@Rook said in Health and Wealth and GrownUp Stuff:
I know a lot of people who do physical work outside all day and are still carrying a spare tire around their waist?
Like this dude:
@Rook said in Health and Wealth and GrownUp Stuff:
I know a lot of people who do physical work outside all day and are still carrying a spare tire around their waist?
Like this dude:
@tragedyjones said in RL Anger:
So apparently real human people are now offended by anti Nazi violence in video games.
Real human people like real human Nazis can go fuck themselves.
@Seamus said in Dream Chasers MUSH (JRPG/Anime):
It is not a problem until it becomes a problem. This means people are complaining that you, an FC, are spending all your free time in inaccessible areas/rooms to the vast majority of your faction/theme/etc, you do it in public/log/etc or you never leave a private room. Then this is our problem, and you are inviting staff to pay attention to you and you apparently want the repercussions.
People do this a lot anyhow, and they aren't TSing. How does TS relate to this at all?
What about responsible players that do play and RP with their faction folks on a regular basis? Why deny them a legitimate path of RP?
The problem isn't the TS; it's ignoring what you're supposed to be doing with your FC. And if you're fulfilling that duty, who cares if you TS every now and again?
Etc., ad nauseam.
I'm pretty sure @Catsmeow was referring to who physically enforces it.
Unless issued in a pending criminal case, all restraining orders, either temporary or interlocutory, are issued in the context of a civil action, and such restraining orders are intended to be compensatory rather than punitive.
In this case, the order would not say "the police must leave you alone"; rather, it would probably say "the police shall not make any further attempts to prevent you from doing X." Should the police thereafter cite you or bar you from doing X, you can bring that incident to the Court, which, upon finding contempt, could issue compensatory and punitive damages for violation of the court order.
So, you call your lawyer, your lawyer files a motion for contempt, and you get damages that way.
You police the police.
So not to be all weird but I have a question. If you have restraining order against the police; who enforces it?
The courts.
Blah blah blah, change starts with you, don't surround yourself with crap people, blah blah blah... but the sayings are all true for a reason.
"If you want to make the world a better place, take a look at yourself and make that change. Hooo." -- Batman
@Admiral said in RL Anger:
...what. The. Fuck. People. My mom called me crying about this, and I just want to drive to Houston where he is and assault that person who told him this. All because they want to shunt him out of the hospital and into private care to avoid responsibility for his inevitable death on their watch.
This probably isn't helpful, but dying isn't what triggers a malpractice action. Your uncle may want to consult with a lawyer.
@Lithium said in UX: It's time for The Talk:
I get the feeling that some people seem to want a point and click choose your own adventure.
Some people do. I'm very serious when I say this. But they don't seem to stay long in the medium. We could try to cater to them to draw them in, but I wonder privately if it's worth the effort. And that's sort of the basis I'm coming from.
I don't object to simplification. This is a worthwhile goal, and I'll leave it to the coders to figure that out. From the non-coding end, I think it's more effective to provide support to staff and players who want to make everyone's UX enjoyable to the best of their ability.
@HelloProject said in UX: It's time for The Talk:
But this is inherently the mindset of a seasoned MUer, like you said. From the outside looking in, this is a confusing mess.
I'm a seasoned MUer now. But when I started in 1996, I had to deal with PennMUSH, confusing documentation, the introduction of TinyMUX, and what I see as the same shit as before. It sure was confusing to begin with, but, like many things, if you give an honest effort and some time it becomes easy to decipher.
I don't like dealing with anecdotes and hypotheticals. Let me use two recent examples of dealing with new codebases: Evennia and Ares.
Arx uses Evennia. Coming to Arx was a somewhat difficult transition. But @Apos and @Kanye-Qwest were quick to come aboard, help me figure out basic commands, and get through the character generation process. My RP there was brief and preliminary, and I eventually stopped logging in because I couldn't get consistent RP during my busy times. It was a learning experience.
BSG:U uses Ares. I experienced little to no problem, largely due to my familiarity with TinyMUX and PennMUSH. Speaking of the latter, my first experience was RobotechMUSH. I had problems with some of the commands -- I was more used to TinyMUX, on which my first MUX was built -- so I soft-coded my own personal commands on my PC object. Staff helped me do this.
I actually came from MUDs to MUXs, way back when. I found MUD staff tremendously unhelpful, relative to the MUSH staff I later interacted with. I can probably say that, but for the help of staffers, I might not have stayed around. So, as a non-coder, this is I think where my disconnect is: you can improve UX immensely by having helpful staffers. Also, no matter how awesome your code is: your players will have a shitty UX if you don't have helpful staffers.
So, I'll say it again: I've never left a game -- even when I was a rookie MUSHER -- because of the code involved. If it's not my decision and fault, then my motivations have largely been due to staff and other players. Never the code.
@faraday said in UX: It's time for The Talk:
In my experience, that is quite simply untrue. Just look at how many players have successfully transitioned over to Arx (using Evennia) or BSGU (using Ares). I've had a bunch of players on Ares who don't even realize they're playing a different game server. They think it's just some kind of customized PennMUSH. It is absolutely possible to preserve 90% of the experience a player is used to while still expanding and simplifying that experience. It's called backwards compatibility and it's really not rocket science.
On most games, I use the same commands:
Desc
Who/Where
Mail
BB
Page
Pose
@emit
That's all. That's why it was pretty easy for me to get used to Evennia or Ares.
I get that some people are turned off by the incongruent command syntaxes between games. Maybe I'm an old fart who's just so used to this sort of gaming that I don't have to spend more than three seconds to figure out how to use basic commands. Or maybe it's because I also read the applicable help files and the wiki, and use the Newbie channel. Sure, I've given up on games because I don't like the system employed -- I'm looking at you, Unisystem -- but I can't say I've ever, ever, ever been turned off because I had to use +mail instead of @mail, no matter how much I may grouse about it.
If you want to do something, put some effort into it. Giving up on a game because it happens to use + or @ prefixes is sort of like refusing to play Final Fantasy XV because of its active combat system. It took me a little while to get used to BSG:U's entire code, but I never bitched or complained or just left because I wasn't immediately immersed in awesome RP.
@tragedyjones said in MSB MU*?:
I prefer to only talk shit about people I have no interest and likely no need or desire to talk to directly ever again.
I don't talk shit about people. I tell others precisely what I think about whomever I'm talking about, and provide the experiences that back my opinions.
@Thenomain said in UX: It's time for The Talk:
Ganymede says: That's just how I roll.
Damn right, son.
@HelloProject said in Toonamu Plans 2017!!! DOCUMENT DRAFT NOW AVAILABLE!!!:
Actually, this is more like combat actions and various combat events are handled with cards. The player character is more like what a Planeswalker would be in MTG (they may have special abilities). Though my intent is to not have anything be wildly outrageous, it's more to give a method of growth and combat that gives this feeling of progression and strategy, without it being like "HAHAHA MY PC CAN BEAT ALL THE OTHER PCS!!!"
No, it's not. I know what I wrote and what I'm designing.
The way I have things set up on my Mass Effect system you could feasibly boil down a PC to a card that has a list of abilities, and a readout of relevant stats. From there, you can compare the stats to determine the chances of success. When you get "injured," you get an Injury Marker. If your injuries exceed your Toughness, you are out of combat, kind of like how, in MTG, your card goes poof if you take more damage points than your Defense or Health, or whatever the fuck it is called now.
To go back to old school MTG, a veteran PC might be like a Shivan Dragon, with high stats and lots of abilities. But the piddling, smaller PCs could feasibly take it down by laying down more damage on it. For a more familiar system to me, it's like V:TES card, where your Character Card gets tossed into torpor if it runs out of Blood. As an example, an Asari Biotic's abilities are powerful and destructive, but they are targets for low-level Human Marksmen to take out. At the same time, that also means a single player could deploy a squad of PCs on their own, and run a combat without the other PC's players being around (if they can't make it).
Keeping it nice and simple keeps the strategy and the potential for automation. That's what I'm aiming for, and that's something which I think your proposal could accomplish.
@HelloProject
I think that is a great idea, actually. I tried to do the same. By narrowing combat to a card or a simple sheet, you could feasibly as a player allow another to control you in a combat that you cannot attend.
@Paris said in UX: It's time for The Talk:
On ours, it'd be +roll presence + intimidation.regal + mantle (spring)
I know. When I'd roll, though, I'd just type "+roll <sum of my relevant dots and bonuses>." And if someone asked: "Gany, why did you roll <sum of my relevant dots and bonuses>?", I would reply with "because that's the sum of my relevant dots and bonuses."
I can count. I know how my +sheet works. I know how the game works. More often than not, I forget bonuses and apply too many negative modifiers, but I don't care, I'm having fun.
@HelloProject said in UX: It's time for The Talk:
Either way, as I said, I'm not particularly invested in WoD, but Faraday asked for examples, so I gave examples of the types of things I see as needing improvement.
You mean, things you've seen. Because things have changed, apparently.
Again, changes are being made. Constantly.