@coin said in Cobalt's Playlist:
@skew said in Cobalt's Playlist:
@cobaltasaurus Think it's more than two
your mom is more than two
... tons ...
@coin said in Cobalt's Playlist:
@skew said in Cobalt's Playlist:
@cobaltasaurus Think it's more than two
your mom is more than two
... tons ...
Updated again because I am slipping into irrelevance these days.
Listening to anyone tell me about how social health care systems don't work.
Listening to anyone tell me about how Canadian is a communist country.
Listening to anyone tell me about how the economy is working.
Listening to anyone, really.
@misadventure said in RL Anger:
Answer:
"Her name, mom, what's her name."
"Her name is Luca, mom. She lives on the second floor, upstairs from me."
She's one of those people who I absolutely cannot roleplay with online, but get along with pretty well with in RL.
As reprehensible as some of her online shenanigans may be, I have less difficulty accepting her as a decent writer. My recollection of her RP tells me that she was pretty darn good at it.
@sunnyj said in Shadows of Paradise: help wanted!:
If you set a high bar, people leave, because most players are, quite frankly, lazy af.
You realize this means that only you and I would be left on a game, and that, to me, makes me ooze with anticipation.
@bobotron said in Inspiration material for your current game:
PINEAPPLE SALAAAAAAD!
@sunnyj said in Shadows of Paradise: help wanted!:
When I STd Mage, the confused players buried me in pages, but we figured out.
I understand what you're saying, but this seems to be the actual issue. Mage is open-ended when it comes to "powers," so it is going to be harder to figure out what can and cannot be done. In my opinion, that sort of mental preparation ought to be done before one hits a scene.
You know, kind of like what a Mage would do before going on a quest: get spell ingredients, memorize Mordenkainen's Magic Man-Meat Mash or whatever, etc.
@admiral said in What the fuck happened to Hip-Hop?:
...you guys are missing the point of the thread. Hip hop started as protest music. Now it's basically just disco. That's literally what the video was about.
And I think we're saying that the video is wrong.
The best political hip hop never really made it far on the pop charts, so you can't look at the pop charts as an indicator of where that hip hop is.
It's a flaw in the argument.
My favorite political music isn't at all mainstream, but I will admit to liking Rage Against the Machine when I'm having a bad idea. Try some Manic Street Preachers. Or Death.
@tragedyjones said in Shadows of Paradise: help wanted!:
While that is a valid playstyle and from what I remember of your PC was pretty dope, sometimes you play a wizard because you wanna cast fuckin' spells
Thanks.
And that's fine. I like casting spells. But if it takes you 15 minutes to figure out which one to cast, you're fucking deadweight for the scene.
@skew said in Shadows of Paradise: help wanted!:
Add in that most mage plots ended up taking a very long time, due to the nature of mage (I have 30 different spells I could cast, let me think through each one, I take 15 minutes to do my turn in initiative).
I would say that is due to the nature of Mage players, personally. I ran a few small crime-fighting PRPs that took a fraction of the time.
Then again, my particular PC didn't rely on her magic. Her thought process:
Is there a problem?
If YES, can I destroy it with my fists and feet?
If YES, destroy it; if NO, try to destroy it anyway, and catalogue success as a Mystery solved.
@thenomain said in Inspiration material for your current game:
What would be good reading/watching/playing for the game world I'm trying to design?
For me:
@pacha said in Shadows of Paradise: help wanted!:
So yeah, I am not against adding mage eventually. I would just want to be in a position where I had a very knowledgeable, very committed person to run it and to make sure we had done the groundwork to ensure it sat well within the theme of the rest of the game.
I nominate @SunnyJ.
@testament said in General Video Game Thread:
So I guess there's this new thing where people need something to be angry at in video games ...
No shit, man. This is what I feel like when I hear people's criticism of Mass Effect: Andromeda.
Just fucking play the game and have a good time with it. Fallout 76 may be a shit-show, but as long as you don't hit No Man's Sky's levels of false promises don't hate on folks for enjoying it.
@thatguythere said in Player buy-in:
I think the most important thing is to be a specific as possible, Post-Apocalyptic can mean a lot of things.
I agree. This is one of the best ways to get buy-in, and is why World of Darkness games of all stripes have an easy buy-in. Games with original settings have it a bit harder because they don't have tomes of fluff developed by committees to fall back on to answer the age-old questions, such as "can vampires have sex?" and other bullshit that players get caught up in.
@arkandel said in Player buy-in:
Either way that may still not be the game you wanted to run, or the things you hoped your players want to be doing. Maybe you hoped they'd turn a suspicious eye on each other, wondering who'll steal their supplies, develop tightly knit groups stealing resources from other groups... and instead you have folks running a bar.
I see this as malicious.
For me, malice is more than just ill-will, and includes a blatant disregard for others. In this case, you're describing a blatant disregard for the vision of staff and a clear description of the setting. Part of the concept of buy-in is accepting that vision and setting, and where elements are not so clear it is reasonable to expect someone to ask for clarification or permission to make an element their own.