@faraday said in Earning stuff:
If a significant part of your intended audience is looking for something that your game design just flat-out can't provide then you've got issues.
Said everyone at some point about World of Darkness games.
Important events can be scheduled, but World of Darkness games invariably contain some amount of status-earning incentive that creates competition. In a way, this is a plus: internal competition can drive the RP between PCs. In a way, this is a minus: internal competition can create divisions within the PC groups, which makes it difficult or impossible to schedule "important events" in a manner satisfactory to the parties involved and their interests.
That said, it is certainly possible to overcome this inherent system problem in WoD.