@bobotron said in What Is Missing For You?:
The problem you run into with FS3 is magic, though I suppose just making all spellls custom weapons and then going to town works.
Had a better idea, actually: make them just like attacks, but with different skills and checked stats.
For example, when you do a melee attack, the attacker basically rolls Attribute + Weapon Skill, and that result is checked against the target's Attribute + Dodge Skill. For a fire spell, that could be adjusted to Attribute + Fire Skill against the target's Attribute + Resistance Skill. Basically, instead of "+combat/attack <target>" against a target, you do "+combat/fire <target>". Basically.
I also think you can remove the stances, and modify the stances into buffs and debuffs, respectively. So, a Protect spell might put your target into Cover (without the modifiers to hit), and a Weakness spell might put your target into Aggressive (again without the modifiers to hit). Something like that.
Healing? There's already healing built into the system (as I learned with Daithi).
I just need a coder to work with. If you're in, man, let's start talking about system, and then move into world-building.
Also, by putting the "magic skill" into the Action Skills, you force people to pick and choose how good they are going to be with magic, and that will take away from their ability to defend themselves against physical attacks.
Physical Combat: Unarmed / Melee / Evade / Ranged
Black Magic: Fire / Ice / Lightning / Curse
White Magic: Cure / Protect / Revive / Bless
Maybe a smattering of important "rogue-like" skills.
Rogue: Awareness / Craft / Stealth / Tactics
Something like that. And everything else are background skills.