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    2. Ganymede
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    Posts made by Ganymede

    • RE: Real World Peeves, Disgruntlement, and Irks.

      @faraday

      I don't know where you live, but this is a "find someone to present this bullshit to a school board" moment.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: City of Shadows (2.0?)

      It's nice to look back and see a whole lot of homebrew bloodlines that I threw together a few years ago. And I'm glad to see that it is doing well.

      posted in Reviews and Debates
      Ganymede
      Ganymede
    • RE: Review of Recent Bans

      @doozer

      The Hog Pit isn’t dead; it has been moved elsewhere.

      posted in Announcements
      Ganymede
      Ganymede
    • RE: Places Code Pros and Cons

      @devrex

      As a GM, I prefer scenes of no more than 5. If I need a big event, I’ll split the scenes up, knit the events together, and then announce the aftermath.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Good TV

      @reimesu

      Texas 10 4

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Good TV

      @hella

      I am Canadian too, so I have to recommend Letterkenny as a prelude to Shoresy, seeing as how the latter is a spin-off of the former.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Good TV

      @hella said in Good TV:

      Oh good, something to fill the hole Derry Girls left in my heart! Thanks for the heads up

      Right now, it's Shoresy. Also, The Next Thing You Eat; I love David Chang's documentaries.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Places Code Pros and Cons

      I am a huge fan with the places code that was traditionally installed in things like MIAM.

      It is a great way to simulate having a small, private conversation in a larger scene. It allows more activity in a larger group where one person may be leading a meeting, and others are in their places chatting amongst themselves. It keeps the level of chatter down while allowing folks to basically do more RP amongst themselves. I think that's a good thing.

      I'd like to think it can be expanded in a way to facilitate GMing, but I haven't thought how we could use existing code to do so.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Too Much

      @faraday said in Too Much:

      This was something I spent a lot of time on when designing Ares, seeing if it was possible to design a better 'places' system. To be honest, I came up empty.

      On Liberation, there was a codebit that would allow participants in a room to characterize a scene there as Green, Yellow, or Red. If the scene is Green, then anyone can see the poses made. If the scene is Yellow, then the participants there are visible, but their poses are kept between them. If the scene is Red, I think the limits of Yellow exist, and also no one else can pose in that place (or something like that). I think Thenomain may have coded it, as I believe he helped set the place up. Not sure how it works.

      The only suggestion I could give for "places" is something similar. If you are at a place, then rather than using a code like 'tt', your default pose, emit, or ooc command would only be seen by folks in the same place; if you wanted to pose/emit/ooc to others in the room, you would have to use a separate code. Would make it a little easier for new folks to get used to using "places". If you add something like the Red flag, then I guess you could limit poses to a certain few folks, with no one else able to interject, but allowing them to still pose at their place normally.

      I don't know if any of this is feasible.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Too Much

      @lotherio said in Too Much:

      Just thoughts on helping build culture/design, I could be completely wrong or in left field by myself.

      Preferences based on experience, personality, or other traits are never wrong. Caring about other players, empathizing with their limitations and/or needs, and adjusting accordingly is far more important in a game's culture, and I don't think that can be legislated or coded.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Random funny

      @misadventure said in Random funny:

      Its not far from this:
      GIR.gif

      Best have tacos and tuna on hand.

      gir waffles

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Health and Wealth and GrownUp Stuff

      @rightmeow

      I don't think you have anything to be sorry for and I cannot recall if or when you said anything particularly offensive to anyone. You've always been very good and consistent at communicating a message of kindness for all, and it is appreciated.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: RL-Friendly Game Design

      @hella

      I know that some couples plan it out in real life. Why not in RP?

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: RL-Friendly Game Design

      @faraday said in RL-Friendly Game Design:

      If it's planned, people can adjust their schedules around it. If it's (reasonably) short, they know they're not going to be at it all night.

      And we come back to a discussion on TS. Again.

      cat eyeroll

      (Just kidding: I concur that planning important get-togethers and keeping them short is a good policy to keep for non-sexy-time RP ... and sexy-time RP.)

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: RL-Friendly Game Design

      @il-volpe said in RL-Friendly Game Design:

      I find it more fun to RP a round of poses every day or two than to wait for three weeks. This is particularly appropriate for debriefings, Q&A sessions and reconnaissance trips that aren't too likely to get action-packed -- some scenes are really more fun to RP about after than they are to RP.

      I do not think async RP is great for active-shooter type scenes, but is good for debriefings for missions. The commander should pose once a day after reviewing the scene, to keep it moving along, but other players can chirp all they want meanwhile (within reason).

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Too Much

      @faraday said in Too Much:

      🙂

      Some day, when I have more time and energy, I want to convince you to help me set up an original space fantasy game.

      some day

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Positivity Going Forward...

      @runescryer

      Your opinion is worth more than you probably think.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Too Much

      @faraday said in Too Much:

      So for instance we did a big awards party, and there were a couple different locations - the beach, the bar... I forget the others.

      And then DWOPP got with my PC, and we TS'd, and I found out later, and I was, like --

      barf

      Anyhow, it was still fun, and I have no regrets. BSGU was one of the best experiences I've had in 20+ years. I wish it was still around.

      @kk said in Too Much:

      1. A two person sex is sort of standard and a good size for a tinysex scene, but rping sex scene after sex scene with the same characters (without breaking it up with other rp) can eventually become a pretty dull shade of gray.

      I hate to think of ever being thought of as a dull shade of grey, dear.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Positivity Going Forward...

      @lordbelh

      Sorry, bud!

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Positivity Going Forward...

      @lordbelh said in Positivity Going Forward...:

      If all you want is to be right, and meme-flame and feel righteous in your fury, then ok. ... It's easy to forget that the other person is a person, with their own fully realized internal life and experiences. Even if you're championing views that I share, the way you're doing it makes you part of the problem in my eyes.

      I do not know what it is you're objecting to here, and I'd like to know. In what way am I part of the problem, if the problem you are referring to is public shaming?

      posted in Mildly Constructive
      Ganymede
      Ganymede
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