
Posts made by Ganymede
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RE: Health and Wealth and GrownUp Stuff
If this isn’t a common problem, see a doctor. It sounds like your new shoes have hard and flat soles. May want to get inserts or liners.
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RE: Descent Reboot
To be fair to myself, life is being life.
I still have a lot of Blood Sorcery to go, but we could can that. Bloodlines are composed and ready. Theme and setting should not be too hard to put together.
I don’t think, at least.
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RE: Comfort Food...
@rnmissionrun said in Comfort Food...:
Not sure what that is but it looks amazing.
It's actually flank steak, thinly-sliced, on thick rice noodles, stir-fried with scallions, bean sprouts, and soy sauce.
Also known as "gon chow ngau ho."
Cantonese dish. A staple of dim sum or yum tsa.
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RE: Silly things you'd been tempted to do on/for a MU*
@thenomain said in Silly things you'd been tempted to do on/for a MU*:
I once quit MUSHing.
Then came back.
We thought you were a goner, but --
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RE: Pitch me your WoD
@shelbeast said in Pitch me your WoD:
@lisse24 Who's your vamp? PM me or something.
@Lisse24: Yeah, same, dork.
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RE: Comfort Food...
@auspice said in Comfort Food...:
I also just really like mushrooms, so... >.>
In my house, we mix the turkey drippings with mushrooms to make the gravy.
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RE: World of Darkness -- Alternative Settings
@lithium said in World of Darkness -- Alternative Settings:
WoD can be used for pretty much any setting imaginable, may or may not need rule adjustments, but we're talking the World of Darkness, as a setting just Alternate to what is so common right now. So the system is a given.
As the original poster, I am as much interested in alternate settings as I am in alternate systems to be implemented therein.
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RE: World of Darkness -- Alternative Settings
@faraday said in World of Darkness -- Alternative Settings:
I was operating on some misinformation or misunderstandings of what other people have said about combat in WoD MUSHes.
Let me be clear: I don't think you're wrong, and what others are saying about how long combat lasts is demonstratively true.
But, as others have said below, and as I continue to rant, players really need to change. There are legitimate, published systems that make combat so much quicker and easier, but players need to use them.
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RE: World of Darkness -- Alternative Settings
@faraday said in World of Darkness -- Alternative Settings:
I'm not even talking about building a combat engine. I'm simply talking about changing the order in which the people involved declare and resolve their actions.
Okay, I follow you.
Concrete example:
A pages GM: "I'm going to attack C and use my Vigor."
B pages GM: "I'm going to change into my (werewolf attack form - I forget what it's called) and attack C with my claws."
C pages GM: "I'm going to dominate B and have her turn on A."GM makes a bunch of rolls, factoring in all of the merits and conditions and initiative and all that good stuff.
As I stated, this is not how the rules work. Let's say we change the rules to follow this, though.
<OOC> GM says, "OK here's what happens: A attacks C and does (blah blah) damage. C then dominates B, who changes forms and wheels on A with claws bared. B - you're now dominated."
This also does not happen because, for the most part, there's no GM present for PvP combat on most MUShes, unless a staff member is called in. WoD MUSH culture has shifted away from the dreaded TimeStop, where you have to have a staff member present to resolve combat, and this has been considered, generally, a good thing.
One can re-work the system entirely, yes, to make combat easier. I do agree with this. I guess my point -- if it can be said that I ever have a point -- is that one need not change anything to make combat easier, quicker, and more fun.
First, it would be awful nice that, if you intend to hurt or kill another PC, that you are courteous enough to respond promptly to what's happening, rather than watching TV or doing whatever between poses. I find that to be fucking rude to the nth degree.
Second, it would be awful nice if games used and enforced the actual, published systems that are calculated to make your players' lives easier. From "Down and Dirty Combat" to "Beat Down" rules, those 2E games that opened (except for the one in Austin) just outright ignored these systems for no apparent reason. Use the published systems, dammit.
To get back on topic, sort of, a lot of these problems? Have been solved systematically. It's just up to staff and players to implement and enforce them.
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RE: World of Darkness -- Alternative Settings
@faraday said in World of Darkness -- Alternative Settings:
A, B and C are fighting. They each (in parallel) declare an action meant to take their opponent out. Then you resolve the actions. B goes first. He takes A out. A doesn’t get to actually do his intended action.
Well, they don't declare in parallel in WoD; they declare in inverse to the initiative order. Supposing A, B, and C are sequential in initiative, the players declare in order of C, B, and A. C can change his or her action based on what B or A declares at a penalty, as can B, based on what A declares.
Now that we have the actions set, we can then resolve it. For simple attacks, this isn't an issue; however, WoD have numerous modifiers that could apply to the rolls. For instance, if A is a vampire, then she may decide to activate Vigor, which would be on top of its passive effect. If A was attacking B, then B may have bonuses to her defense based on Merits, some of which may need to be activated to work. If A is working in conjunction with C, there is a negative modifier to B's defense based on numerous attackers. Next, we have to consider what weapons are being used, and whether certain specialties would apply to add further dice.
I understand what you're saying: you could build a combat engine for the World of Darkness. At that engine could calculate and apply initiative in order to figure out whether a PC can make an attack or not. But it would be an undertaking of gargantuan, epic proportions, for arguably little benefit because, in all honesty, a good World of Darkness game won't require a thorough combat engine.
The designers have created a "Down and Dirty" combat system for PC v. NPC combat that can be used. The designers have also created a "Beaten Down" mechanism that should be implemented to make combat less deadly and much quicker.
None of this stuff existed for oWoD or nWoD. But, again, this is why nWoD 2E is superior. And if people would just read and follow the rules you would not have combats that last a lifetime.
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RE: World of Darkness -- Alternative Settings
@faraday said in World of Darkness -- Alternative Settings:
FS3 has initiative, it's just handled under the hood. It all comes down to how you view initiative. If you view it as "I get to wait to see what you do AND whether you succeed before I even pick my action" then yeah - it is going to be serial by necessity.
WoD is, and has always been, serial by design. The idea of acting first to knock your opponent out of commission before he or she can act is integral to how many powers and merits work. Many other systems work the same way.
And if you're not? Well... then you get 8 hour long combat scenes. But why do that to yourselves???
The first system, Vampire: the Masquerade, has strong roots in BDSM culture. That's why.
GM: Roll for initiative.
PC: Uhhhhh. Yes, game master. -
RE: Real World Peeves, Disgruntlement, and Irks.
@darinelle said in Real World Peeves, Disgruntlement, and Irks.:
So Wednesday I'm getting a fourth cat. Because one of my dear friends got a pig, and the pig has upset this one cat's reality to the point that it is shitting everywhere and miserable.
This makes me so fucking angry, really.
I like cats. A lot. I'd love to have another one, but my current cat, Gay Edward, is deathly afraid of other creatures. I understand why he's frightened of my kids -- they are grabby and loud -- but he's also scared of mice, bugs, and non-moving action figures.
Like, who the fuck knowingly injects a brand new animal into a territorial creature's space? An asshole, that's who.
I'm sure your dear friend is really nice, but goddammit if this doesn't make me angry. If it could turn a profit, I'd be a cat advocate -- CatLawyerBot.
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RE: Pitch me your WoD
I play Deirdre on Fallcoast, a Sanctified Vampire. I haven't played in a few days because I've been fuck busy and my ankle is all sprained and shit.
I may also be playing a Geist in the near future.