Earthdawn.
MechWarrior.
These are the things I grew up on, and it shows.
Otherwise, I dig the GMC. All of it. Very much.
Earthdawn.
MechWarrior.
These are the things I grew up on, and it shows.
Otherwise, I dig the GMC. All of it. Very much.
@Jaded said:
Yeah that's pretty true. He made a pretty bad leader.
It's just one of those Unsolved Mysteries.
@Misadventure said:
It would be important that death have some teeth, at least in my opinion. Otherwise risk becomes a farce, and the whole lifestyle is based on risk.
As a divergence, I have always believed that great shows have death front and center.
I grew up watching Transformers. The narrative changed when beloved Transformers began to die off; not just Optimus Prime, but also Brawl, Ironhide, Prowl, Ratchet, Windcharger, and Wheeljack (among the Autobots).
What made the short-lived Exo-Squad so good was that death was an overpowering theme in the series. It motivated J.T. Marsh and Nala Burns, which pushed the storyline. When they killed off Alec Deleon, I was all, like, WTF? Because he died in a rather inglorious way.
Death is a poignant thing. I cannot abide by storylines where no one of significance perishes over several "episodes," if they are calculated to be thrillers.
@Alzie said:
Docker basically runs a mini-vm on your machine which sets up a service for you so
that you don't have individually manage the service and setup yourself. In this case, it installs a working pennmush game with my Mu2 for you and Mysql already connected (MariaDB is the mysql server), already setup so that all you have to do is put in what port you want to use and run it.
So, if I were to ask you to, you could set up a WoD game in a matter of minutes?
@Thenomain said:
Then, I don't like mixing high- and low-level campaigns.
I'm not suggesting doing so; I'm suggesting sticking to the low-level campaigns. They are so much more rewarding. Eventually, as Levels go up, you can get into a grander scale, but it'd be nice to start low.
@lavit2099 said:
Can't say that. People enjoy political RP too much to say no.
Political RP does not require noble houses. There are plenty of politics among mercenary guilds, farmer co-operatives, families, thieves, merchants, etc. Why do people need titles to think that they can wield political power?
We should have a kickstarter campaign for it. I would gladly contribute.
Promise me that there won't be any PC members of a noble house, and I'll be happy to assist you on developing a workable D&D "economy" system.
It's not a bad idea, but I would suggest that you take it a step further and require that players use the gold they get to survive. Otherwise, they'll just hoard shit for no good reason.
@le_mew said:
My opinion seems hardly relevant at this point, but I'd personally prefer rule by consent or a dynamic political structure where the strongest (best able to protect or rally support when the community is in need of protection) is who holds power.
Sounds like you want a Werewolf game. I'd dig it.
Is CoFaB still operational? Who was last operating it? Maybe you can take it off their hands.
Total suggestion: ditch the circus, go with post-apocalyptic setting.
Someone just posted up about Coyote Trail on a game I'm on: http://coyotetrail.wikidot.com. Have a look at it?
@faraday said:
I've heard several suggestions about having multiple grids/communities/etc. but that's kind of going against the theme of isolation.
I concur.
I'm working on putting together the theme and setting files for a Mortal-only Chronicles of Darkness game set in an apocalyptic setting. Intrinsic to this game is code that will deplete necessary resources for every PC, so it requires people to occasionally log-in and participate in a survival mini-game. That mini-game is made much easier if the PC takes certain steps to maximize the returns on the time their PC spends in such mini-game.
I'm also working on finishing off my homebrew Mass Effect system so I can develop a game based on Omega, and set during the interregnum between Aria T'Loak's and General Petrovsky's regimes. The PCs would engage in a similar mini-game, but would be focused on keeping their resistance faction/gang alive.
In both cases, there are ways to get new PCs into the game. Integral to both is enforcing the isolation theme. Staff will have to make sure people are "RPing straight" to keep it up, but, in each game, the system employed will assist.
@Thenomain said:
I do not "get" roster systems. That is, I don't understand how a likely complete change of personality and experience when characters are swapped out aids the game more than it might hamper setting and consistency.
I think that's a little too restrictive and unnecessary. What I meant was a roster of needed concepts or occupations within the group and/or settlement.
@Usekh said:
In general I vaguely dislike most sports, but Tennis and the moaning and grunting and shrieking when they are hitting a ball....wtf?
It's not just about cheating.
@Sovereign said:
It's like crossing the Pacific in a raft. Even if you can, that doesn't make it good at it.
I figure that if the Kon-Tiki could do it in the late 40's, rafts are just fine.