@arkandel said in Player buy-in:
Either way that may still not be the game you wanted to run, or the things you hoped your players want to be doing. Maybe you hoped they'd turn a suspicious eye on each other, wondering who'll steal their supplies, develop tightly knit groups stealing resources from other groups... and instead you have folks running a bar.
I see this as malicious.
For me, malice is more than just ill-will, and includes a blatant disregard for others. In this case, you're describing a blatant disregard for the vision of staff and a clear description of the setting. Part of the concept of buy-in is accepting that vision and setting, and where elements are not so clear it is reasonable to expect someone to ask for clarification or permission to make an element their own.