CofD PT is way less overpowered than NWoD, at least in terms of XP usage, but CofD has a lot of good tie-ins for receiving XP for your role play choices, which seems to be like a direct reaponse to the cheeseball minmaxing antics that were rampant in NWoD
But, still, isnt the existence of 9/again, 8/again, rote in the Supernatural creatures usually related to their supernatural age/power?
Two things I'm not a fan of with PT that doesnt matter if it's CofD or NWOD:
- I don't think any skill should be rote without a very good explanation. Army Snipers may be some of the most talented marksmen available, and even they don't shoot as if it is rote. So logically, people may argue it, but I can't think of a lot of important stuff that is rote. Tasks? Making coffee? Making a bed? Macaroni and Cheese? Perhaps those skills, but ALL uses of driving skill are considered rote because of high level training? So, by nature of training, a highly trained NASCAR driver can go psssh and do wheelies on a Ducati racing bike?
Ehhhhhhhhh...
- If the assumption is that the supernatural types have 8/9/agains or rote rolls due to being stronger or faster than humans, older and having extended lifespans, or other supernatural elements that make them exceptional athletes or craftsmen, then I don't see where mere professional training would ever, in a mortal lifespan, equate to supernatural levels of skill.
So, to me, PT (be it CofD or NWOD) seems like character sheet padding and playing mortal with supernatural dice levels to avoid being limited to standard Attr+Skill rolls.
Even if the XP benefit issue is resolved in CofD, the spirit of the game, purpose behind the setting, and logic built into PT aren't taken into account.
PT doesn't sound right at all from a GM perspective to me, but from a player perspective? Helloooooo 9/again/rote on firearms skills.