@HelloProject said in UX: It's time for The Talk:
I can't see any particular reason why people would not want it to be simpler to do the things they're already doing. Unless you're talking from the perspective that I talk about rice cookers. I only hate rice cookers because I think they're lazy as shit when you can get a pot and learn to cook some freaking rice. But I don't really see where the pride is in not simplifying code syntax so that people can focus on doing things rather than how to do them.
Let me try to explain this in another way.
The number of headstaff on CoD games in particular that are also code-savvy is miniscule. In many cases, game owners rely on coders, and it has been this way for quite a while. We can all agree that it would be great if the headstaff was also conversant and capable in code, but that's not always the case. My understanding from my limited MUD experience is that the headstaff were.
I'm not conditioned that things can't be better. I'm conditioned to accept that unless I want to devote the time and energy to learning code, I will be relying on someone else. And I'm not going to lecture that someone else on what is or is not difficult to do. That's a very good way for me to lose my coder, and I'm not in a position to do that.
And for the record, I use rice cookers when I don't want to spend my energy focusing on cooking the rice.
And to the potential question of "who are you to say what is better", I'd say that anything that harms no one, makes doing something simpler, and gives you all of the options you had before without the mess, and most likely faster than before, is objectively better.
Excellent. Then do it. Why are you here attempting to lecture us?
Go. Do it. We'll wait.
Alright but I'm interested in lowering the barrier to entry into this hobby, and getting rid of all the nonsense people think is perfectly acceptable, which is why I made this topic and other topics. If you're not interested then what do you solve by expressing your disinterest?
I'm solving as much as you are by posting. I'm providing a reasonable counter-opinion here.
You talk about lowering the barrier to entry by improving user experience, and then hook on improving or simplifying code. I previously stated that you could improve user experience by enhancing communication of commands and processes, but this has nothing to do with code syntax. I more recently stated that I'm more interested in ideas that improve the user experience through game policies that add interesting RP elements, like politics, an economy, etc., but this also has nothing to do with code syntax.
And, as said above: if you are a coder, fantastic. Go and improve our commands and code, please, by all means. But it's not my focus or interest because I lack that skill set, and I'm not going to start rattling a cage for something I cannot do myself.
In the mean time, what I will do is suggest and propose things that I can implement, if I had my own game.