@Paris said in Course Corrections:
I don't see why it's necessary to feel like you have to (be the one to) 'advance' a game's technology. They wanted a pre-gun setting, go join a game with guns, or start one, instead of trying to force that kind of theme change (slow or not). You can affect things as a player without needing to do that, why the fixation?
The discussion is on the reasoning, is all. The explanation of "this game is based on the Middle Ages / Renaissance, and therefore has no guns" holds no water with anyone with a working understanding of history. Even "this is a fantasy game" doesn't really mean much, given how many fantasy RPGs, like Warhammer and Final Fantasy, have a weird amalgam of technology and magic woven together.
If someone wants to try and invent the firearm, let them. Explain to them the steps necessary to get there, which may include having to research past experiments, conduct them, learn laws from them, apply those laws to the model, re-experiment, etc. After six months of jumping through hoops, you can calmly explain to them that this is what scientists and engineers have to go through to innovate, and if you want to bring a novel, new, world-changing technology, it isn't going to happen with a couple of rolls.
There are super-crazy ideas out there, but firearms in a Lords & Ladies game aren't crazy. Just really stupid.