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    2. Ganymede
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    Posts made by Ganymede

    • RE: Valorous Dominion

      @lotherio said in Valorous Dominion:

      We just have loose history, basic inclination of politics/religion and the commodity set for the houses.

      Do you need any turtles?

      I have a hankering for re-making the Turtle, with 27% more bitterness.

      posted in Adver-tis-ments
      Ganymede
      Ganymede
    • RE: Good or New Movies Review

      @jaded said in Good or New Movies Review:

      I probably should have been more clear. Homecoming and the first Amazing Spiderman had the two best villains put on screen for Spider Man, in my opinion. That is why I said four other movies, so Maguire movies 1-3 and then Amazing 2.

      I think I'd exclude DeHaan's Harry Osborn. I liked his storyline in Amazing 2, from Peter's friend to enemy in a way that is relatable and without the wooden expression of James Franco.

      Admittedly, I have used DeHaan's Osborn as inspiration for a PC in the past.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Favourite Quote (Inspirational or Otherwise)

      @arkandel said in Favourite Quote (Inspirational or Otherwise):

      No one else here has a growing document of usable quotes for future character inspiration and wiki pages? I know it ain't so.

      nerd homer

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: What Is Missing For You?

      @Bobotron

      Re: SunnyJ.

      it's a trap

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Favourite Quote (Inspirational or Otherwise)

      I also use this very often on my character wiki pages. Go figure:

      You're obliged to pretend respect for people and institutions you think absurd. You live attached in a cowardly fashion to moral and social conventions you despise, condemn, and know lack all foundation. It is that permanent contradiction between your ideas and desires and all the dead formalities and vain pretenses of your civilization which makes you sad, troubled and unbalanced. In that intolerable conflict you lose all joy of life and all feeling of personality, because at every moment they suppress and restrain and check the free play of your powers. That'€™s the poisoned and mortal wound of the civilized world.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Good or New Movies Review

      @jaded said in Good or New Movies Review:

      There really are not a lot of great iconic Spider Man villains that would fit well within a movie...and avoid the trashy representations of villains that we've already seen through four other Spider Man movies. I excluded The Lizard, I thought he was well done.

      I'm sorry, you didn't like Keaton's Vulture? Where he literally is Birdman?

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: General Video Game Thread

      @packrat said in General Video Game Thread:

      I just ran into a mission where I had to kill a scout Lance, which was a jenner, a spider and a panther.

      That's not a scout lance, that's an hors d'oeuvre.

      There was also a reinforcement lance who turned up atop a hill and started to shoot down at me, all with 3/4 armour. TWO Griffins, a Centurion and a Vindicator.

      Now that's a spicy meatball!

      posted in Other Games
      Ganymede
      Ganymede
    • RE: General Video Game Thread

      @jaded said in General Video Game Thread:

      So Gany and I agree pretty much that tabletop Shadowhawk's suck. But right now I'm rolling across the battlefield with a Shadowhawk that has 1 Medium Laser, 2 SRM6s, and 1 SRM2; with max armor and 5 jump jets. This thing has tanked my early game like no body's business and one shots any light mech and some mediums, that jump in its path. And when it doesn't a swift punch to the face puts them down.

      A 55-ton 'Mech, which the Shadow Hawk is, is at the top of the medium 'Mech tier. You should be able to dick-punch a Locust hard and blast the shit out of a Jenner while taking its blasts.

      Your version, though, would probably get hosed by a Griffin. PPCs and LRM-10s hurt, even if you have 9.5 tons of armor, and the Griffin is just as fast and mobile. That said, you will probably have a toe-to-toe slugfest with a Wolverine too, but my money is on your Shadow Hawk, if you can control your heat.

      I don't think my laptop can handle the game, but I'm really dying to get into it. I've heard nothing but good things from my old high school pals and cousins with whom I played the old version with.

      posted in Other Games
      Ganymede
      Ganymede
    • RE: Interest Poke - Fallout Canada

      @tempest said in Interest Poke - Fallout Canada:

      Yeah, you really need to focus on how ethnically diverse the setting is, when it's going to be 200 years in the future after a nuclear war devastates the entire planet.

      The Chinese were a major enemy during the wars that led to the state of the world. What about the Chinese in Canada? Did they fight against the United States? Did they support North American forces? Did the Americans try to ethnically purge them? If so, what was the fallout (ha ha) from that?

      The fate of the Chinese were part of at least one Fallout 4 sub-plot. I fail to see why it cannot be considered for a Fallout MUSH.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Interest Poke - Fallout Canada

      There's at least two people on here who are intimately familiar with Toronto.

      Toronto's probably a better choice, in my opinion, and not from a bias. There's greater diversity in Toronto than, let's say, Vancouver or Montreal. There are strong Indian, Greek, Caribbean, Chinese, and Russian communities in the area.

      I would highly suggest taking Toronto. There's so very much to exploit as a setting.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: What Is Missing For You?

      @seraphim73 said in What Is Missing For You?:

      You don't even have to make this a different command. All you have to do is have a Fireball weapon--each weapon is already set up to use a particular skill. You might need a little tweaking for the default defenses, but it shouldn't be -that- hard.

      I know, and I thought about that, but I think that tagging your magic to particular Action Skills is the way to go. I obviously need to give it a little more thought, but all you would be doing is replicating a command that's already in the engine (combat/attack) and switching out the inputs.

      Plus, in Final Fantasy, certain mages are better at certain kinds of magic, and enemies have certain weaknesses based on elemental attacks. I figure it'd be easier to have multiple commands for different kinds of magical attacks, each using different inputs for effectiveness and resistance.


      @Bobotron

      Any time.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: What Is Missing For You?

      @bobotron said in What Is Missing For You?:

      The problem you run into with FS3 is magic, though I suppose just making all spellls custom weapons and then going to town works.

      Had a better idea, actually: make them just like attacks, but with different skills and checked stats.

      For example, when you do a melee attack, the attacker basically rolls Attribute + Weapon Skill, and that result is checked against the target's Attribute + Dodge Skill. For a fire spell, that could be adjusted to Attribute + Fire Skill against the target's Attribute + Resistance Skill. Basically, instead of "+combat/attack <target>" against a target, you do "+combat/fire <target>". Basically.

      I also think you can remove the stances, and modify the stances into buffs and debuffs, respectively. So, a Protect spell might put your target into Cover (without the modifiers to hit), and a Weakness spell might put your target into Aggressive (again without the modifiers to hit). Something like that.

      Healing? There's already healing built into the system (as I learned with Daithi).

      I just need a coder to work with. If you're in, man, let's start talking about system, and then move into world-building.

      Also, by putting the "magic skill" into the Action Skills, you force people to pick and choose how good they are going to be with magic, and that will take away from their ability to defend themselves against physical attacks.

      Physical Combat: Unarmed / Melee / Evade / Ranged
      Black Magic: Fire / Ice / Lightning / Curse
      White Magic: Cure / Protect / Revive / Bless

      Maybe a smattering of important "rogue-like" skills.

      Rogue: Awareness / Craft / Stealth / Tactics

      Something like that. And everything else are background skills.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: What Is Missing For You?

      @bobotron said in What Is Missing For You?:

      Why do you want to make @faraday cry, Gany?

      Because I can.

      I can foresee limited hiccups with the FS3 combat engine. It worked fine for Fifth Kingdom, so I know it can handle melee combat reasonably well. In talking with Faraday about a Mass Effect game, the combat engine is malleable, a position that is seconded by Tat and Seraphim73.

      Trust me, I got this. I know it can work.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: What Is Missing For You?

      @bobotron said in What Is Missing For You?:

      • Final Fantasy

      I'm down with that. I'll even chip in where and when I can for mechanics.

      Use FS3.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Heroic Sacrifice

      @apos said in Heroic Sacrifice:

      OOC environment is the #1 reason very chill, story focused players aren't on more games. If someone is just looking to collaborate and tell stories with other people and only invested in RP, what do you think they do when they log into the game and their first experience is seeing someone be a dipshit in an ooc room? They are gone immediately.

      Quoted for truth.


      @saosmash said in Heroic Sacrifice:

      Is there any player alive who is truly 100% chill?

      I can say, without hyperbole, that I have never lost my shit as a PC on a game.

      Catch me outside? How bow dat.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Heroic Sacrifice

      @faraday said in Heroic Sacrifice:

      If the reason people are playing is to feel good about virtual status and badass heroics of their avatar, what possible incentive would be big enough to get them to accept losing virtual status and not being heroic?

      Because sometimes dying while protecting what you care about is what it means to be heroic, even if the villain gets away.

      death transformers the movie

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Class/Society Systems, WoD

      @lisse24 said in Class/Society Systems, WoD:

      If you don't want people progressing too quickly, don't have a lot of XP floating around, but don't use artificial limits on XP spends.

      I'm normally on board with you, but Fallcoast's system allows you to move up so damn fast and quickly that I can justify a spend-throttle. On a game like The Descent, it's kind of pointless given the slow progression.

      posted in Game Development
      Ganymede
      Ganymede
    • RE: Heroic Sacrifice

      @kestrel said in Heroic Sacrifice:

      What would incentivise you to let your character be killed or seriously harmed in some way, such as being blinded or losing a limb?

      For many, you have to make the incentive greater than the loss. You can't minimize the loss without altering your objective, which is to have people accept really bad things happening to their character. So, you have to give a reward that's really good, if you want to appeal to gamers. I don't think you'll have problems with people more interested in playing their characters than playing "the game."

      Under what circumstances would you not be mad at someone whose character just royally screwed yours over?

      This is entirely dependent on the player. Some gamers understand that it's part of the game to be betrayed; some writers can't stand the idea of "unscripted" events happening to their protagonists.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Good or New Movies Review

      @thenomain said in Good or New Movies Review:

      It is frankly impossible to put that many characters in one movie and make it interesting; the various Batman movies keep proving this.

      Comparing Batman to the Avengers is folly.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: RL things I love

      @thenomain said in RL things I love:

      However, I respect every ounce of Kenneth Hite and am glad to see him as lead writer, so I’m willing to give it a shot, but I suspect that my goth days are completely purged from my persona and so my desire for edginess. This wouldn’t normally be enough to turn me away completely. That would be Zak’s tone-deaf masturbation.

      I also respect Hite and what's being done, but I don't respect the fact that this line is getting milked for all its worth, while there are other lines that could really use some love and respect.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
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