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    Posts made by Ghost

    • RE: Feast of Legends MU(The Wendy's RPG)

      I am keeping a copy in my PDF library for historical sake.

      WHAT I FIND MOST INTERESTING about this feast of legends book isnt the book itself, but I am dying to know the story of how it came to be.

      • Did Wendy's make a deal with WotC?
      • Did some marketing guy have a D&D game, make this up, then pitch it? (I want a youtube video of that pitch)
      • Did some 3rd party DnD5 enthusiast make it then pitch it to Wendy's?

      Sounds like there might be a cool story in there.

      Some of the art in there looks similar to currently existing DnD book art. LAME that there is no credits page in this PDF (which is what I consider cringey, because the gaming community supports itself and that stuff is important), which means I cant really hunt down if currently existing RPG artists/designers actually worked on it.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Feast of Legends MU(The Wendy's RPG)

      @gryphter said in Feast of Legends MU(The Wendy's RPG):

      Set the tone light and/or...

      ...medium-well

      eyooooo

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Good or New Movies Review

      @RDC said in Good or New Movies Review:

      @Ghost IIRC he's straight-up said that IT is about child abuse and how people ignore it, and how that trauma follows you into adulthood and doesn't just go away. I like Stephen King's writing sometimes (especially when he's writing about the craft of it), but tbh I wouldn't call the book an example of his genius, and given how much you hate child text-porn, I'm surprised you would. Like. There's an all-elementary-school child magical gangbang in a bathroom stall in that book.

      Yes, I get this is late. I don't really check MSB often. >.>

      NNF! Defiance. Opposition Raar. It's not the Hog Pit though, so I'll leave this one alone.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: The Football Thread

      @Auspice said in The Football Thread:

      What's depressing in life is all I truly want out of the NFL this year is a Super Bowl without the Patriots and that's probably the hardest ask of all.

      A non-patriots super bowl with a halftime show that rocks.

      These last few years have been pretty lame.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Auspice Star Wars. Hagrid is a bitch. Chewie is a boss.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: PC vs Player Assumptions

      Call me cold or callous if you will, but honestly when I GM I couldn't care less (from a fairness standpoint) about someone's vision of their character or their personal aversion to failure when it comes to what their PCs know vs what they know. I know some players are averse to being told what their PCs know, whether or not it fits into their views of what they want, or whether or not not being successful is fun. The fact remains that as a GM of scenes (or a game) including multiple players, those particular whims are far less important than maintaining a fair, GM-corruption free environment.

      Some gamers often like to throw fits about poor dice rolls, not being successful, or not getting want from the GM, and it can be very spoiled angry child behavior. They do it to pressure the GM into giving into their Aisle5 temper tantrum over a candy bar, or else they'll make the experience negative or exhausting. Like children, if you reward it, you legitimize the behavior.

      Of course, as a GM I'm sympathetic! Losing doesn't give that addictive brain chemical response, but if the rules of the game are "Your OOC knowledge of the setting or what's in the book do not equate to your character knowing it" or "Failure and success both happen and each should be approached maturely", then PPFFFT people who pull that stuff can walk. If they can prove why their character knows said information without referencing RL googling or their own personal experiences, I may allow it. Regardless, what a player wants for their character" or vision of it, can often mean that they win where others fail. So...nah, don't like that one bit.

      But then again, I like to run tabletop games and not "writing clubs with some dice included".

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: PC vs Player Assumptions

      @Ganymede Fair 'nuff. I think we are speaking the same language here

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: PC vs Player Assumptions

      @Ganymede said in PC vs Player Assumptions:

      If you are playing a role, then should your decisions for the character be based entirely from the perspective of the character itself?

      This is a matter of personal choice.

      I wholly disagree.

      If you're running a game and 3 players are using OOC/Player knowledge to solve problems and 3 other players are taking the time to build what their character does or doesnt know, then your game has a problem (or will soon, as the 3 players who are focusing on the PC's perspective begin to feel like the other 3 are metagaming).

      You would essentially have 3 players powergaming it and 3 other players taking a slower, more methodical approach.

      You absolutely want to try to make sure all players are using similar playbooks to solve IC issues.

      This shouldn't be a matter of personal choice but an expectation set and policed by the GM. Preference? Sure, people can have a preference, but dealer calls the game.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: PC vs Player Assumptions

      Oh, I should add:

      I think the general gaming community has dozens of kinds of gamers. You may sample a number of gamers and find that they simply did gaming differently. Some...

      • might come from groups where player lore of the monster manual or D&D systems metagaming was normal and encouraged
      • hardcore "if your character didnt learn this then they need to find it out themselves" players (me)
      • Dice arent necessary to solving puzzles
      • Dice ARE necessary to solving puzzles
      • If you can guess what the GM is up to then you limit the risks to your PC

      Stuff like that. So my advice is to always be clear how rolls and resolutions to "dungeons" or "puzzles" will be handled. If youre up front about it them people can prepare to roll or may not just start wildly theorizing and guessing answers when they know that they need to have the PC investigate it.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: PC vs Player Assumptions

      IMO this is one of the bigger dilemmas in RPGaming altogether.

      If you are playing a role, then should your decisions for the character be based entirely from the perspective of the character itself?

      There's a few schools of thought. Lots of D&D players find it totally normal to never use metal weapons on a rust monster even though there have been no rolls to determine if the character knows about it or if it's the first time the character has encountered one. The D&D player doesnt want their metal weapons ruined, so since the PLAYER knows the monster will ruin the weapon, it's somewhat accepted that suddenly the character will arbitrarily adjust based on this knowledge. This is normal for hardcore D&D players. I think it's kinda lame and metagamey

      Though, this above behavior is far less welcome in WoD, where there is more theme-policing. Just because you've seen or read of the Niktuku in the book doesn't mean your PC knows about them. This is why some editions of WoD have lore skills you can buy.

      So, what I'm getting at is: Sometimes I feel like the perspective gets lost. PLAYERS are trying things through their characters, but the CHARACTERS may not know what the PLAYER knows. This is why search/learning rolls are important; they help define what knowledge the PC has to work with. Otherwise some dungeons/missions just become a bunch of PLAYERS doing an escape room using PCs as marionettes to perform the task.

      I have been able to solve this issue by focusing on perception/knowledge rolls to help feed information or determine what the PCs know. This leads to successes and my players have stopped trying to "guess what the GM is up to" and now focus on "the PCs solving the puzzle". BUT AS A GM YOU HAVE GOT TO REMEMBER TO MAKE THEM ROLL WHEN THEY HAVE THEIR PCS TRY SOMETHING.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Dead Celebrities 2019

      Kim Shattuck from the Muffs.

      😞

      Some of you may also know her as the female vocalist on "Lori Myers" from NOFX's "Punk in Drublic" album or some work she did with the Pixies.

      NOFX "Lori Myers"

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: MU Things I Love

      @RightMeow Its how I found this:

      ONE of the dumbest AND BEST videos on YouTube

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: MU Things I Love

      @RightMeow Searching youtube for "THE ____________EST THING ON YOUTUBE" never fails to entertain.

      The:
      Sexiest, darkest, shadiest, funniest...

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: The Work Thread

      @Arkandel said in The Work Thread:

      Hahahah cool

      GHOST LIKED: @Arkandel said in The Work Thread:

      Hahahah cool

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: PC vs Player Assumptions

      Yeah I hate it when GMs say stuff like "Oh it was great. I watched the players fight with each other while trying to figure it out. All I had to do was sit back while they worked on it."

      No, bruh, you wasted their time.

      I agree with @Sunny though that if it's always the same player (especially one in-clique with GM) who always has the answers, then it's likely that some side-chatter is "helping" that player along. This happens a decent enough amount that I'm often suspicious of "friends" running PrPs for "other friends" that are designed to meet RP requirements for equipment or story arc purchases.

      (You need to participate in a PrP that involves fighting a demon to get the DEMON HUNTER MERIT, so your friend offers to run the PRP, lowballs the demon's stats, hands the player an easy win, meets requirements, talks them through what to do, then player gets the merit.)

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: The Work Thread

      @Auspice said in The Work Thread:

      @Sunny said in The Work Thread:

      Office365's web interface now lets you 'like' emails and things. I made the mistake of ranting about this (having likes in a professional environment) to my coworkers...

      Yeah. My boss 'likes' every email I send her now.

      ETA: I need to clarify. It is all in good fun.

      iOS lets you 'like' text messages.
      My recruiter does it (she's a very bubbly, perky girl in her mid-20s so it's fitting I guess!) and it throws me off every time.

      I found this out while buying my house. My realtor would "like" messages, and it would resend the ENTIRE text back to me.

      Ex: I texted "hahaha cool"

      I'd get a text that reads:

      NameOfPerson liked "hahaha cool"

      A+nnoy+ing

      (She's on iOS and I'm on Droid)

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Staff scrutiny during CGen

      A few unofficial truths about CGen most GMs need to keep in mind:

      1. You dont need to worry so much about the players who go by the book, do their own math, and try to paint within the lines, but you will always have players that look at Cgen systems and try to min-max to their advantage (and potentially to the disadvantage of the game as a whole)
      2. You will always want players who want to make weird or super rare shit. Always keep in mind what you're looking for so that you can identify what isnt good for the game more quickly
      3. Make sure everyone is playing the same game.
      4. CGen is the gatekeeping process to making sure the game will be cohesive and have the right characters. Always pay attention during CGen. Watch for exploits and previews of weird behavior. Players who want to be super rare/special over other players will show it here; the same goes for min-maxer dicelords.

      So, with this in mind, I'm fine with staff oversight on CGen. I'd rather my app take longer and end up in a cohesive game than to have all apps rushed through and find myself roleplaying with twinks.

      The problem is that usually the reasons apps take so long is because of the number of people who submit complex apps.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: PC vs Player Assumptions

      I'm a big opponent of "GM has a solution in mind and will let players flounder until they pull the ONE book out of 50,000 in a library that opens the secret door" GMing.

      Since rounds of RP in MU move in 30-45 minute increments, wasted time is costly. In RL TT gaming it could be seconds. So with that in mind I highly suggest GMs of MU scenes/PrPs reserve the right to use GM-magic or rolls to help move things along.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: What Types of Games Would People Like To See?

      @Thenomain said in What Types of Games Would People Like To See?:

      @Ghost

      These are all things that I already said.

      Where is the communication barrier?

      Then we agree! Yay!

      posted in Game Development
      Ghost
      Ghost
    • RE: What Types of Games Would People Like To See?

      @Thenomain said in What Types of Games Would People Like To See?:

      And my response to that is: So what?

      Because it's ethical to try to coach less experienced players on what might be a fruitless Aspiration selection or may be too large in scope for the game.

      I also imagine staff wouldn't be looking to walk a player through the years of work to earn the Nobel Prize ICly, and the Aspiration being accepted by staff implies that the staff is willing to work with it. So if staff says "so what?" they knowingly imply something is acceptable with zero interest in supporting it, yet letting the player stupidly try to achieve it.

      posted in Game Development
      Ghost
      Ghost
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