@Sparks said in Incentives for RP:
Do you punish them if they don't?
Realistically, this is a catch-22 situation.
In tabletop or LARP (more TT than LARP) you can easier penalize people for rude/antisocial behavior because there's more oversight. Also, these often tend to be in-person affairs where things like body language, face to face meeting, and rude behavior are more obvious and harder to explain away.
Why this is a Catch-22 is because mushing is absolutely intended to be a hobby that involves a large group of people writing together. In the spirit of things? Absolutely people should be reprimanded for ignoring other players or pushing exclusivity. If the spirit of the hobby is collaborative writing, then ignoring people and only writing with a small clique is contradictory.
In theory, you should be annoyed with players who behave elitist, avoiding players because of petty differences, and create a negative social atmosphere of exclusivity.
The other side of the sword...
There are some cases where it's warranted. Creepers, people with rape fantasy, stalkers, etc. In a perfect world these people are outright banned and the environment is sanitized of their filth. In many cases, they are, but technology allows for these wolves to sneak back in and cause issues. This is also absolutely why some people with personal/petty issues go straight for words like sociopathic, because that will presumably ensure a ban. False reporting has resulted in it becoming harder to convince staff to ban, and for decent reason.
So...you can't really demand that players write with people that they don't want to, but at the same time, not enforcing people being inclusive and positive is the exact behavior that results in primadonna/exclusive/overly judgy behavior that not only goes allowed, but in some cases is the norm.
My gut tells me that the players who refuse to be inclusive aren't any better for a game's atmosphere than the creepers who deserve to be banned. On a philosophical level I think the players who refuse to be inclusive despite reassurances that all logged bannable offenses will result in a ban are a problem, and some games might be better off with neither.
Get the player mentality you want on the server, and weed out the people with bad attitudes. You might see an improvement in atmosphere, give or take some bad habits.