@D-bone said in Which canon property/setting would be good for a MU* ?:
As I stated before- if you want to talk about trying to build a theme or a world of a game that feels like the witcher without being the witcher- that is helpful to me. If not, I'm glad your interested in that, but it sounds like you should go make your own game, and code these systems in yourself. Seems like you really dig them.
What's there to talk about? I've already stated my interest in building a world with a non-Witcher theme and setting. I think I've said this several times in the past. And I also mention this in my last post on the last page (Page 8). You should go and take a read.
I also said that I can adapt what I was working on to a Witcher theme and setting, and have some ideas on how to balance witchers and sorceresses with humans. If you were reading that, then you might find something useful. But if you insist that I'm being adversarial about the topic, that's fine as well.
And, funny you should mention making my own game, because I'm in the process of doing so. Thank you for the encouragement.