@Ganymede @ThatGuyThere But even with it being restricted to mortals and if staff monitors to ensure that backgrounds and character types match the PT they've chosen:
(i.e. "My character's a prostitute (empathy and subterfuge), but since those asset skills are useless in day to day rp I'm going to put in her background that she used to be a professional target shooter (crafts and firearms), but have no intention of continuing her lifestyle as a pro shooter past cgen, this is all just background stuff, but I want her to be able to make stuff and shoot guns despite 85% of her time she's blowing dudes.")
Even then, merits are less expensive than skills. So PT is a great way to spend 2xRating XP to make it possible to buy skills at 2xRating instead of 3xRating, then end up with a 'rote' action on a firearms roll?
Still, IMO, cheeseball and OP
Let's take it a step further, too?
A lot of the WoD games in the MuSphere have some fairly ancient characters with a boatload of XP, and the ones that allow PT (such as Fallcoast) honor the xp benefits and free specialties during chargen. So, in theory, you're foolish for not taking PT and sinking a max of 30 xp for the following benefits:
30 xp (PT level 5) gets you:
(note that only 1 dot in the asset skill is required in the PT coming out of chargen, even if you have PT5)
- One free skill specialty 3xp value
- Another free skill specialty at PT2 3xp value
- Specialties cost 2xp instead of 3 at PT3 1xp per specialty saved
- Asset skills cost 2x rating instead of 3x rating
- Asset skill#1 purchase 1-5 30xp (instead of 45)
- Asset skill#2 purchase 1-5 30xp (instead of 45)
- Five Dots in Contracts value: 10-30xp value
Final tally:
During chargen, for the expenditure of 30xp (which the savings alone comes from the 15xp per asset skill discount), you get the following:
Cost with PT:
- 2 skills at rank 5, one of which can be used as a 'rote' action (will cost you an additional 30xp per skill, but at reduced cost)
- 2 free specialties
- Five dots in contracts
Total: 90xp
Cost without PT:
- 6xp for the specialties
- 90xp for two skills at rank 5
- 10-30xp for the Contacts merits (depending on whether or not they are 5 contacts in 5 different fields, or taken as 5 points in contacts in ONE field)
Total: 106-136xp
I'm pretty sure my math is accurate on this, I'm sure someone will tell me if it's wrong, but my point is this: PT is cutting corners to maximize dice output and reduce cost in skills, whereas any given character who doesn't take PT has to pay the costs outright, DESPITE ROLEPLAYING AS A MEMBER OF THIS PROFESSION.
From a roleplaying perspective, there shouldn't be a single trained bartender in existence without the PT(Bartender) merit, since they've trained as a bartender! Then, technically, when spending time working as a bartender, shouldn't they be forced to spend XP to explain the skills they've gained as a bartender? After all, how could they properly RP a bartender with no dots or training in the profession? If they're spending XP on firearms, but have no PT or points in the asset skills of a bartender, then they'd be a shit bartender, right?
Eh. Altogether PT reads to me as a clever way to skirt around xp costs to maximize character dice output, but not from a game/in character perspective, but from the perspective of a player who realizes that buying shit at 2xRating or 3xRating eats up XP fast, and they want the biggest bang for their buck coming out of Cgen.
End soapbox? TL;DR?
Cheeseball, corner-cutting garbage, PT is. IMO