@cobaltasaurus said in What Do You Want In A New Game (3-options)?:
#3 ...I have a little more trouble worldbuilding for. But I would personally play it! >.> Someone else make it!
FINE.
@cobaltasaurus said in What Do You Want In A New Game (3-options)?:
#3 ...I have a little more trouble worldbuilding for. But I would personally play it! >.> Someone else make it!
FINE.
@cobaltasaurus said in What Do You Want In A New Game (3-options)?:
I like the Space idea, but I've a mild worry that people would want it Hard Science, and would get upset when I accidentally give the properties of a Red Dwarf to a White Giant or something.
The only kind of hard science I like is when someone sticks something biological into me.
Doing Enterprise shit is boring.
Doing Voyager shit is better.
Doing SDF-1 shit is awesome.
Then you'd have M. Night Shyamalan's The Village, and we all know how that ended up.
@cobaltasaurus said in What Do You Want In A New Game (3-options)?:
- Escaping the hostiles.
- Finding a home?
- Establishing that home.
- ...To infinity and beyond!
I was thinking more:
I guess I'm just fond of the Macross Saga.
I like the premise to #3, but I think it needs work. What you have is the start of a scene here, perhaps the one that kicks off the game.
Maybe take the Ariadne and start to head home through the aliens. Take a bit of Voyager and Robotech, and mix that with a lot of Event Horizon and Star Control 2.
Congratulations on passing your program!
@derp said in Helpful Spellcasting Flowchart:
So I counter with -- Perhaps you've just become so accustomed to this type of behavior that you're not seeing it for what it is.
An ad hominem retort, counselor?
I suppose you're right. I am used to this sort of behavior. I see it every day here, from everyone, and every day at work. People who won't let a damn thing go; people who toss shade. So, I'll say what I mean to say another way.
Some people may find the chart intimidating. I don't. Some people may find the chart useful. I don't. Some people may not find the game to their liking due to the complexity of the magic system. I don't.
I find the game not to my liking because the only variety of players I dislike prejudicially more than players who play Vampire are players who play Mage.
(Note, I do like a lot of players who play Mage, but I haven't found a single "group" of players who seem more keen on power-gaming and obliterating other players / "their opponents" than people who fastidiously harp on the awesomeness that is Mage 1E.)
@roz said in Earning stuff:
She didn't??
Poe didn't think so, and neither did a number of the command crew. They mutinied awfully fast against her.
But that's kind of my point. Most PCs who don't "earn" the position are like Poe. They'll make their own conclusions. The tension of the question "did she earn it?" may also lead to excellent RP, provided that the players play the game.
All their lives have players looked away -- to the future, to the horizon -- never their minds on where they were, what they were doing.
@jennkryst said in San Francisco: Paris of the West:
So when a Vampire attempts to SOCIAL DICE a non-Vampire, will it be easier or harder than when they SOCIAL DICE a Vampire?
Ditto, also, non-Vampire vs Vampire?
Social combat's a little different than that.
If someone suggested that something made you run for the hills, and then suggested that you didn't put any effort into playing or were turned off by something as silly as a picture, I would not hesitate to stick my umbrage in their face in a less polite way.
If you can't tell that Cobalt wasn't talking at Magee to begin with, you may want to check your reading comprehension. The problem with indicting someone for catty bullshit is the vast amount of catty bullshit that exists here.
I do a rousing rendition of System of a Down's "Toxicity" sometimes when I hit the karaoke circuit.
@magee101 said in nWorld of Darkness 1E v 2E:
I fully agree that the system is clearly not designed for it.
This is where I full-stop.
I think it is far too cool to have a scooby gang of vampire changeling and mage or etc to stay away from it.
This is where we diverge.
I just hate when ppl bitch about the balance. To me it is just like any other party composition rpg. Find strengths and weakness, use strs, shore up weaknesses, work together.
Except it's not "any other party composition." This is not like tossing a Phoenix shugenja in with a group of Crab bushi, putting a druid in with a bunch of rogues, or a decker with a group of street samurai. This is mashing together different games with different themes and focuses together, and expecting something that isn't the system equivalent of a bar fight at a gay club between card-carrying Republicans on Memorial Day.
@derp said in Helpful Spellcasting Flowchart:
While Cobalt can come back with a snide 'maybe you should read further before commenting', I did read further, and her later reply seemed like equivocation justifying being mean-spirited toward another forum user earlier in the thread.
Are we reading the same thread here? Let me help you with Cobalt's first three posts.
@cobaltasaurus said in Helpful Spellcasting Flowchart:
sigh This is such a gross over complication. It does not need to be this difficult.
@cobaltasaurus said in Helpful Spellcasting Flowchart:
It's an over complication and way more information than a new player is going to need. It is not brief and concise, it's a visual mess that sends people not already familiar with mage running for the hills.
@cobaltasaurus said in Helpful Spellcasting Flowchart:
It doesn't send me running for the hills. I know how to the rules for casting in mage. I have had multiple people comment to me that looking at that image has completely turned them off of playing mage. @Sparks Is a good example of people turned off on mage. "This is too complicated, I'm going back to D&D." (Paraphrasing here.)
I'm glad it helps you, but it doesn't help everyone and it actively turns off some people.
Only then, after two direct replies, do we get:
@cobaltasaurus said in Helpful Spellcasting Flowchart:
Okay, sure. You're way of playing and learning is the One True Way, got it.
So, having cited to the record, your following conclusion seems out-of-place:
@derp said in Helpful Spellcasting Flowchart:
You shouldn't get a pass for being catty toward another user just because you come back later and say 'well I suppose this could be ok to a certain class of player'.
If not out-of-place, then your conclusion ignores what is clearly evident from the record.
@thenomain said in nWorld of Darkness 1E v 2E:
At least using "how long can I play there?" as a metric of viability, I think people are willing to put up with complexity in exchange for longevity.
Is this a good metric for viability or desirability? If so, then places like Dark Metal, Tartarus, and Haight-Ashbury are among the shining examples of the best that the WoD games have to offer.
@derp said in Helpful Spellcasting Flowchart:
(S)he posted a thing that was intended to be a handy reference, and you're jumping all over him (or her) because it's not as simple as you think it should be.
Alzie did, actually.
In my opinion, multi-sphere games represent the unnecessary complication of a system which, despite its appearances, appears clearly designed not to be run with groups of PCs from different source material.
@wildbaboons said in nWorld of Darkness 1E v 2E:
Right or wrong there is a desire for multisphere games and Changling at least is a big popular one that people want
@magee101 said in San Francisco: Paris of the West:
semi-related sidenote, do imagine how hilarious it would be for werewolf tho
Honestly, I wouldn't find it hilarious. I'd find it sad, overly-complicated, and hopelessly misguided.