@lordbelh said:
I think Game of Marriages is more of a fallback option, and the easiest way to build RP without needing any sort of staff hand-holding. You get scenes re: arranging it, etc, etc. You get a bit of politics, you get a bit of romance, you get a bit of everything if there's nothing else going on. And to those players who only want to play Game of Marriages, they can do that even if you provide something else for the greater game. Its not an either/or scenario.
If you want to discourage the Game of Marriages, then you have to give your players something to do for the greater game. And, as usual, Requiem for Kingsmouth provided a model for that: developing your territory and expanding your influence.
I mentally divide political games into two kinds of games: the petit game, and the grand game. Going on quests, interacting with others, hashing out personal rivalries, bar RP -- that's all part of the petit game; gaining influence, improving your holdings, making alliances -- that's all part of the grand game. There's some overlap -- e.g., political marriages -- but, for the most part, you can divide the game elements so.
Most existent game systems fail to incorporate both. Even Requiem had to mash together Damnation City with Blood & Smoke to get what they had, which worked to an extent but had some major flaws to it. Still, that system -- as clumsy as it was -- provided endless amounts of consternation for my PC, who was not built for the Grand Game, but got tossed into it by @lordbelh. Lots of fun; lots of miserable fun.
Some players like the grand game; some like the petit game. But whatever you do, if you're going to create a Space Lords and Ladies game, you really need a good system that puts together both.