@derp said in World of Darkness -- Alternative Settings:
I don't really know the history behind option 1. But it sounds neat. The only thing I would worry about is the setting would be much more lethal to mortals and much less lethal to vampires, given a lack of firearms and technology. Without magic or some other balancing factor, that could end up pretty lopsided.
In 2E, firearms don't mean shit to vampires, and their regular banes are diminished if the vampires happen to be of low Blood Potency. That said, it would be more political, and mortals have the advantage of having more Time to Do Shit (TM). Plus, XP will be capped, which means uber-Vampire are unavailable.
Toying with the idea of slipping mages in there, but ugh mages. Mortal+, probably.
Option 2 sounds interesting, but ehn. I'm not feeling the appeal of Spokane. The story sounds cool, but why there? What is the appeal to players to want to work there? What cool things does it have when they aren't actively being threatened with fire and angry spirits?
Spokane's an isolated, but successful community. You're pretty far away from other cities, so isolation is a real thing. You're surrounded by mountains and forests and reservations. Everyone is going to have to start as a Spokane native (to answer @tinuviel's question). And the point is to keep and maintain your little, carved territory against predation from the insane Prince and other threats. I was thinking about Alaskan communities and Reno, but I really just wanted to find a place that is physically isolated and far from other major communities (Dayton, Ohio didn't really fit).
In both cases, the game will be heavy into politics. This is currently being hashed out with my collaborator(s). There will be substantially more automation than other games through a number of proposed code-bits, like a Territory system and a Resource system. There will be some mini-gaming involved to keep the politics going. But, as with all things, whatever we come up with will be typed out and open for discussion and peer review, I hope, before we start looking around for code-help. It's a long-term project (like most of my projects).