@Kestrel said in Cultural differences between MUDs and MUSHes:
This thread is exposing a lot more differences between MUDs and MUSHes than I expected. Goes to show, I think, the 'one is game-heavy, other is roleplay-heavy' distinction doesn't quite cut it. There are many more nuances to the two styles than that.
If your response was to my last post, this is why I very carefully chose my words.
There are nuances and interests. There are motivations and pleasures. You'll note that I did not say 'game-heavy' or 'roleplay-heavy' because those terms have connotations. In fact, I didn't even use MUD v. MUSH. I said simulation v. narration.
I said simulation v. narration because this discussion pops up within MUSHes, irrespective of MUDs. How immersive do we want the game to be? How much freedom should the game give to players to decide outcomes? And so on.