@surreality said in Emotional separation from fictional content:
To tell someone they are not welcome in this hobby if it is possible for this to happen to them is as ignorant as telling them they shouldn't participate on these games if they have ADD, or OCD, or depression, or anxiety... the list goes on and on.
No, there is a difference.
It is wholly reasonable for someone to to have empathy if a trigger gets, well, triggered? All kinds of people have all kinds of personal shit. That's a universal concept that everyone can understand and empathize with. If I run a scene and it squicks someone out? Hey, I didnt mean to squick you, that sucks, my bad. is reasonable.
There's a fine line about 10,000 miles wide between, say, running a violent gunfight scene (within acceptable use) that might trigger some Afghanistan-grade PTSD, and a GM forcing surprise rape RP upon a character. Call it a favor or something that should be standard, whatever word works best for you, but so long as we paint within the lines of agreed upon behavior and content, the responsibility of how that content is dealt with on a personal level is not the responsibility of other players.
Let me be perfectly clear.
I did not suggest that players who might be susceptible to being triggered should be told that they are not welcome in the hobby. Scratch this from any realm of intent.
My stance is this:
If a player is incapable of separating themselves from IC content to such a degree, then they have a responsibility to decide to accept the risks of triggering, agree to the behaviors and content when they type +accept, or move along.
It is not the responsibility of every other player, effectively strangers on the internet, to be responsible for every other player's triggers and ability to separate IC from OOC, levels of obsession, or other things that are unhealthy in this hobby.
So, in short, telling someone that if they have the "potential of being triggered then they're not welcome" is way different from saying: "If these games tend to compromise your ability to remain objective, behave in line with conflict resolution or behavior guidelines, or result in emotional responses that are upsetting to yourself and others, then it isn't a requirement that you play these games any more than it is a requirement that other people are subjected to your personal problems."