darkness -- Alternative Settings:
They did, actually.
Good.
People did not respond well.
Tough shit.
I think at some point they also did something with enormous ST XP benefits -- we're talking XP awards for STs that were running 3-6xp+/scene in CoD XP, for STs who were often running multiple scenes per week and piling on those quantities each time -- and that getting scaled back didn't help either, because some people felt entitled to those grossly inflated amounts; once they weren't getting them, they stopped. Which also says a lot, sadly.
It does. It tells me that some WoD players are greedy, entitled fucks.
As I think I said before: we are to blame.
@Misadventure said in The Descent MUX:
Make a contract of PvP required to proceed, which both must agree to.
This doesn't really solve the problem player I pointed out: the player who is aggressive with her PC, but refuses to accept push back from her targets.
RfK employed a good system for its political system, which was inherently PvP. You had 3 types of PCs: (1) Political; (2) Support; and (3) Civilian. The difference between Support and Civilian were relatively minor, but the important line was between Political and Support.
If you wanted to rule a domain or hold a title, you had to be Political, which meant that you could kill or be killed ICly by other Political PCs. Support PCs could not rule a domain or hold a title, but could support or assist other Political PCs; however, a Support PC could not be killed, and could not kill others.
Anyhow, as it applies here, it just seems that the policies were unclear. I can't see how this game could work unless there were some amount of PvP, lethal or not.