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    Posts made by Ghost

    • RE: What do you WANT to play most?

      @Seraphim73 if I got a vote, I'd vote modern era. There's already a Hogwarts game set in that era, and there's something I like about the mix of modern technology and magic in the show that would be lost in the 40s setting. Further yet, the pop culture references wouldn't be as snappy.

      It's just harder for me to get invested in older settings when the source material shows how neatly it ties into modern setting.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: What do you WANT to play most?

      @Cupcake I love how you copy the contents of a book.

      You put two books in a box together, wait while the books bang each other, then when they're done, you collect the new copy of the book from the box.

      HOW IN GODS NAME DO WE NOT HAVE A GAME IN THIS UNIVERSE YET?

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: What do you WANT to play most?

      Sorry to double post but I'm kind of amazed that the MU community hasn't jumped all over a MU based on the Magicians TV/Book series.

      With so many WoD/Dresden/Hogwarts games pretty much leaning in the direction of stories about 20-somethings boning, getting drunk, dealing with monsters, and then breaking up to bone other people, THE MAGICIANS IS PRETTY MUCH THAT (with some steeper ramifications for Maverick behavior)

      • College.
      • Beer.
        Magic.
      • Boning.
      • Getting your eyes exploded.
      • Drinking a jar of God semen to save your friends.
      • Being treated like a dumb, 20-something college student who bones too much, studies too little, drinks too much, has a friend with exploded eyes, drank God semen to save their friends, made things worse, then has to have a monster burn itself into their back to protect them from the angry God whose semen you stole for the power necessary to save your friend without exploring due to taking on too much power at once you dumb, dumb, sexy co-ed MOTHERFUCKER!!!

      Seriously. It's got everything the community wants.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: What do you WANT to play most?

      @Thenomain said in What do you WANT to play most?:

      WoD isn't horror most of the time anyway. Sadly.

      WoD is more closely related to superheroes, in many cases.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: What do you WANT to play most?

      Existing IPs
      Matrix
      Farscape
      Into the Badlands
      Magicians
      Valerian
      Cthulhu Tech
      Spycraft
      Conan
      Street Fighter

      More Vague
      Space opera
      Homebrew Cpunk/SciFi
      Horror that isn't WoD
      Dark, original fantasy theme

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Getting a sense of what sort of MU* ads are okay

      By the way, for those of you who weren't around to figure out what happened to the trash bin fire plot...

      posted in Suggestions & Questions
      Ghost
      Ghost
    • RE: Fires of Hope: A Star Wars Story

      I go the other direction. I say LEGACY ERA.

      • PLENTY of Sith
      • For the Yuuzhan-Vong haters, they live in secret ghettos and are universally hated
      • Imperial Knights for the win

      I don't wanna step aside from this game's advertisement, though. Seems to be a lot of great people at Fires and you should check it out. Seems one of the better SW offerings I've seen in a while, and I think the early days of the Rebellion is a good, lesser-touched setting.

      posted in Adver-tis-ments
      Ghost
      Ghost
    • RE: Where's your RP at?

      @Alamias I think there is a lot of killing in it, but still, wandering Kung Fu society meets post apocalyptic non-zombie does fit a certain range of lethality

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Where's your RP at?

      I think the rules lethality needs to meet the lethality of elements in play. Using the Battletech, as referenced above, that game was mechanized war machines weighing hundreds of tons firing missiles, PPCs, and other deadly elements at each other. While, yes, one of the drawbacks of failure includes territory being lost, there's also the fact that many damage-related deaths in that setting were due to having enough missiles pummeling your mech that internal magazines exploded, or worse...A reactor explosion that detonated a miniature nuclear explosion that vaporized both your character and the mech.

      IMO, if your game uses lethal action, then you cannot rule out character death as a result.

      While it's not entirely lethal, a good IP for a MU might be "Into the Badlands", which is a mix of post apocalyptic setting and wandering Kung Fu badasses. Plenty of non-lethal is utilized in that setting, and your character getting their ass kicked in isn't so lethal.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Where's your RP at?

      I say that the concept of playing a criminal is entirely off-mark without the law to keep them in check. Good cannot exist without evil in concept, and thus, crime/criminals cannot exist without law/lawpersons (I collect my PC points)

      I, if I were GMing, would not shy from checking a criminal player with anything ranging from IT information security, to patrol cops, to ATF task force investigations. There is no such thing as a criminal who does not need to be careful, and there is no such thing as a criminal with no need to cover their tracks.

      As a GM, I would require rolls when conducting criminal business. Diplomacy for schmoozing the drug/gun buyers, law to know what the laws are, larceny rolls to determine success/failure. Their collective failures, successes, and gray-area decisions would be kept an eye on. A string of successes means the fine life. A string of fuckups might mean safe houses and fake passports.

      If the player chose to continue to roleplay the character as brazen and careless despite warnings of an incoming ATF task force, then he/she may very well drive right into a choke point and plenty of kevlar-covered officers yelling at the character to get their hands up.

      At that point, the player would have a decision to make:

      1. Give up, but this could render the character in jail/out of reach, but I would still allow for an attempt or so to get free (jailbreak, Rodney Lawyerstein)
      2. Drive. Drive. Drive. Run. Hide.
      3. Go Tony Montana and brave a highly risky shootout that could result in death.

      However the pelican chooses to fly is up to the player, but as a fair GM, I would never let a criminal character just assume a stance of "so good that it's all about the funtime to of being a criminal without any pesky law enforcement trying to squick my fun"

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Where's your RP at?

      @Misadventure A question I have not answered because I think my input is moot. I gave an example in relation to AllFleshMustBeEaten further back, and would rather hear from other people since I have no issues with risk.

      Am very interested in hearing others chime in on it.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Where's your RP at?

      I have mentioned death, danger, running into the law, etc as well. Like the both of you, I'm speaking about far more than just character death in terms of risk.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: RL Anger

      It was like this. With nudity.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Where's your RP at?

      @Seraphim73 MY answer is that, in theme, the Sith Trooper is not a free-willed smuggler. Troopers have rules to follow, and there are rules about insubordination. Part of playing a soldier in a standing army means having been trained to not mouth off.

      I'd have my Sith Lord inform the Trooper of the rules, ICly, as a menacing warning. If he backs off, I'd send a message to his IC superior to deal with it. If the Trooper keeps mouthing off, it'd result in some touching.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: RL Anger

      I didn't mean to humblebrag.

      It's just that I didn't want you guys to think that I pinched my neck eating tacos.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Where's your RP at?

      @surreality Because at the time in the thread there was a discussion about what makes characters unplayable, and it seemed like a valid point?

      Not trying to do anything nefarious here.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Where's your RP at?

      @surreality said in Where's your RP at?:

      @Ghost, you're sliding down the slope here on the unplayable thing, too, using the worst examples as an excuse to discount all of them. Knock it the fuck off, please. You're smarter than that shit.

      I said sometimes. Not all cases. I said it should be kept an eye out for. I don't see where I suggested that the worst case is some kind of constant?

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: RL Anger

      I pinched a nerve in my neck having sex...
      ...and then my sinus medication ran out.

      Now I'm sneezing a lot and my neck hurts.

      FML.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Where's your RP at?

      @Miss-Demeanor said in Where's your RP at?:

      But really, I do the same. I pick a game because something about it sparks an idea for a character. If the character dies, sometimes I get a new idea, sometimes I find a new game. But I never let the possibility of the character dying stop me from playing on the game.

      That's a very mature approach, IMO. Given the shelf life of games sometimes and how sometimes RP waxes and wanes, really characters are rented more often than they are kept for years anyway.

      Enjoy the game? Play. Feel like moving on? Move on.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Where's your RP at?

      @mietze said in Where's your RP at?:

      And again, I say this as a player who has had plenty of PCs PKed in different situations. As well as someone who has participated in PK as well.

      Were you PKed for repeatedly double and triple posting?

      posted in Mildly Constructive
      Ghost
      Ghost
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